You can call me “D3”. I’m just a guy who makes games as a hobby. Not always good at it, but I always have fun!


[RMVX ACE] Text Input during Battle

Has anyone played around with using Name Input screen events in combat?

I was trying to make an event that would let you type something in during combat, and realized you can't actually call that screen during battle (at least every time I tried it would just skip over the event.)

Anyone have an idea/or have a snippet that would help me accomplish such a thing?

I'm guessing it has to do with the fact that the scene it's being called in can't be called during battle? I'm playing around with a few things but figured I would ask ;^^

RPG Maker LPers?

Hey guys,

I’m looking for some new LPers to watch while I do stuff in the background and I’m looking for people who do mostly RM games. I have a lot that do walking games like Yume Nikki and stuff but wonder if you had any suggestions for people that actually do turn based combat stuff.

Mythology in fiction works

We all know that Greek, Roman, and Norse mythology is often used in RPGs and Jrpgs as a basis for story telling. This extends often to mainstream fiction and media as well.

What are some rarely used mythological stories and tales that you would like to see used more in gaming and fiction? What games have you played that may have used these rarely heard of works? Bonus points for no Shin Megami Tensei.

Or would you rather that games that use mythology come up with entirely original works?

Edit: As suggested by Pianotm bonus points for not using final fantasy as an example or mentioning Christian lore and mythos.

[RMVX ACE] HP/MP Bar color by actor....

Hey guys,

It’s easy enough to change the hp and mp bar colors using Yanfly’s core scripts, but I’m trying to work on a way/find a script that will allow me to change the color of the HP/MP Bar depending on the actor.

Maybe through use of note tags or something. That way Actor1’s HP/MP Gauges are colored blue and Actor2’s gauges are colored red and so on and so forth.

Figured I would ask if anything exists first before trying to dive in head on.


Game Design Documents

Does anyone know of any games that have released their game design documents for the general public to read and study?

I ask because I recently saw some tweets from Dragon Quest designer Yuji Horii, where he shared some of his pages from his GDD and I thought it was really interesting. I would be interested in seeing if any games I really like or loved had these public so I could read them.

I’m sure it’s not a common thing at all, but just curious. Even if it was from a small indie title here, or an older dragon quest or final fantasy title.

[RMVX ACE] Check if an actor has evaded an attack?

I'm trying to using Yanfly's Lunatic States Found Here in order to create an effect where if a character evades an attack, they receive a buff to their stats.

However, I'm running into trouble forming the check to see if the User has properly evaded the attack.

I figure this is stored somewhere in the game_results or game action_results, as I was able to create a state that granted bonus on hitting a critical using similar methods.

So far, I have a passive state applied to said character. I'm using a "react effect" on that state that says the following:

if @result.evaded

I've also tried "if user.result.evaded" and "state_origin.result.evaded" but whenever the actor dodges, nothing happens. That state(44) is a bonus state that has the actual bonuses.

Am I just completely off? Thanks for taking the time to read this :).

[RMVX ACE] Battle Animations?

Hey guys,

I'm trying to draw Battle Animations above Yanfly Battle Status Window in VX Ace.

By default, the battle animations automatically show behind the HUD and actor faces.

I'm trying to work with the Viewports in Spriteset_Battle. i think animations and effects are drawn on Viewport2? While fade in and fade out measures are handled by 3... I tried playing with the Z values there for viewport2, but can't get anything working.

Anyone have any success editing this kind of thing?

Side Projects:

I’m sure I’m not alone in this, but I have a mind that likes to latch on to story ideas and game ideas. Unfortunately, my mind seems to be most active when I’m working on a project already! It can be hard to get that idea out of your head, especially when you may be working on the “less glamorous” parts for game design.

So my question to you is: how many projects do you find yourself working on at a time? If more than one, how do you balance those?

If you don’t, what are your methods and ideas for staying on track or saving those ideas for later?

For me, I find it’s good to write down those “extra” ideas that pop up and save them for later. It kinda kills me inside, but if I spread myself too thin nothing ends up getting done.

At the same time, I can see the merit in a side project, especially when the main project starts to get draining. It can really help with burnout and keep ideas flowing.


Hi, my username is DungeonDevDude, but If it’s easier you can call me D3.

I’ve been playing around with RPGmaker for a long time (I remember stumbling along RPGmaker 2000 during the Don Miguel era), and it was one of my earliest interactions with forums and internet culture. Since then, I’ve mostly just lurked on RPG boards (mostly around Cresfallen, gamingw, and here) and never posted. All the while working on little hobby projects that never saw the light of day.

I thought now might be a good time to actually finally join the community and overcome my fears and share my hobbies with others. I don’t always make great (or even good things) but I always have fun.

I’m looking forward to being in the community with everyone, and sorry it has taken me so long :).

Thanks for taking the time to read this.
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