DISFUNCTIONALKARRMEL'S PROFILE

I make stuff, which can be good sometimes (citation needed).
I like coffee, cheap beer and SUDA51 games.
SpaceSave
A free-roam, turn-based, modern-day themed RPG Maker game.

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SpaceSave Review

Thanks a lot for the review! I'm very happy that you liked the game so much, as to give it 5 stars!

Yeah, I know constant need for dashing is a problem - believe me, I consider adding auto-dash practically every time I work on a new version. However, there are always a few pretty major reasons against including it, so the lack of auto-dash is kind of an unideal compromise. Well, I hope I can figure it out someday.
Thanks a lot for listing other issues too - I'll take them into consideration, when I'll start working on a new version.

SpaceSave

author=webgrunt
Wow, that ending. I got the one where it tells you that you have to look more in the forest. I don't think I have a save from that far back. :-(


I see. If you want, I can PM you a save from the start of Day 3(some spoilery-stuff from a secret side-quest is on it, though, since it's from testing).

That being said, you're going to have to go through the optional dungeon in the forest, avaialable on Day 3/4 for "better" endings, which is... really bad. If you're up to it, I'd advise saving 1000$, so you can skip it(while still being able to see story bits and get access to better endings) or using answers for the puzzles, which are available in the manual.

SpaceSave

SpaceSave

author=webgrunt
Now I'm having trouble figuring out StarMaker's print. I've tried all the combinations I can think the print might represent, and it just keeps blowing up.

By the way, how did you make this game so good?? I usually lose interest in minutes or hours but I've been playing this one for days and days. Everything is perfect, well the only thing I'd wish for is a better map, but I can find my way around well enough.


Here's some tips and the solution to that Starmaker puzzle. Sorry, if they're a little sloppy but I haven't seen that puzzle for at least a month, so I had to figure it out again myself:

1. Put the jammer on the "exclamation mark" in the center
2. The compass on the print is upside down(or: flipped 180°), so the arm shows South
3. The airplane image is accurate, so it shows the plane's going in the direction to the left of the print
4. Now, check the "real" direction of the plane's image to the upside down compass

Solution:
Calibrate the antenna to East, since the plane is flying to the left side of the upside-down compass.


Thank you! It's nice to hear, that you enjoy the game so much!

SpaceSave Version 1.3 has been released!

author=webgrunt
I am loving this game! I intend to write a glowing review when I finish. I am on Day 2 now...About the only things I could ask for would be a better map (the one that's in there is only slightly helpful) and a journal to keep track of quests. But those are minor requests, the game is loads of fun!


I'm glad you like the game!
There is a quest journal, if you're playing version 1.3 or 1.4. You can check your available quests, if you have Mobile Phone item, which you can get from a quest on Day 1,2 or 3.

SpaceSave Version 1.3 has been released!

author=Knightowl
Wowww that's an extensive list! That's awesome, thanks so much for all your work, this is a great game and going even greater~

I can only imagine the pain playtesting a game of this magnitude with different days results could be. xD


Thank you! I'm very happy that you think of my game so highly!

Oh yes, the playtesting was definitely tough, even with helpers - took a good few months before release, a year ago. Thankfully, the worst part is done and players will find the rest : P .

Petranor by Hisui

Nice artwork!
Good to see Illarion boys getting some art!

rmnetbanner.png

New(and hopefully the last) thumbnail.

As last time - made by my good friend - Pequod

SpaceSave v.1.3 Announcement

author=Dyluck
Nice! The cellphone sliding over looks cool!


Thanks! I'm trying hard to make a smooth virtual-cellphone using experience!

SpaceSave Review

Thanks a lot for the review!

I'm glad that you've liked the endings, because I've got mostly none or negative feedback about them, from other people.

And, actually, I'm working on implementing the quest tracking right now. It should (probably) be added into the game in the next patch, in a few months.
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