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Oh, My Paradise: Gestaltian Days

(Just a little something I'm working on.)









Gestaltia is a paradise that floats high above the old world, and is the only metropolitan area that presently exists. It is the center of trade and market, holding on to what is considered the last of whatever resources the old world had left to offer.

When calamity struck roughly 64 years ago, the fortress Gestaltia was all that remained of what used to be an over-populated and highly sophisticated civilization. The old world knew no poverty, and all the people stood as equals within the paradise they had forged with centuries of trial-and-error.

Since that day many years ago, the old world has become next to uninhabitable, and the only source of life shines from the single star in the pitch-black sky: Gestaltia. Whatever life DOES exist in the old world looks to the fortress for guidance and all valuable materials necessary for day-to-day survival.





(GESTALTIA) and (MAGIC):
This force appeared 64 years ago and is responsible for ending the world. When the inhabitants of the old world decided they'd gone as far as they could regarding technology, they began their research into the realm of magic. When they'd breached the world of magic, they isolated the distortion, and sealed it in what they refereed to as “God's Eye.”

What they had in fact done was open a gate to the Creation Space—the residence of the almighty Creator. Though their interference was highly negligible, the proximity to this divine being resulted in a power that the people were unable to wield or even truly comprehend. However, there were select individuals who were, in time, able to manipulate the energies released by God's Eye and wield it to their liking. These individuals, termed the “Blessed,” were few and far between, and were highly monitored upon discovery of their abilities.

In time, mankind's desire to produce a second “God's Eye” resulted in their untimely demise.


The prominent overseers of the God's Eye project(s) were unharmed during the world-ending incident due to their proximity to the original distortion. What remained after the colossal burst of energy that purged the world's surface of life was Gestaltia, formerly known as the capital city Gestoricia.

After the incident, Justine, the woman placed in charge of the project, murdered her two leading researchers, then schemed with her more like-minded underlings to spread the word of their ascension to a higher plane of existence, thus their survival of Armageddon. However the presence of magic-wielding humans still instilled an otherworldly fear into her, and so she ordered them purged and dumped out into the uninhabitable wastes of the old world.

Afterwards, Gestaltia was made into an impregnable fortress that took to the heavens and abandoned the dead earth it once belonged to.

It presently exists as the sole point of trade and market in the entire world, and houses a near limitless supply of all the world's resources. It is also the only metropolitan area of notable importance.



(THE PURGED):

Outcasts who, after the coming of Armageddon, were sentenced to life upon the wastes of the old world for their knowledge and ability on magic and how to effectively wield its might. Because they reside so far from Gestaltia, their magical powers have weakened considerably. In the eyes of the Gestaltians, their existence is negligible.

Despite being exiled, they're permitted entrance to the city once a month to gather supplies. Their access is limited solely to the lower-class shopping district, however, and any attempt to go beyond pre-set boundaries will result in immediate termination.


(RELICS)
Several days after Armageddon had passed, it was discovered that a handful of humans did survive the tragedy. Because of the mass quantities of magical energies they were exposed to however, most were deformed beyond recognition into what many considered to be different creatures entirely.

There are multiple classes of “Relics,” and these vary depending on the severity of the infection and deformation caused by magical exposure. The most severe cases and lowest classification of a Relic are individuals who are nothing more than towering black figures with piercing white circular eyes. Most relics do not age or require food or water, but there do exist certain individuals that retain most of their more human characteristics and still require sustenance.



Relics can be classified into levels depending on the severity of their condition:

Level ONE:
Least infected and most human-like. They age, grow hungry, and procreate just like regular humans. However the typical signs of a Relic do show, such as a much slower ageing process and metabolism, lack of any major bodily hair, and fractured/breaking skin. They also feature a very pale complexion and grey irises.

Only Relics classified as a Level ONE are permitted admittance into Gestaltia.


Level TWO:
Middle-class of the Relics. Individuals marked as a Level TWO have massive segments missing from their person, black blotches plastered all over their remaining now pure-white skin, and eyes that have gone completely white. They are usually incapable of speech and are hostile towards any living creature that ventures too close. They are very, very slow however, and lack any notable speed, making them relatively harmless depending on the situation.


