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ANOTHER gaming company got hacked...

LulzSec has been pretty annoying as of late... They were DDoSing the login servers for both League of Legends and Minecraft, so I randomly could not play them at some points. (Although, in both instances, they did not take any passwords AFAIK.)

Hellooo, nice to meet you all :D

Welcome to RMN, Sheeta!

(May I guess that you like Castle in the Sky? :D)

Help Saya improve her pixel art

author=Illustrious
As someone who has been around this scene basically since it first existed, I probably can be quick to assume Saya intends to also stick around for years honing her skills. She may or may not. Possibly, I am making a tall order for someone who really is just working in rpgmaker/pixel art casually. It depends what she wants to gain by making original graphics. It can make sense she is learning something about pixel art by tracing, but I just would not include this kind of material in an actual project. If the goal is present these graphics for an audience or to make this stand out among games that use rips, it probably will not go too far on that end.

I should mention that I didn't read Saya's post within the Screenshots topic before now. Yes, I can see why everyone thinks that she wants to use these exact graphics in her game, and I can understand why you're taking this position. It was probably a serious miscommunication or misunderstanding on her or our part...moving on.

Anyway, I agree with you about potential players recognizing those graphics, and it would apply to more people than only us inside the RPG Maker community. If Saya had released a game using those graphics to the outside world, she would have likely been called out for it, and received a much...harsher response.

I don't believe it was her intent to imply that she created all of those tiles on her own, just that we - as people who have played so many games, and created things of our own in the past - kind of assumed this (and I probably would have as well), since she didn't provide enough details beforehand. It isn't a tall order to ask for an "original" aesthetic (I placed that in quotes because the word original is relative - both you and Mog have debated that well enough), but we are all influenced from somewhere, whether we realize it or not.

If Saya does stay as you mention, and continues to practice her work, I'm confident that she will eventually develop her own style from this experimenting.

Well... Here I am, again.

Hi again, everyone!

I thought that I should make a "return" post, since I haven't exactly posted here a lot within the past half-year. I've just recently graduated with my bachelor's degree, so I now have a whole LOT more time now to devote toward my games! Well, that is, until I find a job, but that will come with time, I hope...

I'm currently writing a design document for my RPG (which I will call "Eden" for now), of which most of its gameplay has already been designed and detailed! I made Eden's gameplay the subject of my university thesis, which I suppose is one good way to motivate yourself to complete it...heh. :P

But, it was fun, and I think that I ended with a nice basis for my game.

Aside from Eden, I am also planning to write several game design articles, using my experiences and knowledge from media school. I hope to share anything that could possibly help any of you with your designing needs!

Help Saya improve her pixel art

I'd say both of you are right (Mog and Illustrious), but Illustrious is thinking a lot more on the long-term side. Yes, different games have different aesthetics, and creating your own original graphics generates its own aesthetic, this is true. But this is for seasoned artists, which Saya is clearly not; she is just beginning.

Eventually, she will reach a point where she can freely draw her own pixel sets, but this takes a lot of practice...like anything else, really. Tracing SD3 may help her to gain a feel for pixel art (I did this with Mack and Blue tile sets, in a previous age). I also did not see any attempt by her to (deliberately) plagiarize SD3, and she did mention that she drew the grass and dirt on her own (without a "reference"). Although, it probably would have helped if she had mentioned tracing parts of SD3 at first, but that isn't important now.

Anyway... Back to commenting, I liked your progress with the cliffs. What you probably learned from SD3 - in that case - is how to make your cliff rocks more jagged and hard in their looks. Now, what you could do is take your original two pieces, and apply this whole hard and jagged theme to them as well. Or maybe even start again from scratch with these ideas in mind. It's up to you here.

I just proposed to my fiancee using RPGmaker VX. Video included :)

awwww, this is really sweet :D

Congratulations, Phil and Erika! :)

3D model software?

Hm, you could try using Blender. I've personally used it for a short while, and I've seen some other people in my old 3D Studio classes use it for their projects. It's actually quite powerful for an open source engine! Some people have made short, really well crafted films with it, like Sintel and Big Buck Bunny.

The only thing that I could say about Blender is that its user interface is horrible. I much preferred using Maya back then...as finicky as it was, at least its user interface had some semblance of organization. But then again, I suppose that is the price of using open source software. :V

Otherwise, I think Autodesk still offers "free" versions of their Maya software. (The Personal Learning Edition? Does it still exist...?)

Final Fantasy: Mystic Quest on Wii Virtual Console

This was also my first RPG (well, technically, FF6 was actually my first RPG, but I was more interested in playing MQ at the time). So yes, this game also holds a special place inside of me, since it pretty much taught me most of the basics of how to play a jRPG.

I actually still have my original SNES cartridge too, but I'm not sure if it would work nowadays (and I'm too lazy to find out right now :P). I hope it does though, because it will probably be my sister's first RPG, once she grows old enough to comprehend those types of games.

What is a good program/software for music-making

I've tried using OpenMPT (which makes tracker files but not MIDIs, so it's a little bit different of a workflow - but I think you can export your files into WAV) and "Linux MultiMedia Studio" (which is also available for Windows, despite its name). Both of them felt like they had decent interfaces, and supposedly LMMS is similar to FL Studio in its UI. I haven't used FL Studio, though, so I can't really verify that.

People want what they can't have.

Lufia I had a kind of introduction such as what Craze mentioned, with it being a look back into the past, when the Sinistrals were first defeated by Maxim and his friends. I didn't mind it at all, but that was mainly because I knew it was only the prologue of the story, and that I would probably be receiving a more standard set of beginner characters (well, at least the game itself made it so obvious, giving you so many elixir-like items!).

I only hate these "wimping" events if they a. come totally out of left field without any sort of justification, and b. affect a character that the game gives you an impression that you would be keeping him/her "intact". This probably also includes sudden character deaths too, since those can also give me a similar feeling of disappointment if I invested some time into developing them (like Aeris...uugh).