ELBOW'S PROFILE

Just a spriter, and SMBX level designer.

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Super Mario Eternal Chaos - SMBX

author=Isrieri
I played through the first few levels or so. And I think I can see what that year in development was spent on. The levels are all, graphically and aesthetically, extremely impressive and gorgeous to look at, but the actual meat and potatoes within each level seems to be lacking a bit to me.

All of the levels are a pretty good length for what seems to be a 20 or so level game. But a lot of the content came across to me a bit like filler: there's not a whole lot to some of them save for stretches of land filled with enemies. Although that could be because it was just the earlier worlds.

But if there's one suggestion that I can give that I strongly push, it would be to put more powerups in the levels. Its possible to have a level with few powerups so the player has to struggle a bit, but the levels clearly aren't designed around that! The ratio of enemies to powerups, and level length, don't mesh properly. So only sticking a max of 2 powerups total in a long level with lots of enemies on moving platforms isn't really a good idea. Easily fixed by sprinkling some more in there.

Plus I think there might be a bug with the level doors: I had about 9-ish or so stars but the next level told me a I needed one more to enter. I went and triple-checked all the levels I'd been to previously and I definitely got them all. So go make sure that you did your math right. I really like the potential of this game and think it could be really really good. I may give it another go in the future.


Thanks for that little review, and if you go into the underwater pipes in the hub world, you can find more levels.

Release!

author=Link_2112
First download

Well I just added that button, before it, I had a download link to sendspace, so you're probably not the first one.
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