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OBSCURE TWO THING RESPONSE COLLECTIVE

Misao Re-jiggify

I find it weird that there's no award for the "best non-RPG Maker game" or maybe even the "best non-RPG game" (Though I feel as if actual RPG games in RM are becoming slightly less popular, or that the definition of what is exactly an RPG game is a little subjective in a few cases.)

While this site focuses on RPG Maker games, I think it is fair to include games made in other engines. It would be a nice award to showcase games outside the most popular ones and rewards people that use other engines.

Oh yeah, and I'm loving the awards so far, especially the "Best Event Game", I think that the "Best Horror Game" is also a good idea, and while it is not possible yet, the "Best Commercial Game" needs an award someday

[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps

author=Mirak
Hey a bit off topic but does it bother anyone when a thread has since run it's course but people keep trying to get some sort of "message" across to an empty void, because there isn't anyone actually "listening", which is exemplified by people's "messages" becoming more and more redundant as previous points were already made but are being rehashed in different words so much that the actual "message" gets dilluted and lost to irrelevance?

It's one of those things that's "funny" to me, in the sense of funniness being something that troubles you and puts you in a shitty mood. Though this is partly amplified by the op's 'funny joke' of the previous page which did irritate me almost as much as it probably did to everyone else's who's "message" was so easily discarded.

Yeah, this post contributes as much to the actual topic as you'd expect, but I don't really think there's anything else in need of saying, am i wrong like, is there actually any kind of useful information that hasn't already been said? Is this one of those topics that will inevitably resurface again and again but still goes nowhere in particular?


You know what? I kinda agree with you (Even though I'm part of the problem, I think I was the one that revived this thread) but at the same time, I have to disagree

Even if OP simply said that he will ignore the rest of the thread, that shouldn't stop us from having a discussion, and while yeah, it is becoming mostly redundant, there are a few interesting points raised by a few of these last posts, like that idea of playing around with the sample maps to create "new" maps, which now sounds like a good idea to practice mapping

But yeah, unless someone else wants to add their opinion, I think is time to let this thread rest

Some new (and old) ideas for future events

I was worried at first of making a "useless" thread and that I should've talked with someone of the staff from the beginning, but now I think I'm glad that I made it, it opened the discussion about how and why RMN should make events.

In my humble opinion, I think I prefer that the ratio of "with judges" and "without judges" should be around 1:2 or 1:3, this is mostly because I tend to take judged events more seriously, in the others you just can kinda create whatever the hell you want, but with judges, you usually aim to make something really good and you put all your heart into it, this can be both fun and rewarding, but it also can get very stressful, I think one or two events like these every year would be enough (Assuming each one takes between 2 weeks and one month)

Oh yeah, this is probably obvious, but having multiple judges (and also organizers, especially for the less "serious" events) can be helpful in case one of them decides to drop out for some reason, that way we can avoid having any unfinished events ever again. I think that's worse than an unpopular event with very few entries because at least the few participants had a fun time with their little group.

author=JosephSeraph
I also had my own event idea which was having every participant make a whole game out of the same base project (or the same few base projects)
For example, a base project with a town, a protagonist and a very short intro. Every participant decides how to build the game from there, resulting in an interesrting contrast between every participant's way of thinking and line of work~


First, the Battle Arena *could* work, but it needs to be very well organized, and I think that the more rules you add, then the less participants will join, but now that I think about it, when I thought about it for the first time, I imagined it like befuddled quest, where everyone makes one map and the organizer puts them all together in a single game, but probably taking the chain game approach would be better in this case, you just pass the project to the next guy in line, that way it could work, though we still have to set which scripts are allowed, how much we can mess with the characters and their skills, etc. We should give it a shot someday in the future though, because, we will never know unless we try it and if it fails? That's alright, we learn from our mistakes and move on

Second, I like that idea of everyone working with the same bases! I was just thinking of that other thread where everyone was talking about when and how is acceptable to use sample maps and the RTP, I think we can use that for an event? "Working with the basics" or something like that, although I fear that the resulting games will be too similar unless we allow small edits to the maps and databases, or we could ditch the RTP and start with a custom base too, and see where everyone takes their games, it also has the problem of games being a bit too similar, but it would be fun to see the style of gam mak of everyone

Some new (and old) ideas for future events

author=Liberty
We prefer that if you have ideas about events you PM them to one of us (myself, Illy or LockeZ would do) instead of making threads. We already had one thread made last year and it was a bit... eh.

We have a personal thread of where we put new and old ideas down for perusal and eventual use.

I had no idea there was already thread for ideas, sorry! But where's this thread btw?

author=Liberty
BEFUDDLE QUEST - That'd be up to kentona but honestly, after 7 runs at it (even if the last didn't get done) I think it's probably time for something else to take over it's spot. There's nothing stopping people from making collab projects. There's a chain game currently in the works that Frogge is running, for example. We just ask that you ask us about timing so that we can make sure people aren't overinundated with stuff happening all at the same time.

Yup, I was actually thinking on someone else doing it, because afaik, nowadays Kentona doesn't have a lot of free time to gam mak, let alone set up an event like this, I would love to see who else volunteers tho, I would even do it myself, but I have to think about how to do it first (And is probably better to talk about this in PMs)

author=Liberty
ENGINE MAK - Problem with this is that a lot of engines aren't free to use and take a ton of time to learn. This means longer times needed to even get the hang of an engine you're new to and too long an event time means that people tend to go "screw this, it's too long" and move on to other stuff instead. I'd prefer it be another Non-RM event which allows people to mess with engines they may have used before that aren't RPG Maker - it still allows them to try something a little different without throwing them into a whole new engine that they need to learn from scratch.

