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Calabozo: Labyrinth of t...
A rogue-like inspired by Wizardry and Final Fantasy V. Can you make it out alive?

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AWE VS OZZY: The Game

Move over Pom, this is the new best game ever uploaded to RMN. It has action, drama, terror, romance, everything that makes a story be remembered for centuries.

10/10 - Misao of the decade.

(The secret ending is the canon ending, it opens the way for the sequel where Awe gets his revenge)

Grab Open Kill

Best game ever and this is coming from a totally unbiased perspective. ;P

Castlevania - Dracula's Dance

First, I appreciate all the work that went into this, I'm sure it took a lot of work to get mechanics working, but sadly, the game is terribly clunky. I managed to get to level 3 before giving up because many tiles that looked wide enough were actually too small, making me fall many, many times just trying to get closer to the edge. Another big issue is that your health doesn't get refilled after beating a level (Like classic Castlevania) making the game harder than it needs to be.

I also found some bugs, like dying and getting stuck in the middle of the air without getting a game over or that I couldn't pick or use sub-weapons for a while (I think that's because I threw two holy waters to the water section on the first level and they never "triggered" so they remained stuck in the air, thankfully it fixed itslef once I beat the boss)

Tales from Rotten, Moonless Nights

I'm very late to the party, but oh boi, this was totally worth it if only for Doomsday Clock, definitely the game that standouts the most from the crowd. Congratulations to everyone who participated!

Resident Evil Demake

Oh, this looks really interesting, I love Resident Evil. But I didn't understand you correctly either, it seems like you stopped working on this because there wasn't enough interest? Or because there are other similar projects out there? Well, I think this version is different enough to warrant being finished... but of course, if you decided to stop working on this then I can't force you. Releasing what you have finished so far would be great though.

Lore

author=Everguard
Eh, can't be for everyone. Thanks for giving it a shot and for the feedback!

Thanks to you! Looking back at my comment... I think I was far too harsh on the game, and I want to apologize for that. I just hope that some of my feedback was useful and that it can be used to improve the game!

Lore

I'm sorry, but I couldn't finish this, I was forcing myself to play it but I just couldn't do it anymore. The graphics are fine, the mapping looks great too, though there are a bunch of passability issues and many problems with things getting on the path of the player. Like areas where the player automatically thinks of just walking forward, but very small doodad in the floor blocks your path, making you go around it. This isn't usually a big problem, except that you are walking that same path many many times, and it gets a little annoying (The first temple in the game and the road that connects the two areas of the Black Mir comes to mind).

But what gets me, is that the game is so.... boring. I can't really pinpoint what exactly causes this, but I just can't get invested in it. Maybe is the slow pace that most RM XP games tend to have? I had to use Cheat Engine to play at 2x speed at all times... or maybe the weird balance? Every new area with generic enemies will destroy your team when first fight them. I can't believe that a pair of frogs could be so powerful. And when I thought I finally got past them, a bunch of Ravens wrecks my party twice as hard. And that's without talking about the useless healing items, that are relatively expensive but heal such a small amount that you'll need around 5 of them to completely heal yourself after a battle. And don't even think about using them in battle, actually, don't even think about healing any considerable amount of HP mid-battle, because while many skills have healing properties, none of them are dedicated "Heal" spells. Heck, I don't even know what most of them do, "Sharpens an ally senses" sounds nice, but what does it do? Should I cast it on a physical o magical attacker?

I feel bad for being so harsh on this game because the Chinese setting feels original in a world of generic medieval fantasy games. And the way you learn new spells was pretty interesting too. But overall it's such a pain to play. If you have the patience though, give it a try, because I'm sure there's something to enjoy here.

PD: Please change the font color, light colors over a white background are hard to read.

Wizard apprentice Lya

author=Irog
What would you suggest for the following menu options?
* New game
* Load game
* Configure controls
* Quit


I'm not really sure, but keeping the first word of each option and while changing the second word is a good start (New Journey/Spell/Anything-magic-related?). Though I suggest keeping "Configure controls" just like that, so it can be easy to identify.

