For thousands of years, I laid dormant. Who has disturbed my slumber?
Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.


INSANE MAFIA (Sign Ups Open)


"Are YOU insane? Or wait, am I the one who is insane?"

In this Mafia setup, one or more players may have an "Insane" role, who will not know they are Insane, and will be given a fake role instead. When an Insane person dies, their alignment and both their true/false roles will be revealed, and they will also be revealed as Insane.

If an Insane person has a fake role with an ability, it will never function correctly. Instead, the following may happen:
-The ability may have no effect
-The ability may give false information
-The ability may have a different effect than what was described in the fake role, due to your true role/ability

We will likely need at least 9 players to play.

This game may get wacky and funny and chaotic so please don't take it too seriously.


What is Mafia?
In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia.
At the beginning of the game, the Moderator will secretly send everyone their role. The Mafia will know each other, while (in the basic game) everyone else will only know their own role.
The game has two phases, the first of which is Day. During Day, the Town must choose someone to Lynch; they are trying to eliminate the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are lynched. Their role is revealed by the Moderator, and it becomes Night.
During the Night, no one can talk publicly. The Mafia, however, can speak to each other privately to plot strategy and decide who to murder before the next Day begins. In this way, they can silence members of the Town who are threats to them. At the end of the Night, the murder is carried out and another Day begins. In effect, the Town gets to kill someone, and then the Mafia gets to kill someone.
The game alternates between Day and Night until either the Mafia are eliminated, or the Mafia have killed everyone else (or nothing can prevent the same).

Basic Rules (Stolen from Emily, which was mostly stolen from Jeroen's old games)

1. VOTING: Voting should look like this:
#Lynch Dyluck or #NoLynch
And if you wish to change your vote, first cancel your first vote like this:
It needs to be bold and with a # in front of it, to make it easier for me to make vote counts.

2. PARTICIPATE: It's not too fun when half of the players are always missing in action and only have a few posts. Try to post a few times during each day phase and contribute to the discussion in some way. This is also very important for the town's survival. If you don't participate, you are at high risk of being modkilled or replaced.

3. DON'T CHEAT: Although it'd be difficult for me to find out, just don't do it anyway. You'd be ruining the fun of the game. And if I DO find out...

4. IF YOU ARE DEAD, STAY DEAD: This game does not involve zombies. If you die, then don't post anymore. This of course doesn't apply if your role specifically allows you to speak while dead.

5. EDIT RULE: NEVER EVER EDIT POSTS. If you think your post has awful grammar, just make a new one to correct it.

6. DO NOT QUOTE PMs: Never quote from a PM I send you. Creating false PMs is also forbidden. You may paraphrase information from PMs, but never literally quote them.

Don't talk about the game outside the thread, especially to the other players (not counting private game chats, such as scumchat or a masonry of course). I know this would also hard for to find out about, but please don't.

INSANE Mafia Setup
The town-aligned players win when all mafia players are dead.

The mafia-aligned players win when the number of mafia-aligned players is equal to or greater than the number of town-aligned players.

Sample town role PM:
You are vanilla town. You win when all mafia are dead.

Sample mafia role PM:
You are vanilla mafia. You win when the number of mafia-aligned players is equal to or greater than the number of town-aligned players.

All other possible roles are hidden at the start of the game.

If more than 50% of players have current, non-canceled votes to lynch the same player, then Hammer will be reached and the day will end immediately and that player will be lynched. Otherwise, the player with the most votes at the end of the day will be lynched. If the vote ends in a tie, or #nolynch is Hammered, no one will be lynched.

The general order of night time abilities resolution is Immunity/Protection > Night Kills > Info Checks

The planned start date is Friday Jan 7th, 2022

It would be great if all participants can join the RMN discord to make the PMs and night abilities easier to manage. https://discord.gg/9crGAp5 But otherwise, I can still send you forum PMs instead if necessary.

