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[RGSS3] Tilemap Guts

https://rgss-factory.net/2012/04/15/ace-mgc-tilemap-ace-reecriture-de-la-classe-tilemap/

I used to made 16x16 grid with this rewrite tilemap and zoom option, 16x16 tiles 2x scale to 32x32 and in game zoom to 50%

I used also map effetc script (https://forums.rpgmakerweb.com/index.php?threads/map-effects.13941/) and zoom with this game screen to 200%, so I made 2k/3 deep retro graphics style (without half-pixels during scroll map) - I also set a resolution to 640x480.

Cons wit this methos is lack of borders on map (You see black frame, if you player is edge of map) and rest of game screen still is 640x480, no 320x240, for example menus, fonts and move pictures.

However - maybe you can use rewrite tilemap by MGC and set 16x16 grid...

And MZ have 16x16 in database but this is little uncorfotable, you must still use plugin to zoom during game (16x16 without zoom is very little) and map editor haven't 2x zoom (max is 1.5?) so drawing map is little hard.

GeaSaga

where can i get japanese version of rpg maker 2003?

If you want oryginal japnese CD version, you must buy this from second hand from japan - for example: https://www.amazon.co.jp/%E3%82%BD%E3%83%8B%E3%83%BC%E3%83%BB%E3%83%9F%E3%83%A5%E3%83%BC%E3%82%B8%E3%83%83%E3%82%AF%E3%83%87%E3%82%A3%E3%82%B9%E3%83%88%E3%83%AA%E3%83%93%E3%83%A5%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3-RPG%E3%83%84%E3%82%AF%E3%83%BC%E3%83%AB-2003/dp/B000078914

Only this is old version of RM2003 (last update 1.9a), new English RM2003 is only in English, this isn't officialy sell in japan RMweb site.

If you want 1.12 RM 2003 in japanese: http://viprpg17kh.php.xdomain.jp/main/04_game.php?id=54 (Only sream version)

[RM2K] [RM2K3] [RMXP] [RMVX] [RMVX ACE] [RMMV] Yoji Ojima, International Man Of Mystery

"Did this guy actually CODE all of them?"
NO - he not code all.
Yoji Ojima programmed RM:
- rpg maker 98 dante II (1996)
- rpg maker 2000 (2000)
- rpg maker xp (2004)
- rpg maker vx (2007)
- rpg maker vx ace (2012)
- rpg maker mv (2015)

RPG Maker 95 is write by You Ito and Tsuneari Okumoto (1997)
RPG Maker 2003 - part common with RM2k is by Yoji Ojima, rest programmed by 濱田信次 (Shinji Hamada?) (2002)

RPG Maker 98 Dante is by Nobuyuki Yamashita (1992)

In Manual to RPG Maker 98 Dante II you can find info about author:

OCR:
1977年、 神奈川県生まれ。 高校3年聞、 学校の勉強そつちのけでプログラミングに没頭し、 高3 の秋ごろから個人的に作り始めたツ一ルが本製晶の原形となる。 暇さえあれば、新しいオリジナルゲ-ムのアイデアを考えているが、 なかなか既存のゲ一ムの枠から抜け出すことができず、日夜、 頭を悩ませている。
Google Translate:
Born in Kanagawa Prefecture in 1977. After three years in high school, I was immersed in programming in the middle of studying at school. If I have free time, I am thinking of a new original game idea, but I am not able to get out of the frame of the existing game, and am bothering me day and night.

So when ASCII release mamirin in 1988 - he was 11 year old, RPG Maker 98 Dante II release when he was 19 year old.

Edit: Sorry I forget - Yoji Ojima wrote SIM RPG Maker 95 (1998)

SRPG95 Custom Sprites Color Issue

Yes, all graphics must this same pallete as System.bmp.

You must remember that you can only 236 custom colors - first 10 and last 10 colors in pallete is a systems colors, and this can't change: https://en.wikipedia.org/wiki/List_of_software_palettes


You can use this 20 colors, but this colors not change color with fade out, fade in, change screen colors commands.

https://www.compuphase.com/palette.htm - more about this.

[RM2K3] having trouble installing Maniacs Patch

RMW version is still 1.12 and has DRM.
Sream is 1.12a and is free DRM.

I don't know which changes is from 1.12 to 1.12a, but it seems only RPG_RT changes, so maybe can make a Maniacs Patch compatible with RMW version. Need to remember that RMW DRM not prohibit patch, but makes it very difficult doing it, if I find a bit of free time, I can try move maniacs to RMW, but this probably won't work.

In other side - maybe someone can ask degica to change RMW version to sream version - since this is free DRM, they must only change a download link.

Today, I say to everybody - you want buy RM2k3 - take a sream version, if you hate sream, buy this, download, copy to other place, and you can forget about sream. In case of RM2k - you take a Humble Bundle version - this is also free DRM. Someone somewhere should write this in capital letters.

And I have hope that mess around different official versions of RM2k/3 will end someday...

Purchasing RPG Tsukuru 2000? Original Japanese.

[RM2K3] having trouble installing Maniacs Patch

Yes, only sream version, which is actually free DRM, so there is no reason to not use this.
If you had RMweb version yet, you can wait to sale and buy sream version - this usually cost only 4 $/€ - this is almost free.

And, I also had a problem with install maniacs patch - I solve this by open cmdl_editor.exe and press ok. After that maniacs patch install well.

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

This is bad way, no Lunar IPS, you must really open two different version (patched and undpatched) in hexeditor, find changed bytes (by for example "compare" function) and find (and pray that this was this same) this same bytes in new version. If this is the same like the oldest version you can manualy change every bytes and write bytes from patched version of rpg_rt...

Lunar IPS not work because bytes adress is always different between the various version.

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

If code about auto battle segment no change between 1.08 and 1.12 you always open patched version and unpatched version of 1.08 rpg_rt in hex editor, compare this and if a little of bajts is change you maybe move this to 1.12 rpg_rt. I used to in this method move some patch "only RM2k" to RM2k3...