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Battle system updates and suggestions

I'm personally fond of the Charge system; I prefer it over Limit Breaks, if simply because it allows you to choose when to use the skills rather than having it largely decided for you. Why not add a few Charge skills to some of the physical characters, like Ray or Blaise? Ray's Enrage skill would have good synergy with a Charge move, for example.

On the topic of making physical attacking more interesting, you could also implement a physical version of the reaction system. Balanced, higher accuracy and lower damage, lower accuracy and higher critical? You could also potentially move Counter to offensive reactions and make Cover the fourth defensive reaction. (Of course, then you still have the problem of people using both...) Multiple types of normal attack might do a decent bit to help the high accuracy characters in the mid-game and the low accuracy characters at end-game; both groups struggle a bit at those points. It's not too interesting by itself, but it's a potential supplement.

If Ray and Vanquish are meant as the "defensive" physical characters, you could also differentiate them into "active" and "passive" defense. Vanquish heals and has defensive buffs. Ray could have moves where he reduces damage from or counters physical attacks aimed at party members or magical attacks aimed at party members, so that his ability to defend your party is based on prediction. Low-level versions might be defend against or counter the next skill, while better versions might last until his next turn. A skill in a similar vein might be "block all statuses this turn" or the like.

Let Blaise be Charge-based. He uses guns, so it even works thematically. Vel I have no real opinions on in terms of changes. She could use either a little more offensive power - I'd like Truth Perception on her! - or get most of her buffs a little earlier. She gets her good stuff quite late. Laaik is fine, though an offensive skill or two on him would be nice; once everyone else's equipment starts catching up, I'd say Vanquish is strictly better as-is by virtue of group healing. There's more reason to use Laaik over Vanquish if Laaik's a better attacker. (Laaik can also apparently can dual-wield a holy sword and a carbine. I'm not sure why he's the only other character who can use sidearms but it's still a pretty badass image, and that meant I kept him in my party for longer than was probably strategically sound.)

Rien is good. Not to my tastes (I'm too defensive) but good. Zaqris could use more on the magic damage end, especially with Rien being the only real 'mage' for most of the game. (Water magic comes a little late!) He's otherwise good, especially since his build seems like a good one if you keep his equipment current. (And unless the new paths change things Zaqris changes aren't too high in priority.) Seri and SUPER SECRET GUEST STAR are near the top in usability as-is, so I can't see much cause for change.

Just my two cents. I'm looking forward to the new versions!
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