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author=Liberty
If you hold down shift while placing carpet and autotiles you'll get the center tile. Click on the edges and you'll get only that tile. I highly recommend doing this where carpet meets carpeted stairs. That way it will look like the carpet is one long piece instead of cut-up pieces next to each other.


Sweet, thanks for the tip!

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author=LockeZ
Because the chrono trigger characters were much larger than VX sprites, it makes this room look about twice as big as the SNES version.

Other than that, any faults can probably be forgiven on account of the fact that it at least looks better than the original.

However, you should use a black background around the edges of the room like CT did, not the weird stone floor tile you appear to be using.


Thanks for the suggestion! Now then, I have a lot of mapping to work on this week...

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Here is the original room from the SNES game for those of you who wish to compare:

http://www.bghq.com/bgs/snes/c/ct/181.png

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To those of you who wish to compare, here is the original screenshot from the SNES game:

http://www.bghq.com/bgs/snes/c/ct/263.png

nd2.PNG

0007.PNG

Here is the room from the original SNES game for those of you who wish to compare:

http://www.bghq.com/bgs/snes/c/ct/010.png

001.PNG

Here is the original room from the SNES game for those of you who wish to compare:

http://www.bghq.com/bgs/snes/c/ct/181.png

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For those of you who want to compare, here is the original room: http://www.bghq.com/bgs/snes/c/ct/181.png

1.PNG

For those of you who want to compare, here is the original room: http://www.bghq.com/bgs/snes/c/ct/181.png

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I love how you kept the dolphin.
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