Goblin Noir: Cement Shoes are Highly Unfashionable

Wow, I just finished Goblin Noir was surprisingly short. I had expected, for some reason or the other, that it was going to be a long-ish game, nearing the 1-hour limit mark, but I finished it in the space of 10 minutes or less. That said, the experience was enjoyable, although not without its flaws. I think I'll write a quick review to express my opinions.

Either way, I wish you the best for this contest.

... ten minutes!?! Dang, the play time for this game is all over the place.

Seriously, several people who played our game said it took them an hour and twenty minutes to finish. Another said forty.

I'm not saying you are lying or anything, you must be playing the game in a different way than other people, or you just read very fast. I guess I won't know until the review, but I am looking forward to it!

Goblin Noir: Cement Shoes are Highly Unfashionable

Great game!

Make a sequel!

Its extremely possible!

My buddy and I need a break though. Its gonna be a while, unless the internet start pounding down our doors.

Goblin Noir: Cement Shoes are Highly Unfashionable

That sounds excellent. Do you have a link?

Haha, unfortunately not. I got caught in the creative trap of not wanting to put anything out until what I had was good enough. I wanted to develope the characters, the world, my artwork, etc. But every content producer will tell you that is like running on a treadmill, you might feel like you are doing work, but you are actually going no where.

But BUT, I recently wrote the first according to my standards and have allready begun drawing the pages. So expect something in the next month or so.

Goblin Noir: Cement Shoes are Highly Unfashionable Review

Thank you for the wonderful review! Ever since I figured out that the reviews on this website take a lot more effort than the average gaming site, I appreciate people taking the time to do things like this even more.

We are very proud of what we we able to make in only one month, but a lot of things were cut when we discovered just how difficult writing the battle could be.

Stuff that got cut for time includes:
Several ways to win each battle. (Only one character can be beaten multiple ways in the game)

Several battles. The bar originally had five separate people you could battle talk with.

Different story paths. Seriously, huge cuts here. One included the dragon, and the other had you begging for your life with the Don.

Sprites that were rushed. And a more developed villain. It worked out fine this time around, but if there are future installmenets, I'll try to avoid the madman trope.

Luckily, even with all the cut we had to make, the main chunk of our vision remained intact.

Goblin Noir: Cement Shoes are Highly Unfashionable

So, finished it. Great play as expected.

always these madman villains .. but hey. whatever. At least he was visable to us before the reveal.

Review will be up soon.

Can't wait for the review! I psyched you enjoyed the game.

Goblin Noir: Cement Shoes are Highly Unfashionable

Ooh, nice to see this here. I found this from Exeunt Omnes; the creator made a post recommending various discourse-based games and this was one of them.

I think this was quite nice, even though it was closer to a puzzle game than an RPG and the mechanics were a bit simple. The setting is utterly fascinating and I'd love to see more of it. It seems like a natural, modern evolution of a typical fantasy setting; urban fantasy in every sense of the term. The writing was light and funny as well. Quite enjoyable, overall. (Is the gun ever useful, by the way? I only used it a few times and I loved how it's always a terrible idea.)

There are a metric ton of typos, though. Dunno if that was due to the contest time crunch, but you should proofread more carefully.

Have you seen The Logomancer by any chance? It's...sort of what this game would be like if it was a full RPG and low fantasy rather than noir, possibly.

I'm glad you liked it so much! The game was made for a game jam, but universe has been in developement for years for a webcomic. It was kind of like cheating, but the storyline was developed from the ground up for the GameJam, and Sheila herself isn't even the main character of the webcomic.

Writing each of the battles is extremely tedious; I have to account for whatever response the person has chosen beforehand. A LOT of stuff was cut for time, including many ways to win each battle.

As for the gun, heheh that was entirely intentional. It always annoyed me that violence in videogames usually is the ONLY solution, when in real life that would be a terrible way to fix your problem.(did you use it on the cop by the way? I have no idea if anyone has actually seen what happens to Sheila when you do that)

Probably will check out the Logomancer. Might be good for inspiration.

Discourse-themed games (vol 1)

It is incredibly awesome seeing the gamme I worked so hard on pop on a random list! I wrote and did the character art for Goblin Noir and I am extremely happy that you enjoyed it so much.

Goblin Noir: Cement Shoes are Highly Unfashionable Review

Oh wow dude, I thought the rating system was only stars, and that the website didn't show the score until it had a minimum number of ratings to be considered fair.

This is really a great review and I am psyched you took the time and effort to put it up! It's written so well, it feels like an actual game review from a professional gaming website.

Goblin Noir: Cement Shoes are Highly Unfashionable

Nice to see this over here, but if I might make a suggestion a mirror to mega.nz may be a good idea, not everyone can download from them due to their restrictions on certain browsers. RMN has the ability to host on this site and you could also include a rtp and non for those who want a smaller download.

You may also want to include a link in your summary to the IGMC page, so it will be easier for people to give you a vote if they like the game.

THats some good advice!

Goblin Noir: Cement Shoes are Highly Unfashionable

This sure looks good!

Thanks! I hope you like it!
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