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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.

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[RMVX ACE] Background Colors Of The Editor

You know how the background of the event editor and the database is white and grey lines (and all white in the script editor)? Does anyone know of any way to modify these colors?

[Poll] Feedback Needed: Which faceset looks better?

Choice 1: Regular Version


Choice 2: Sharper Version

How do I use the custom CSS box in my game profile page?

author=Dyluck
Hi there, I'm trying to use the custom CSS box for my game pages, but I can't seem to figure out how to make it work. What might I be doing wrong here?

For example, I tried this in my game description box, which seems to work:

[html][h1][b][i][size=30]SUMMARY[/size][/i][/b][/h1][/html]


But when I put this in the CSS box, it does not have any additional effect:

h1 {
    text-align: center;
    color: red;
}

[HTML][CSS] Game Page Custom CSS Help

Hi there, I'm trying to use the custom CSS box for my game pages, but I can't seem to figure out how to make it work. What might I be doing wrong here?

For example, I tried this in my game description box, which seems to work:

[html][h1][b][i][size=30]SUMMARY[/size][/i][/b][/h1][/html]


But when I put this in the CSS box, it does not have any additional effect:

h1 {
    text-align: center;
    color: red;
}

[RMVX ACE] Recommended Action Battle System for RMVX Ace?

Hi, I am looking for some advice for finding ABS scripts for RMVX Ace. Can anyone provide some recommendations?

I'm looking to create something that somewhat resembles the action of Soul Blazer or Illusion of Gaia, and to a lesser extent like Secret of Mana or Zelda LTTP.

The two that I found that seems the most promising are Falcao's Pearl ABS Liquid and Khas' Sapphire Action System. Falcao's seems to have more features, but is there any reason why I should maybe go with Khas' instead?

Thanks

About Copyrighted Materials In RPG Maker Games

I would like to discuss about the use of copyrighted resources from commercial games, say Square Enix sprites and music, in non-commercial RPG Maker Games and its legal ramifications. I know that this practice has been going on since the early days on RPG Maker games, but I have not been "active" for many years, so I was wondering about people's perspectives on it now. This is a general discussion, but some topics I have include:

-I know people always tend to like "original" resources more, but how common is the use of copyrighted graphics/music these days compared to the days of RM2K3?

-What are your views on any possible legal ramifications that could arise? Is it a low risk high consequences type of situation?

-How can you minimize risks when using such resources other than by crediting the owners and using disclaimers that you don't own the resources and don't use them commercially?

-Are there certain websites that I should NOT promote such a game on? Such as the official Rpgmakerweb forums or Steam? Or say rpgmaker.org which says "don't upload copyright materials" even though some of the games hosted there contain them?

RMVX ACE: Elemental Attributes

I had a monster strong against fire, and a weapon that attacks with fire. Yet, when attacking with the weapon, it would only deal normal damage.

Finally, I figured out why. The weapons also had the attribute "physical", so therefore the monster would still take damage from physical and ignore being strong against fire.

It's just weird because the same logic doesn't apply when it's the other way around. When a monster is weak against fire and you attack with a fire/physical weapon, the extra damage is still counted.

So it seems like weakness(<100%) overrides resistance(>100%). Anyways, just wondering if my understanding of the attributes are correct.

Does RMVX ACE have double window screen size?

I remember rm2k3 used to have regular size, double size, and full screen. Does ACE have the same? If so, which buttons toggle it?

Question About Midi Sound Quality

This is kind of a noob question about midis. I've noticed that my midis sound somewhat different when played in say Winamp compared to when it is played within RMVX ACE. My question then is, does RMVX ACE have it's own "midi player" and therefore whatever I hear will sound exactly the same for everyone who plays the game? Or do midis sound different on every computer depending on other factors?

RMVX ACE: How to pan screen back to origin?

After you make the camera scroll away from your character, how do you make it automatically centre back on to your character like "pan screen to origin" in RM2K3?
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