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Makerscore

It seems that any calculation of Makerscore is going to be arbitrary until you qualify what the values represent. Is it community improvement, content creation, or simple participation? It's hard to judge someone's role on the site based off their Maker since there are so many sources, each weighted in a particular way, which may or may not imply meaningful contribution. It defeats the purpose of a highly-specific scores.

I'd caution against using Makerscore to drive community participation. Quality games should drive participation. Post quality is diluted by the extent to which the user was driven to post for the points. You're more likely to get rushed reviews and redundant screenshots. Not to say that many people would go through the trouble just for a few points, but does encourage quantity over quality, and being that there is no feasible way to measure quality at this point, you end up with people soft-spamming for boredom points. And nothing is more discouraging than getting half-butted reviews for a project you worked hard on.

Have you considered awarding points only for review scores and game downloads? Everything else should follow if people are making games other people want to (and actually do) play.

I'm lastly under the impression that games are scored according to average review. This can be arbitrary in that a rushed-quality, little-played game with a single five-star rating from a friend of the developer beats out a popular, quality title with many four-star reviews. By giving the developer points for each additional review it encourages dev teams to make games worth taking the time to review.

Perhaps like the following:

Unique game download: 20 points

3.5 Review: 40 points
4.0 Review: 80 points
4.5 Review: 120 points
5.0 Review: 200 points

I assumed most people are going to find a game average if they were interested enough to download it in the first place. And most games should be average, so, no real bonus points for average reviews.

Homework Salesman

author=eplipswich
So, I've just completed chapter 1 in about 23 hours (game time is 24 days) (And minus the multiple retries for the last few bosses...). However, the above cutscene error for Zathus still exists, only that I was able to exit the room. And yes, I downloaded the latest version. It's a shame though that I couldn't get to watch Zathu's 2-star cutscene. I do hope you look into this bug when Chapter 2 comes around.

I've found the same bug too running version 1C, when returning to the guild after defeating Captain Colourus. Entering the guild causes a "dud" cutscene where named NPCs are locked, incidental NPCs are removed from the map, and exits other than the main south door are unbound. The bug clears after re-entering the room, but without Zathus' confirmation that I've beaten Colorous, causing the game to move on as if it had never happened. Resting to the next day doesn't clear the bug. I've put a save file in my locker here.

And I wanted to add that I've loved this as well. It's all so delightful and charming. Consider me charmed.
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