1. Emily
2. Clint
3. Ozzy
4. Fomar
5. Psy
6. Cap

Dyluck Rates All Emoji Ratings

Frogge: https://rpgmaker.net/forums/topics/25006/

Some of these were actually toads, not frogs. One liberal person even claimed they saw a turtle.
2/10 Strangers

Odd: https://rpgmaker.net/forums/topics/25007/

Too many pointless spoiler tags. Wasted 20 mouse clicks to see the emojis.
Click to see rating:
I'm too bored to rate this

Rachel: https://rpgmaker.net/forums/topics/25008/

Had many obscure examples... OpenMoji? Emojidex? What universe are these from?
6/10 Emojimons

esby: https://rpgmaker.net/forums/topics/25009/

Contains no actual ratings. Said to be a review, but didn't meet minimum word count requirements. How did this slip through the queue?

Dyluck: https://rpgmaker.net/forums/topics/25011/

Recursive rating post that rates itself. Doesn't even make sense.
Rating Pending

Illy: https://rpgmaker.net/forums/topics/25012/

Not original work. Also added late, forcing me to ret-con it into existence.

[RMVX ACE] Background Colors Of The Editor

You know how the background of the event editor and the database is white and grey lines (and all white in the script editor)? Does anyone know of any way to modify these colors?

[Poll] Feedback Needed: Which faceset looks better?

Choice 1: Regular Version

Choice 2: Sharper Version

How do I use the custom CSS box in my game profile page?

Hi there, I'm trying to use the custom CSS box for my game pages, but I can't seem to figure out how to make it work. What might I be doing wrong here?

For example, I tried this in my game description box, which seems to work:


But when I put this in the CSS box, it does not have any additional effect:

h1 {
    text-align: center;
    color: red;

[HTML][CSS] Game Page Custom CSS Help

Hi there, I'm trying to use the custom CSS box for my game pages, but I can't seem to figure out how to make it work. What might I be doing wrong here?

For example, I tried this in my game description box, which seems to work:


But when I put this in the CSS box, it does not have any additional effect:

h1 {
    text-align: center;
    color: red;

[RMVX ACE] Recommended Action Battle System for RMVX Ace?

Hi, I am looking for some advice for finding ABS scripts for RMVX Ace. Can anyone provide some recommendations?

I'm looking to create something that somewhat resembles the action of Soul Blazer or Illusion of Gaia, and to a lesser extent like Secret of Mana or Zelda LTTP.

The two that I found that seems the most promising are Falcao's Pearl ABS Liquid and Khas' Sapphire Action System. Falcao's seems to have more features, but is there any reason why I should maybe go with Khas' instead?


About Copyrighted Materials In RPG Maker Games

I would like to discuss about the use of copyrighted resources from commercial games, say Square Enix sprites and music, in non-commercial RPG Maker Games and its legal ramifications. I know that this practice has been going on since the early days on RPG Maker games, but I have not been "active" for many years, so I was wondering about people's perspectives on it now. This is a general discussion, but some topics I have include:

-I know people always tend to like "original" resources more, but how common is the use of copyrighted graphics/music these days compared to the days of RM2K3?

-What are your views on any possible legal ramifications that could arise? Is it a low risk high consequences type of situation?

-How can you minimize risks when using such resources other than by crediting the owners and using disclaimers that you don't own the resources and don't use them commercially?

-Are there certain websites that I should NOT promote such a game on? Such as the official Rpgmakerweb forums or Steam? Or say rpgmaker.org which says "don't upload copyright materials" even though some of the games hosted there contain them?

RMVX ACE: Elemental Attributes

I had a monster strong against fire, and a weapon that attacks with fire. Yet, when attacking with the weapon, it would only deal normal damage.

Finally, I figured out why. The weapons also had the attribute "physical", so therefore the monster would still take damage from physical and ignore being strong against fire.

It's just weird because the same logic doesn't apply when it's the other way around. When a monster is weak against fire and you attack with a fire/physical weapon, the extra damage is still counted.

So it seems like weakness(<100%) overrides resistance(>100%). Anyways, just wondering if my understanding of the attributes are correct.

Does RMVX ACE have double window screen size?

I remember rm2k3 used to have regular size, double size, and full screen. Does ACE have the same? If so, which buttons toggle it?
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