Good point, that was something I was thinking on when I wrote that, events tend to be better when they aren't too long because you get more people to participate. The Non-RM event sounds fun tho and it is similar to the original idea! I wonder how was the participation of the last event? Was it a success? If it failed, then there's no reason to try it again

[RMMV] [RMVX ACE] Okay, Let's Have This Discussion: Sample Maps

I just want to give my 2 cents, as this is also something I'm kinda conflicted with, though mostly about the RTP

Sample maps? I agree with most people here, there are no two ways around it, it's just lazy to use them in your game, especially if you want this to be your "frontrunner", they are there to teach newbies how to make decent maps or to be placeholders, saying "I use sample maps because I don't want to learn how to map" shows that you don't have a lot of heart put into your project, even bad maps are better than the samples because it shows that you care about your game, independently of your skills, the only way it is acceptable to use them, is if it's a parody of bad RPG Makers games, it is integral to the story (Like the example you posted) or it is edited enough that it feels different

RTP? Now here comes the tricky part, because I have some kind of love and hate relationship with it because, like many people, graphics aren't my forte, (The criticisms of the RTP also applies to the music, database, etc., but the graphics are the ones that are the most notable of them) I tend to use the RTP a lot, and I know that just because a game uses it, doesn't mean that the game is automatically bad, there are some amazing stuff out there made only with the RTP, the problem is that is impossible to escape the "stigma", and if your game relies heavily on the RTP, most people will probably ignore it, call your game lazy, and move on, I feel that using graphics extracted from another game also kinda falls in the same category of laziness, nothing worse than seeing Chrono but with another name (but seems like people tolerate it better than just RTP)

So what can you do? Well, I feel that there are three ways to tackle this problem, the first is to commission your stuff to someone else or grabbing a few free resources online (though I'm usually against the latter as I consider it on the same level as taking the graphics from another game, but is a very valid option), the second one is using the RTP so well, that you'll leave people amazed and make them ask "how did you do that?", and the last one is to, no matter your art skills, try to add a touch of personality to your game, you can go from editing a few sprites (even small changes like just changing the colors can make a lot of difference) or just say fuck it, and try to change all the graphics or add new stuff, it'll probably look a little wonky at first, but as you develop your skills you'll start to create better-looking stuff, hell, blocky sprites are popular now, and anyone can do them! they are a good way to start.

TL;DR: Don't feel ashamed of using the RTP, but also don't be afraid of taking some risks and adding your personal touch to your game, sample maps can burn in hell tho, unless used in the right circumstances.

Some new (and old) ideas for future events

One thing that I really love about this place are the events, they really help you to be motivated to work on your game, collaborate with the community, or try new things! After checking the past events page, I've seen a few events that I would love see again in some way or another, here are a few ideas for new events:

- Bring back Befuddled Quest, in one way or another: I really love the idea behind this event, reminds me of the various Super RMN Bros. events of the past, but with something we all are more familiar with, RPG Maker, I don't know why Befuddled Quest events stopped, lack of interest? Nobody wants to take the lead and organize the event? Is harder to do it in VX Ace (the last engine used for the event) than in RPG Maker 2k3? But anyway, I would be interesting to do something like this again, even if we change the name to make it disconnected from the "Befuddled Quest" series, I know the quality can vary a lot between rooms but is fun to see what everyone contributes to the game

- Make a short game with an engine you've never used before: I feel like this was done once in the past? I can't remember, but basically, forget about RPG maker for a second, you see this engines list? How about trying one of them, especially if you've never heard or used it before, and try to make a short game with it? This could be a lot of fun and a perfect way to get out of your comfort zone for a while, but the quality of the games will probably be very poor, and some people could get frustrated with this, though I still think that it is worth a try

- The Battle Arena: This would be probably the hardest to do due to how RPG Maker works, but you know what is one of the things that is most common among all the RPGs? That's right, the battles, I was thinking of something like an arena, where you send your party to fight any of the boss battles designed by the community, the problem with this idea is how to organize everything, not only how to merge all the databases of every participant (afaik, you can't just copy and paste the sections of the database that you want) or how to add scripts or events mid-battle that make the battles a lot more engaging and interesting, but even if we could find a solution for this, what makes a boss battle fun is when it is perfectly balanced between challenging and fun, something really hard to do with a community event like this

Tell me what you think, and if you also have any other idea, feel free to share them!

Artist for hire! (CG, Characters, Portraits, Promotional Art and more!)

author=kory_toombs
The way she prices commissions is different than I'm used to though.
CGs usually divide prices by face / half body / full body / additional characters / complex backgrounds.

The way she prices suggests that the price of a single face is the same as the price of multiple characters in a complex background.


Actually, that's kinda like the "base price", and it can go up or down depending on what the customer asks for, and generally, it shows the price for a half-body, full color, no backgrounds piece.

Artist for hire! (CG, Characters, Portraits, Promotional Art and more!)

Hey there! First of all, let's clarify something, my sister is actually the artist, but because she can't speak English at all, she asked me to be her translator for now, so feel free to send me any questions or ideas you have to me, and I'll make sure to give them to her



Now here's her Commission Sheet, the prices can vary and we are able to give a special discount depending on what you have in mind for your game! She can do anything related to characters, maybe some art for your title screen? Maybe a scene in your game needs a little art to make it stand out more? How about some character portraits for the menus and text boxes? Or maybe you want to be a little extra fancy and want some promotional art for your game? whatever you want, she can probably do it!

Here's a bit more of her work:





And here's her DeviantArt (a little outdated) in case anyone wants to check out more of her stuff!

Just Do It! - Anti-Procrastination Initiative

author=NeverSilent
@El_WaKa:
Well done. I've already counted this as a success for you. But since it's not visible to the publc yet, just as a formality, can you post some evidence such as a small screenshot of your submissions section to prove you have indeed submitted a review? Thanks.


Hm... Does this works?