Final Fantasy: World's Edge

Well, I have mixed feelings about this game.

The story was interesting and left me wanting to know how it would continue. The graphics are nice and I appreciate when people try to be different and make the custom graphics by themselves! Though they looked a little rough around the edges it was a nice touch. Actually, that would be the best way to describe the demo: Rough around the edges.

The mapping could use some work though, and not in the sense of "add more doodads so it looks nicer" (Because it looks good already) but more like "Make more clear where you are and where do you need to go". I got a little lost in the city and some of the map transitions didn't help at all. (You exit the map through the left and appear at the bottom in the next map.) Nothing game-breaking though, except for a specific part. There's a section near the end of the game where you have to save someone fast, but once you are there, you'll find two doors, but neither of them opens up. I was stuck until I decided to open the project file and found out that you actually have to walk to the left in what looked like it was just another wall.

But probably, the biggest issue I had with the demo, was the first and only dungeon: The Sewer. It just felt like it was longer than necessary, like it was padded to make the demo longer. You have to go through a big map that forces you to go back and forth again and again while doing some relatively simple valve puzzles, but sometimes the game doesn't tell you what you just activated. There were a few NPCs in there, which make sense, but it feels weird that they don't tell you anything even though you are messing with all the valves in the sewer. And to make matters worse, there are random encounters, with the encounter rate being just a little too high. I just ran away from everything, as there wasn't much of a point in fighting them when they also level up with you.

Aside from that bad dungeon, I enjoyed the rest of the demo. I felt a little lost at times and the game has its quirks. But it kept me interested long enough to want to see the rest of the story.

In Search of Freedom

I finished the demo and I gotta say, I love the first half! The second one though...

The graphics are great, especially the enemies. The dialogues keep you interested in the story. The music was pretty cool too. The gameplay was awesome, I really liked battle mechanics. The first boss works perfectly as a way to show how creative and strategic the battles can get. Every character having a different way to learn skills keeps things interesting too! All in all, one of the most fun and promising demos I've played in a while.

...That's until Beatrice joins the party. I don't remember where I read it, but if I recall correctly, after that point, the rest of the demo was rushed to meet the deadline for the event, and boy, it really feels like that. The first thing I noticed that went wrong, was just after the next battle, where Beatrice just disappeared. I guessed that it was because I had a summon already occupying the fourth slot, preventing her from properly joining the battle. And effectively, after deactivating the passive skill that makes summons stay in the party after battles, Beatrice was back in the team (But also, I couldn't summon anything after that). She was also kind of buggy though. I never fully understood how Beatrice learns new skills because unlike the other characters, she didn't had a tutorial explaining how. She had Mysticism, which made some messages appear on the screen, so I assumed that I only needed to use it a few times in every possible terrain. The problem with this is that it actually bugged out the Ability screen (Maybe because I used it even when I already had all the skills?) which crashed the game every time I tried to open it.

Welp, I guess I can't keep track of my character's skills anymore, but I decided to keep going. I found another weird bug where sometimes when picking items from the ground a notification will appear, but the item won't actually appear in your inventory (This happened mostly with the "Stamina juices"). There were a few passability errors too, which I recognized because there were items pickups on the ground, but you couldn't walk through that terrain to get them. Enemies were also unbalanced at the end of the game, where before you could kill enemies in a few hits, they suddenly became very tanky, and I didn't had the patience to fight them after that. But I pushed through and finally, after all that bugginess and unbalance, I faced the final boss, and he... did absolutely nothing, he never attacked or did anything at all, just stay there motionless. I think his Max HP was around the same values as the monsters in the dungeon too, making the fight very anti-climatic.

Wew, what can I say? I love the original demo, the one before Beatrice joins. After that, it all goes downhill. I know that it was rushed just to meet the deadline for the event, but all the bugs and problems actually left me with a bad taste in my mouth. I refuse to let an unfinished part ruin the rest of the experience, but damn, it gets really close to doing that.