Level THREE:

Third-level relics are near unrecognizable as having once been a human being. They grow to a staggering height of roughly 12-15ft, become completely coated in coal-black skin, and lose all facial features minus two piercing white eyes. Their fingers are thin and jagged, with feet amounting to nothing more than spikes to support their slender frame. Most Level Three Relics severely lack intelligence of any kind, and aimlessly wander the wastes of the old world. Though unable to properly wield it, their magical prowess is incredible.




(The FOUR STARS)

Leading government officials of Gestaltia, headed by Justine the White. They oversee all and every event taking place within the floating paradise, and decide upon the rules that are enforced upon its people. Because of their prolonged exposure to the God's Eye, the Four Stars have attained eternal life (meaning they will not die naturally, and can only be killed).

Despite Justine's apparent fear and hatred of all things magical, she's permitted its use by select individuals within the Gestalian government and leading forces as a means of preserving peace.


(FINDERS/SEEKERS)

Individuals employed by the Gestalian government to to find and then report all people on Gestaltia who possess or have developed magical powers of any kind. Upon discovery, they're to report their findings to the Four Stars or, depending on the situation, remove the "gifted" person themselves.


(BLESSED)

People who have, due to their proximity and prolonged exposure to God's Eye, developed magical powers. These government has taught the people of Gestaltia to both fear and detest individuals with this "gift," and it is frowned upon as being a curse rather than a blessing. Those who know they house this power within themselves try their best to hide their abilities, lest they be purged and condemned to roam the Old World.





Chapter One (SCRIPT): Introduction to an Old World (WIP)


author=Chapter ONE
EXT. GESTALTIAN SHOPPING DISTRICT – NIGHT

The shopping district is booming with activity. Pedestrians wander the street aimlessly; some checking out local vendors, while others gather and converse with one another in small groups. It is as busy at night as it would be during the day, or even more-so.


INT. “THE LOADED SOLDIER” LIQUOR STORE – NIGHT

A young male leans over the counter—bored. Despite the activity in the streets, this small establishment is seeing yet another day without customers. He watches the empty isles as if to monitor some ghostly shoppers, but there are none.

He sighs, plops down in a small fold-up chair behind him, and looks up to the flickering lights on the ceiling. He closes his eyes.

The bell over the door jingles. The youth lazily shifts his body slightly to the side to get a better view around the counter of who has entered the store.


CUSTOMER (OS)
Another dead night, huh?

YOUTH
Tell me about it. I had, like, maybe one or
two customers all day.


The young male stands and stretches, then slowly moves to the edge of the counter to welcome this familiar face.

CUSTOMER
It's crawlin' out there. One would think you'd
be busier than this, at least. Well, I guess there's
only one option: start selling some better stuff!


YOUTH
Man, if they want “better,” then they can just
go to one of those FANCY liquor stores. We've
got the classics, and that's all we need.

CUSTOMER
Oh yeah, and that really seems to be working
for you, doesn't it?

YOUTH
Shut up. YOU come here, don't you? And you
always buy the same damn thing, so what are
you saying?

CUSTOMER
And THAT'S 'cause I know you. And your stuff
is waaaaay cheaper. Other than that...


The gruff, much larger individual takes a bottle off the shelf and examines it, putting it back. He does this multiple times.


CUSTOMER
Tyler, man, I don't even know who to pronounce
half of this stuff. You sure it's cheap? Looks like
it'd probably cost an arm and a leg.


Tyler takes what his friend already has in his hand, and replaces it with another bottle. Something he's well acquainted with.


TYLER
Sean, listen, don't come in here and spout crap
if you're just going to buy THIS like you always
do. And yeah, that's a little out of your league.


SEAN
Ah. You know me all too well.

TYLER
Pretty sure you'd be a little insulted if I
didn't.

SEAN
I should probably cut back a little, though.
Staring to gain a few pounds.

TYLER
A FEW? Yeah, okay. Let's go with that.

SEAN
Hey, you calling me fat or something?

TYLER
Not FAT, just... husky? I dunno, either way I
wish I could gain a bit of weight. Being skin-on-
bones isn't that appealing.


The door bell jingles again. Another individual enters the store. It's a tall man dressed from head-to-toe in black. Hat, trench-coat, pants, and even boots. Not only that, but he's even walking around at night with a pair of shades. They'd seen some strange folk before, but nothing so blatantly suspicious as this character.

He says nothing. Just enters, then wanders. But it's with a purpose. He has something in mind, but doesn't quite know where to find it.


TYLER
Need any help there, sir?

