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DOING IT! - WEEK TWELVE - Dialogue

Yeah, you do tend to overuse ellipses rabitZ. Your dialogue could be written to somewhat "imply" pauses between sentences or phrases (as would be read in your audience's minds), or you could use alternative devices to show your characters' pauses, such as a hyphen. I will demonstrate here:

post=152352
Mansel: Wow, Noish! Look at that! We just fought a big Orc, and we won! I can't wait to tell my mother about this. She will never believe it!

Noish: Oh, for crying out loud, Mansel, this is not a game! We could have easily DIED just now!

Mansel: Noish... Why are you such a mood-breaker? You're a really good fighter, but at the same time you are also being a big crybaby. Isn't that a little strange for you?

Noish: Maybe - I guess I do whine a lot sometimes. Perhaps that is why I was never able to woo Selena...

Mansel: Selena? She's also a bitch, you know. Why are you still even thinking about her? [Kat's note: You may also want to include an example of why she is a bitch here. This line felt a bit incomplete to me.]

Noish: ...Let's take this orc skull to the Eastwick Warden, and get this job over with. Hopefully, those murders that we heard about will stop now.

Mansel: ...

I used four ellipses there, but only one of them was intended to be a somewhat of a pause device (the one where Noish completely disregards Mansel's "bitch" comment). I used the first two to indicate "downer" endings to your characters' words (lowering of their tone-of-voice), and the last ellipses indicates Mansel's following silence, probably because he is reacting to Noish not liking what he said (implication of emotion, again, from both).

There may definitely be better ways to indicate these downer endings in dialogue, but I'm no literary major, so someone else may want to add more to this.

What's the last tv show you watched?

I've just started to rewatch the anime Xam'd, since I stopped several months ago because of more important stuff. Currently, I'm up to episode 4...

Hey all

Heh. Yes, I also do enjoy how vocal people are over here. :)

Welcome to RMN!

When do you think is a good time to be able to change your party?

Actually, I can think of one RPG Maker game that had managed to characterize its PCs very well, while still maintaining a small choose-your-own-party system throughout some of it: Kinetic Cipher. Although, it was somewhat more limited than what the OP is proposing (I think - I cannot remember the specifics as to why right now, since it has been awhile), but KC is still an example for him.

(Help)Making a game restart

Well, in what way would you like it to restart? Resetting a game usually entails placing your character back to their starting point, and setting all or most of your variables/switches back to their initial states. How much work you do here depends on to what extent you want to restart the game.

Um...Hello

Hello! Well, don't feel TOO bad about not having completed a game before... I haven't done so either, and I've been using RPG Maker for nearly a decade now. x_x

But, welcome to the site!

DOING IT! - WEEK TWELVE - Dialogue

Instead of completely ridding it from your dialogue, you could also use a simple "Sleep well!", "Have fun, good night!", or anything else similar to those, to convey his rushing end to that conversation equally as well.

Also, I noticed a slight logical error in their conversation:

post=151585
Tryscal
I was born in the slums of the Imperial Capital Citadel. I was the youngest born of 5 brothers.

Rosilyn
I knew the first part but not the second. You never told me you had brothers.

Tryscal
Yeah. All five of them, along with my mother, died when I was a kid. My father died before I was born.

By what he said first, he should have been dead as a child long ago with his second sentence. :P

A way that you could take "advantage" of this error (unless you already meant this with it), is that you could turn it into a kind of a subconscious, metaphorical slip. He may have also internally "died" during that time period, and that would be a slight reference to this fact. I'm just throwing ideas out here, though.

Well... Here I am.

Hehe, I completely don't mind Mary. =P

Well, everyone here on RMN does tend to speak their minds with regard to other people's material. Whether or not they are "humble" with their opinions isn't really what is important to me, but if they could provide me with some kind of helpful criticism, then I am satisfied. It is quite refreshing from just simply hearing "looks good so far keep going!" or witnessing endless circlejerks most of the time. (Of course, civility still goes a long way!)

Besides game-making, I am also interested in writing, drawing, and photography...neither of which I have really been doing lately, because of a lot of other more important personal matters here in real life. I do have a DeviantArt account lying around, but it is currently empty; perhaps I should post some of my work there soon. :)

Oh, and if anyone was curious, my avatar originates from this manga published in Japan by the US military. Yes, you've read that right! It is truly a work of "kawaii propaganda".

Identify this bugged Zelda midi!

This actually sounds like a remixed version of the Tal Tal Mountains theme from Zelda: Link's Awakening. I'm not sure if you will be able to find another MIDI exactly like this one, but I hope that is a start for you.

RM2k3 - Changing ATB

Unfortunately, there is no possible way for you to change the ATB system of RM2K3, into RM2K's turn-based system, since that is actually hard-coded into 2K3's engine. I believe RMXP and RMVX are both prebuilt with a turn-based battle system "by default" (I say that since you can always alter it, of course), so if you want to use that kind of a system (with functionality better than what is present within 2K) I would recommend that you use either one of those two.