Calabozo: Labyrinth of t...
A rogue-like inspired by Wizardry and Final Fantasy V. Can you make it out alive?



Minor tweaks, rmners included and credits

Confirmed, this wins the Misao of the decade!

Isn't there a way to add the people that couldn't make it in time? Like a small update that adds them as NPCs, even non-talking NPCs if necessary. The more the merrier!

Calabozo: The Curse

Daaaang. That's certainly one way to turn the trope of "character gets powers from personal epiphany or arcane puberty" on its head. Seems there's a risk and reward to having a Cursed character. It's also awesome to see a scrapped idea evolve into this concept. :o

Thank you! What actually was scrapped was the recruitment stuff, but the Curse mechanics was there from the start. I'm still thinking of whether to add the expanded recruitment or not because it needs LOTS of unique dialogue (Between each possible combination of characters) and it needs unique sprites in case you fight them (when you meet enemy with enemy of course they will fight). The easiest part is eventing it all and vary the chances of recruitment/fight/nothing depending on many factors.

I'll add that only if I still have some energy left after finishing all the important stuff first. This was supposed to be an update to make the game playable and then move on to other projects but I can't help it. I want to make it the best it can be.

raocow's LP

Watching the video... wow, my levels suck, I really need to redeem myself. A new SMBX event would be a really fun idea.

A small notice by a smol doggo

Nice! Thank you for the update!

1.2 Update, smol but important bugfix. Also, notice on updates

It's ok, take your time! It doesn't matter if it takes you a whole year to finish it as long as you never forget about it!

Calabozo - Now in beta testing phase!

Excellent on making it this far! Hoping the beta goes well. Am tempted to ask if I could join, but don't know if I'll have the time to and I'm not the best critic around. Still, great work.

Thank you so much! And it's ok! Is the thought that counts. Expect a full (beta?) release in a few days though!

New Version Based on El_Waka's Critique

Nice! I'm glad to see that my feedback was useful after all. The only change I don't agree with is that Steal has a lower success rate. Everyone hates when Steal fails because it feels like you just wasted a turn. But then again, it was almost a 100% chance before, I'll need to try the game again someday to see how it feels now tho.

Crypt Challenge DX Version 1.0.1-1.0.4 is out NOW!!!

Wait a second, now there's a v1.3 version. What's the difference?

Scenes and How I Animate Them

Nice! I was thinking about doing something like this the other day but never got around to actually test it to see if it would work. Looks like I wasn't the only one with the same idea in mind!

1.1 out :3 Old post

Congrats on releasing the game! But oh wow, now I'm kinda hyped for the future updates

Also... Oh shit, recruitment is still active? Where do I sign up? Do I have to be popular first?
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