STRANGE MAN
No, thank you. I think I've found what I'm looking
for.

Tyler and Sean gather at the check-out counter, and continue to eye the stranger as he searches through the various bottles of alcohol.

TYLER
When we get 'em, we get all kinds.

SEAN
No kidding. Didn't he just say he was done?
Man, this guy gives me the creeps. Who wears
sun-glasses this time of night? How can he see?

TYLER
Shhh! Geez, man, he can probably hear you!
Keep it down. And I don't know. Maybe he's
got some kind of condition or something. But
yeah, it's weird. For sure.

The stranger finishes his business, then approaches the check-out with a single bottle in hand. Without saying a word he places it on the counter.

TYLER
And will that be all for you tonight, sir?

The man gives a nod and a slight grunt.

TYLER
That will be $26.55, please.

The man rummages through his clothing and pulls out a card. He hands it to Tyler without saying a word. Tyler scans it through a device, then passes it back to him. While taking his card back from Tyler, the man pauses momentarily. He slips the card from Tyler's fingers, then puts it back into his inside coat.

A few moments of nothing but silence pass. The man stands facing Tyler with a blank expression. Then he let's out a small amused laugh.

STRANGE MAN
So, um, if you wouldn't mind telling me...
when was it that you got this gift?

TYLER
I'm not sure if I know what you mean.
Gift?

STRANGE MAN
I'm fairly certain you do.


Without warning, the strange man punches Tyler in the face. He falls back and crashes into his chair. He scrambles to get up, keeping himself against the wall when he does. Sean is taken back with dis-belief, uncertain about whether or not what just happened actually DID happen.

TYLER
The HELL'S wrong with you? Get out!
Now. Just go! I'm calling the police.

STRANGE MAN
Boy, I AM the police. And you're a criminal.
So guess what? I'm taking you into custody.

TYLER
What?! That's bullshit! I didn't do anything!

STRANGE MAN
On the contrary. You did plenty.

The man makes his way around the counter and towards Tyler, but is intercepted by Sean who aims a punch at his face. It's unsuccessful. The man forces him away with little effort, and then continues his pursuit of Tyler.

STRANGE MAN
So how long did both of you think you
could hide from us, hm? Because regardless of
what you may be, I doubt anyone could be
this oblivious. So tell me.

SEAN
****! He's a Seeker, Tyler! Get the hell outta
there!


Frantically searching for some way to escape, Tyler comes to the only conclusion he finds appropriate considering the situation he's in: he'll use his gift. He plants his hand on the wall, then a pool of darkness spreads from his palm outwards in a near perfect circle. A line shoots across the wall and towards the man, where it finally launches out of its 2-dimensional space and pierces his shoulder.

He's caught off guard momentarily, but as he was suspecting anything at all to come from Tyler, it's nothing he doesn't quickly recover from. He turns quickly and, with a grunt of pain, cracks the black tendril and continues his pursuit.

The little act of magic however gave Tyler just enough time to get a good few feet away from the Seeker. Both he and Sean make a dart towards the exit, but before they reach it are knocked back by an invisible force. It's as if both came crashing into a wall that had sprung out of nowhere. Unlike before they're slow to recover, and further attempts also end in failure.

SEEKER
This is my “gift.” But unlike you, this one's
been given the OK by the higher-ups. Can't
have everyone just running around and doing
what you just did, can we?

SEAN
Bull! If you can use magic too, then you
should be thrown out like the rest of us!
Hypocrites! That's all you are!

SEEKER
Everything in moderation, as they say.
And our abilities are utilized for the
benefit of Gestaltia's citizens.
We just don't run around all willy-nilly
and harass random people.

TYLER
So what's this, then? You're not helping
us, that's for sure! We didn't do anything
wrong! Nothing!

SEEKER
You hid what abilities you did have from
us. Unchecked, we're a dangerous bunch.
We have so very little in this world, and
it wouldn't take much to take it all away.
Just a few little... “accidents.”

The Seeker closes his hands together as if going for a slow-motion clap, but as he does the space surrounding Tyler and Sean gets tighter and tighter, like they're trapped in a shrinking ball. They struggle, but it doesn't do them any good. Their bodies are quickly crushed against one and other, but before any major harm can be done or things start to really get messy, there's a loud POP, followed by an intense shock-wave. It shattering all the windows and near every bottle of booze that was on the store's shelves. Sean and Tyler are left in a heap on the floor, both unconscious.

