Though I may not look it, I'm really untelligent.
Valor Emblem
TRPG made with Sim RPGMaker95



CHERRY - Another Full Screen Mode w/ New RM2000

I was playing Chronicles of Tsufanubra, made in the recently released official version of RM2000, and it was jerky and unplayable in Full Screen mode. It runs fine in Windowed mode though.
After downloading and using your AnotherFullScreenMode program, it solved all of my full screen issues for about 20 minutes. After that, the screen display fades to black. The game is still running, since I can hear menu SFX as I mash buttons, but about 2 or so minutes after the fade, the entire program then crashes with an "OUT OF MEMORY" dialog box.

Any thoughts?

Chronicles of Tsufanubra

Fuck this shit. I've been on something of an RM game-playing sabbatical on account of wanting to focus on my game's development, but this is too tempting. I will make an exception and play it >:|

Hobby to Profession, Looking for success stories

I also realize that that guy has it very good. But I am not sure what exactly I am to take away from this.

The idea is two-fold. One is, you don't want to be one of those people who get themselves stuck in a catch-22 where they hate their job but can't/won't move on. The other is, not all jobs are like that. As long as you stay flexible and keep an eye out for opportunity, you can slide into one of those easy-going gigs where the paychecks come in and your quality of life isn't diminished.

But if you insist on a rice and Kraft Dinner diet, living in a cheap apartment, losing hair from stress, watching your savings run down like a taxi meter, doing everything you can to disguise the reality that you're a bum, and then inevitably going to work anyway, go for it. That's a life experience some people just have to go through in order to build perspective.
I did.

Hobby to Profession, Looking for success stories

Making a living out of video games would simply mean I get to spend a lot more time making better and better games. I don't need to have the money for every unit of the game, nor do I want to make a fortune. I just want to make a comfortable living out of it so that I do not need to do something else, something I do not want to do, just for the paycheck at the end of the month.

See, this is the wrong way to look at things. The walk of life is a lot more diverse and full of opportunity than the infantile binary decision of following your dreams vs being a 9-5 rat racer. This choice is way too prevalent in media today, where a self-pitying salaryman protagonist regrets not trying to be a Writer/Rock Star/etc, and it pollutes the expectations young people have as they transition from school to work.

I'm going to give you two case studies.
A lady friend of mine works for an IT company doing mostly web-based stuff. She makes ~$60,000/year, works five days a week, and is exhausted after each workday. All of her energy is drained after eight-to-nine hours, and even one of her two days off is partially spent being a zombie. She has three weeks' vacation, and she burns through it like a house on fire just to get some "me" time. Adding insult to injury, some of her coworkers are shit to be around.
But as much as she hates her job and would like to move on, she feels like she can't. Her company is the highest paying gig in town, meaning she would have to hire on in a different city and leave friends/family behind. She has some hobbies and other interests, but they're falling to the wayside because she has trouble mustering the time and creative energy for them.

A guy I know works for a lumber mill as Weekend Maintenance. He makes slightly over $100,000/year and only works three days a week. He gets three weeks' vacation every year like she does, but doesn't need to take them unless he wants to travel abroad because four days off every single week is plenty of "me" time. As a bonus perk, everyone he works with is a good guy/gal and the environment as a whole is low-gear and fun. The only complaint he has is that sometimes the planners don't leave him enough work for the weekend, so he'll occasionally sit around being bored. FailArmy can only provide so much entertainment.
And obviously, with four days off and lots of cashflow, he has no trouble pursuing his interests on the side while maintaining a healthy standard of living and providing for his family.

The above two examples are on opposite ends of the spectrum, and I hope they'll give you a broader perspective on what kinds "paycheck at the end of the month"s are out there. Don't go around wondering whether you're going to chase your dreams or endure the crushing force of reality. Identify what you want out of life and gravitate in the general direction of it.

[RMMV] My game is too hard, what do?

+1 for XBuster. Maybe you should get a new batch of playtesters.
Just make your game how you want to make it and accept the fact that some people will love it and some people won't. Would I Wanna Be The Guy have as much of it's notoriety if it were a standard platformer anybody could beat in an hour? Probably not.
Keep on being different.

Chronicles of Tsufanubra

Select "Extract Files"
Run the EXE instead of the ZIP file.

Hobby to Profession, Looking for success stories

Why condemn yourself to an existence of eking by at all?
Why not get trained/educated in some field with relatively good opportunities, get a job in said field, and then gam mak on the side? You could run your game company as a side business if you feel so inclined, or you could just do what I do : Guesstimate the man hours you put into game development, guesstimate a reasonable number of sales x sale price (compare what you would make to something similar), and divide the total income by your man hours. Seeing as I would be making the equivalent of pennies per hour, I've decided to keep it as a labor of love.

Granted, there are other benefits to having a business like tax write-offs, but you get the idea.

If you could turn an animal into a weapon.. what would it be?

I would turn birds into bullets and shoot them at pig pens.

Hobby to Profession, Looking for success stories

I have a hard time believing any of the "success stories" do more than eke by.
Once in awhile, you'll get a surprise hit like Undertale or To The Moon, but if you like the odds of having the right stuff at the right time, then you should be playing the lottery regularly. Otherwise, what are you doing with yourself? Shouldn't you be aspiring to provide a reasonably comfortable living for yourself and your family? Don't you owe it to yourself not to be the 2010s equivalent of a struggling musician; always one gig away from hitting it big?

Seriously, when you see an entire industry catering to designers, you should be asking yourself where the money is really being made.

In what ways have Games,Animes, or media in general changed you?

Yeah, we can't help it. Our junk is in charge of those kinds of decisions.