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JOKER WILD MAFIA (GAME OVER)

It's been a while since I did any forum games, sign me up.

Windows 11 [Update - Ridiculous Min Requirements]

Well damn, it turns out a recent VirtualBox update introduced a bug that causes VMs to not boot in Windows 10. Nice. Thankfully they still have the older versions available for download.

Windows 11 [Update - Ridiculous Min Requirements]

Oh, somehow I thought I remember it being enabled by default on my old computer and I hadn't done any major UEFI-related configuration since 2013 when I first built it.

Windows 11 [Update - Ridiculous Min Requirements]

I ran the program that came with a recent Windows 10 update that judges your computer's likelihood of being able to run 11 fine, and it gave a warning about TPM being disabled in my UEFI config, which already makes me a bit wary. I'm going to be building my new computer today (my old GPU took a dump and the system is due for an upgrade), and one of the first things I'm going to do as soon as the new computer is built is disable TPM, and I have no intention of reenabling it, even if it makes Windows sad.

Games that "need" a film adaptation

author=MrChearlie
oooh space funeral into a movie would be like an early german expresionism film, it would fit it really well I think XD

Ah, that is a good point. I haven't seen The Cabinet of Dr Caligari or any German expressionist films in general (though it is on my to-do list), but making it in the expressionist style would definitely be interesting to see.

Games that "need" a film adaptation

I realize it would be a pretty outlandish concept even if it was at all possible to make it happen without it turning into an incoherent mess. I just figured if nothing else, it could make for an interesting "What if?" idea.
And given the reveal at the end, it would probably be impossible to make it work at all, considering the overarching metaphor.

Games that "need" a film adaptation

A movie adaptation of Space Funeral would be absolutely amazing. Maybe.

Whatchu Workin' On? Tell us!

I've been working on a bunch of different projects in different environments since I kinda sorta disappeared from here. Some have been game related, some not. My main game projects at the moment are a bare-bones 6502 emulator in the Godot game engine, an implementation of Chip's Challenge also in Godot, and a package for neoSphere (the successor to the Sphere game engine, as the name would imply) to convert Tiled maps to a map format more directly usable by neoSphere.

What are you thinking about? (game development edition)

I haven't played that one. Also I forgot to mention that like Mount and Blade (Warband) you'll have a leveling system, booty, and crew, but with a game like this I don't think that counts as copying because that should sort of be taken for granted. The leveling system will obviously be tailored more towards piracy related skills (e.g. sailing instead of horse riding). And maybe if you piss off your crew enough, they'll maroon you on an island and you'll have to survive somehow.

What are you thinking about? (game development edition)

I'm thinking about a game idea I've had for a while, but I haven't started on, and I don't know if I ever will. It could be potentially pretty fun if executed well, but I probably lack the artistic talent to pull it off, and I don't know if I'll ever find someone who has the talent who would be interested enough to join the project. It wasn't my intention to copy Mount and Blade: Warband's gameplay (and maybe Mount and Blade, I haven't played it so I wouldn't know), since I wasn't consciously thinking about it at the time its similarity is coincidental.

Story
Basically imagine a game that's similar to a 2D Mount and Blade (Warband), except instead of taking place in a fictionalized Medieval setting, it takes place in a fictionalized setting based on the Golden Age of Piracy (probably the Caribbean). Whereas M&B:W started you off as some random nobody with a sword, like many pirates this game would start you start off as a privateer with a letter of marque. You can then betray the crown and be naughty, or continue to be a good little boy and bring those naughty pirates to justice.

Gameplay
Where Mount and Blade (Warband) had castles and villages, this game would have towns, ports, and islands. Like Mount and Blade, you would switch between the overworld and a closer view, but unlike Mount and Blade, this game would use a side scrolling view for the towns/ports/islands and overworld battles. Obviously there were no horses on the high seas (I think?) so the battles would be on ships. I'd like to have ship to ship combat with cannons and such, but I'm not sure how that would work, so instead I think it would be more fun to just have boarding. To make things more interesting, if the game ever does get off the ground, I might use the Godot engine, which has a built-in physics engine, and the ships themselves would be dynamic objects, rocking with the waves, along with the boxes, barrels, and loose stuff on them, as long as it doesn't cause too much lag.

What do you guys think? It isn't my intention to rip off Mount and Blade. Like I said, when I got the idea, I wasn't even thinking about it. please don't sue, Paradox!

I realize the image is really ugly, but this is sort of what I had in mind for the ship battles, but not to scale. If you've ever played Starbound, that's sort of what the side scrolling would be like, but maybe with parrying.