The Seeker approaches their bodies, clapping both hands as if he's removing dust. Just a job well done on his part.

SEEKER
Should have just came along quietly.
Wouldn't have hurt as much.
Sorry, boys, but we're going to have to
do a bit of re-locating. Hope that's
alright with you.



(To be continued...)

(Help Wanted) Requesting: Mapper for Dragon Fantasy Remake

Hello everyone! Back again for more requesting, as you may (should) have noticed at this point. To get straight to the point (and if the title didn't give it away already), I'm looking for a mapper to, well, map for me! It is most definitely my LEAST favorite part of game creation, and it frustrates me more than anything else. I'd much rather work on battles, dialogue, etc. Basically anything IN a map! But because I usually dwell in the land of NES graphics, this usually isn't a problem for me... but I want to finally move OUT of that, and try something new for a change! However I just cannot get into mapping with SNES-like chipsets, and because of this my skills are severely lacking, leaving me to spend countless hours on a few maps that I usually have to remake a dozen times or so just to get something decent out of them. That, or they're only "okay," and are just there to say there's SOMETHING to explore and play in.

Anyway, yeah... a mapper! That'd be awesome. Everything else I can do, but mapping is something I just dislike. If you'd like a list of games that I've made, just check out my profile! I'm fully capable of finishing a game, and have fully completed several decently-sized RPG Maker projects.

Can I pay you? No. That's out of the question, but you'll still be listed in the credits! And I'm fairly well known (sorta...), so you're name should definitely get out there in the very least. I'm not in any rush, and you'd be able to work at your own leisure, but I WILL be checking up every now-and-then just to see how things are coming along (and as a reminder, if need be!)

What's the project? It's a remake of both my most popular and downloaded title: Dragon Fantasy (the first one). It's being remade using RPG Maker 2000, and is using the RTP-style chip and charactersets that a lot of games before it have been using for quite a while now. Still, I like the style and if people don't like it, well... they don't have to play it! Simple, really.

The maps will not have to be anything too extravagant, but it'd be nice to have some eye-pleasing work in a Dragon Fantasy game (or any of my projects, really) for once. Not only that, but the game its self is not very long at all, and only plays for roughly 20~ hours at most, and most of that is because of the grinding and what-not that was (and still is) in there. Of course I'll be looking for samples of maps you've completed and what-not if you plan to apply, but I'm not very hard to please, trust me!

My overall goal is to do a faithful, up-to-date remake of my very first fully completed RPG Maker game. With over 5000 downloads and counting, I think it deserves it! I just need a good mapper to help fully realize what this game can truly look like.

And what IS Dragon Fantasy like, anyway? Think Dragon Warrior meets Final Fantasy (thus the name!) Or at least that's what I was thinking back when I first made it. It's a traditional turn-based RPG modeled after old-school classics like Dragon Warrior and Final Fantasy 1-3. It doesn't (or didn't, rather) focus heavily on the story or characters, but rather on exploration and fighting. I'm still hoping to retain all of that, except with a bit more emphasis on the story this time around.

Anyway, thank you for reading! If you have any more questions, etc., please comment!

Ephiam.

Ephiam Writes (On Weekdays!)

A Mother in Witch's Clothing
Written by: EphiamOricuna/Zeromatrious.





Chapter 1

Adrian flushed the toilet, pulled up his dragon-pattern pyjamas, and scurried back to bed. He crawled hastily between the warm Tonka blankets and fondly recalled the minor hockey game he played that day.

There was a knock.

Adrian poked his head out of the blankets and skimmed the room. No monsters or aliens. Perhaps one of his toys had fallen on the floor? That had to be it.

Another knock.

The knocking steadily grew louder and more consistent. Adrian hopped out of bed and searched high and low. Nothing. If it wasn't coming from his room, then where? The hall? He snuck out to take a peek.

Still nothing. The knocking did get louder, but it wasn't coming from anywhere in particular. Then a passing thought jumped in to his head: what about the front door? Goosebumps speckled his arms.

Adrian creaked open his parents' door and stared in at them. “Dad?” he asked. There was no response. “Mom?” he asked again. They remained asleep. He repeated himself twice over before moving to their bedside and shaking his father's arm. Still nothing.

The knocking intensified.

“Answer.” whispered a ghastly voice.

Adrian stood completely still.

“Answer the door.”

Adrian remained silent.

“Answer the door!” demanded the voice.

“I don't want to! Go away!” cried Adrian. He grasped his father's shoulder and shook him violently. “Wake up, dad! Wake up! Please wake up!” he pleaded. Nothing. He ran to his mother's side and got the same results. “Why won't you wake up? Why?”

“You have to answer the door.”

“No!” Tears welled in his eyes as he pounded on the side of his parent's bed, hitting and shaking them periodically. He buckled over, rested his forehead on the mattress, and began gasping for air. He dropped to his knees. Silence.

Adrian exited the room. He momentarily stood in the hallway, then slumped against the wall. Segments of wallpaper crumpled under his fingers as he forced himself to his feet. He made his way towards the base of the stairs, his movements jagged.

“Let me in. I will help you if you let me in,” whispered the voice.

Now the knocking was at its loudest. He faced the entryway. Without pause he grabbed the knob and pulled the door open.

He stared. The crotch and inner leggings of his pyjamas became moist with urine. He was unable to move, and unable to breathe—dominated by fear.







Chapter 2
“Thank you.”

Adrian gaped while angular claws grasped his face. They traced his jawline, crawled down his neck, then stopped on his shoulder.

“I would not have done this had you been quicker,” whispered the ghostly apparition. Her words coiled around him like a snake, and gulped down whatever hope he had left.

The phantom withdrew her hand into the tattered rags that draped over her lanky form. It emerged holding a bundle of clothing drenched in blood. Her pasty lips creased in to a poisonous smile.

Adrian felt some semblance of movement return to his paralyzed figure. His eyes cautiously moved from the phantom's torso to the clothing, then back to her. He felt a sudden strange surge of warmth wash over him. It was weird, but he smiled.

Miniature puddles of blood gathered on the weathered floorboards. The harder she squeezed, the more of the crimson substance oozed out and dripped off her fingers.

“They're familiar, aren't they?” she asked. “They should be.”

Adrian opened his mouth to form a response, but no words came. After a moment, he finally mustered a hurried “yes.”

“Take them,” she said, allowing the clothes to fall in to a slump on the floor. With the same hand, she reached up to her face and, starting on the indentation under her eye, drew a line straight to her chin. “The blood will not remove. She is to die.”

Wide eyes met the specter's words. Adrian's mind raced. The little comfort he accumulated slipped away and left him white as the moon. He never realized exactly what she had said, and instead pieced it together himself. At most, he understood someone was going to die. “But I didn't-”

“Quiet.” The spirit pointed a finger at him, its bloody coating contrasting starkly with her floury complexion. “It is not you who will perish.” She paused for a moment, then continued. “I cannot say her name—I am not permitted—but a resident of this home will die come morning.”

The words nipped at Adrian's ears; his body quivered. Absentmindedly his gaze wandered towards her face. He fell back instantly, and whimpered like a wounded pup. Shortly thereafter his head made solid thumping noises when he began bashing it off of the splintering floorboards.

He felt her fingers run through his hair. He howled.

“Leave me alone! Please leave me alone!” He begged. “I just want to go back to bed! I want mommy and daddy! I want...”

“My purpose is complete. The message has been delivered,” she whispered. “You don't have to hurt yourself. You will forget all of this come morning, even the message its self. You are far too young...”

Her words seemed to fade in and out. She whispered several more things, though they progressively grew so distant they were mere murmurs. After a few moments things became quieter, and more comforting. Adrian could feel his body relax and slip in to a familiar calm. Soon he had fallen in to dreamland again, lead there safely by voices and visions of loving friends and family members.

There was a knock.

Startled awake, Adrian poked his head out from the blankets and scanned the room. Nothing.






More to come this week. For now, enjoy! All comments welcomed.

Friend Encountering an Error

I got a PM on Youtube from a friend recently, and he's having difficulty with RPG Maker. Here's the message he sent me explaining the error he receives:



"
"Access violation in module 'RPG_RT.exe' in ith address 004994EB and offset 000000348 of type Read occurred."


I remember getting this error a lot back in the past, but I don't know how it got fixed (I did nothing when it happened, and again nothing when it fixed itself). I've been having issues with this recently with a boss fight that's run perfectly fine before, and now doesn't like to work right at all for some reason (it gives me this error when going into the battle). And to top if off, half of the time it'll let the fight work, but the other half that error occurs...


Just wondering if you know anything about this at all...it kinda bums me out that me and my beta tester can't do anything with this thing in place. I am using 1.08 as well if that means anything for the maker version."



So does anyone know anything about this? Because I don't have a clue what to tell him. Haha. Thanks. =)

Characters and Stuff

I'm back again with more drawings!

That is all.

Now to the main attraction...



The Goddess Celes, who is the main antagonist and most powerful villain in the Dragon Fantasy/Venaitura universe.



This is a "Royal Knight," which is a class of Demon specifically forged by the Goddess to guard her Fortress, Venaitura.


Portraits of the main cast for the first half of the Venaitura storyline. They're a tad rough, but will suffice.


That is all for now! More to come tomorrow (hopefully!)

Request: Title Screen

Hello RMN! I'm back again and making yet another request. What is it this time? A title screen (if you couldn't tell by the name of the topic)! This one is going to be for my latest RPG Maker 2003 creation: Eternal Paradise. I suppose that it would have been better to request this ages ago, but 'eh. I guess I'm a procrastinator of sorts. =P

So I was wondering if anyone was up to making a RPG Maker 2003-compatible title screen for me, hm? I'd greatly appreciate your kindness if you could! I haven`t had any bad luck when it comes to title screens thus far, so I have faith in this request!




What should be included:

(The title of the game): Eternal Paradise

(Name of the creator on the bottom/side/whatever looks best): Ephiam

(Colors, Design, etc): Sort of a dark-mixed-with-light feel. It should have this semi-dark vibe, but also bring forth a sense of... hope, and light. Something along there. The creator can decide on the colors and what-not. I'm not going to be too picky over any of that!

Really weird problem.

Okay, so a friend of mine was recently playing my newly completed RPG entitled "Eternal Paradise," and at a certain place he comes across a VERY strange error that I just CAN NOT seem to find the root of.

At one point in the game, he (of course) has to leave one room and in to the next. However, when he does so, he's bombarded with error messages saying "Not Implemented." Not just a single message either, but tons of them--he's spammed!

I've checked every event in that room and the room before that, but no matter what I do or change he still experiences it.

When I go through that same teleportation event however, nothing happens to me. Both when I'm playing through it in the maker and out of. It's just... weird.

Ephiam's Stuff! (Again!!!)

Summer has been kind of a busy season for me, but between everything that's been going on, I've found time to both draw and write! Of course, I always manage to find time to do these things, but over the last couple of weeks it's been getting progressively harder (actually, it's more of a roller coaster) to actually do something like this! But now that I've started to actually finish some drawings instead of doodling all of the time, I think I'll post some of it here when I get the chance!

I'll start with this:



It's Gluttony, from Fullmetal Alchemist. Reference picture can be found in the following link:
http://www.freewebs.com/7deadlyhomunculi/gluttony01.jpg



I'll try and post more soon...!!!

Severe Computer Problem. Assistance/Information Appreciated.

Okay. I don't know how to describe this, but I recently closed down RPG Maker 2003 to find that a TON of the files on my computer had been deleted or are seemingly so by some type of virus/whatever. All of the files (or near all of them) on my desktop are showing as pages/sheets of paper now and when I click on it, it simply prompts me to select a program from a list to open it with. It does this for EVERYTHING, ranging from even the System Restore options to my word editors.

I have a feeling it may be spyware/malware or something to that extent, as whenever I open a new tab it asks the same thing. However, I can't even install anything on to my computer to get rid of it as I'm asked the same thign AGAIN with no other options other to choose from whatever is there, resulting in me not being able to install what I wanted.

I'm fairly sure Norton blocked something while I was browsing Deviantart called... "ev.exe" I think.

Does anyone have any information regarding what this may be? Thank you.

Request: Fog Overlay

Hello again.

I was wondering if I'd be able to trouble any of you forum-goers out there who'd be willing to apre a bit of time to conjure up a nice fog overlay for my latest project in RPG Maker 2003 entitled "Eternal Paradise." The overlay I'm currently using is... generally disliked! So because of that I'm going out and searching for a better one.

If you'd be able to help, that you be great.



Okay, so here is what I have so far:








That is the type I'm going around with.

Here it is in picture form:







Anything better would do, really! But I just want to retain that feeling of a very... mysterious and magical atmosphere.

If you could help, it'd be great!

Thanks.