ERYNDEN'S PROFILE

Erynden
Gamers don't die, they respawn.
1702
I've been messing around with RPG Maker programs since 2005, but haven't released a single game yet. Been reworking on the same old idea I had for years now while getting distracted by new ones.

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What are you thinking about right now?

Ugh... Thinking about going back to RM2k to (work/remake) an old, old project instead of working on the existing project I am already working on and is being delayed because I cave so easily to the temptation of playing Diablo 3/League of Legends/Guild Wars 2 with some of my buddies. x_X

Whatchu Workin' On? Tell us!

So, apparently I lied to myself when I said I finally got the "Finished" product of my main cast.

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The one are the far left is one of the characters I posted earlier but felt a strange urge that my main cast of party members had too many humans in it. The other two are currently NPCs vital to the story but still determining whether or not I want them in the actual party or not. And I tried making the Orc have a dark-ish blue skin color, but after posting this realizing it kinda clashes with the cloak color. D=

What are you thinking about right now?

For the last couple of days, I've been having hard time thinking up anything creative and just been playing Guild Wars 2 or League of Legends. =/

Whatchu Workin' On? Tell us!

Just finally decided on what versions of the party members to go with and finished recoloring and frankenspriting sprites together. I want to know if anything looks funny or is it good to go. For example, I am slightly unsure if the horns on the first one looks awkward with that hairstyle.

Also, trying to break out of the habit of keeping things only to myself that isn't just random testing screenshots.



The fourth one was edited by LockeZ and Avee. =3

RMN Valentine's Community Gam

Sign me up, Captain.

The Unfinished Forgotten Games Mausoleum

Eh, why not? I have A LOT of games I've worked on, some are actually the reworks of the same game/story over and over, but probably will never see the light of day. Here's a few.

Rising Nation - Foundation - RM2000
I remember when I was working on the first version of this game and I released it on a Release Something day through mediafire because I felt like I didn't have enough going for me to warrant its own gamepage. I have at least six different versions of this game, albeit, they're quite similar with somewhat differences.

What the story was suppose to be about was that the player would play as a captain of the Tristania Kingdom, Vincent Frederickson, a son to one of the three heroes who defeated the evil magus, Verrick Frederickson. Vincent would later be betrayed by the Queen of Tristania and escapes Tristania lands alongside the Princess to a neutral land. He would later be convinced by the Princess to start a force that eventually becomes a Kingdom to combat not only Tristania, but the kingdoms of Halton and Germaia to unite the land under one rule.

I had plans of letting the player train soldiers into different combat styles, what party members could lead certain part of the army, fortify their castle, etc. Also had plans to let the player decide what kind of allies Vincent would have, like recruiting the aid of harpies he just saved or start a trade route with an elven town if he didn't save the harpies. I tried to make it simple, yet ambitious at the same time, but those didn't go hand in hand with me and along the way I stopped working on this project.

Alexandria - RM2000
This was the one project where I tried making with only Final Fantasy 6 graphics, and the reason being was, it felt like it fitted the story very visually for me as I was going for a dark theme. This game collapsed because I really, really sucked at putting graphics together at the time, especially Final Fantasy 6 graphics and just never came back to this. To me, it felt like it just had to be FF6 or bust for this story to have had to work. But, here it is now, in this topic. ^-^;;

Like I mentioned, the story for this game was suppose to be dark. The player would've played as Raleigh, an old man that has retired from the ranks of the Ezekiel Kingdom. One day, he was off to visit his daughter, his granddaughter, his son-in-law, and his old war buddy, Kenrick. However, upon his arrival, he finds all but Kenrick dead and Kenrick badly injured. He learns from Kenrick that they were killed by one man and the man had the insignia of the Alexandria Kingdom on his clothing.

Raleigh goes to Alexandria to find the killer and have his vengeance while Kenrick follows along to make sure Raleigh doesn't do anything too drastic. Throughout the story, Raleigh gets pulled into many conflicts within Alexandria and makes allies and foes along the way. His allies would make up a pair of sisters, with the younger sister looking identical to his daughter and brings up conflicting thoughts within him and a nobleman who leads a rebellion against the Alexandria Kingdom.

He eventually meets up with the killer and finds out that he is a servant to the Prince of Alexandria and the reasoning the Prince had her killed was merely because she received a letter from her friend that was working on a new type of airship and wanted to warn her of its development. She wanted Raleigh's daughter to give the letter to Raleigh and have him plead to the king of Ezekiel to prepare its defenses. However, that obviously didn't worked out as planned.

I forgot how I had the ending work out altogether, but basically, at the end, Raleigh snaps and kills the Prince and his servant. The new airship was sabotage by the rebellion and bombs didn't detonate as planned and went off while the new airship was in the air and not when it was docked, like they were suppose to. Then, the airship crashes, killing Raleigh and fellow party members as well as the village the airship falls upon. Oh, and before the final stages of the game, the player learns that Kenrick has actually been dead this entire time and that everything he did, Raleigh did himself or imagined.

Zaira - RM2000
This was going to be a two to three part game, mainly due to the fact I was using a program (the name escapes me at the moment) that would allow me to use non-midi/wav files for the music and I didn't want to have the game to be a gigantic download.

The player would play as Lyall Hrolf, the last Kobold remaining in the world. He would come across a little girl called, Zaira, who wants nothing more than to return home. However, as she never left her hometown before she doesn't know the way there nor how she gotten so far from home either. Lyall is accompanied by his childhood friend and elf, Neala Gearoidin, as well as an old, charismatic man, Jantis Walden. The three of them would travel throughout the lands to help find Zaira's home.

This game was mainly about three people trying to get a lost little girl back to her home and to her parents. That was it. There was no evil ancient that the three of them had to defeat in order to save the world. The only real threat was a mass murderer who claimed that Zaira was the reincarnation of the world's Goddess and wanted to claim Zaira's life to stop the Goddess' revival. Although he was correct that she was the Goddess' reincarnation, she didn't awaken any powers of any sort and just remained a normal girl.

Abraham Greene and Penelope Piper: The Secrets of Lionel Island - RM2000
I am ashamed to admit it, but this was one of those projects that I wanted to make just so I could go, "Hey, look! I made a project! It isn't grandiose but I made it."

The story focuses on a well renown Sorcerer, Abraham, and his assistance, Penelope. Abraham was asked by the king to go to Lionel Island to help the towns residing on Lionel Island that are being plagued by monsters. To be honest, I don't remember too much about this one, other than half of the party members getting K.O.'d (at the first dungeon) and getting replaced by another set of party members, and that the Lionel Island was home to an ancient evil that was awakening which caused all the monsters to attack. Oh, and Abraham was the only one who could use magic throughout the entire game.

[RMVX ACE] Yanfly's FTB System Help~

Thanks, LouisCyphre. You actually helped me realize that it was really something so simple. After doing a couple of tests with what you said, the only thing that I needed to was change the return function.
From:
 return [n, YEA::FTB::MAXIMUM_FTB_ACTIONS].min]

To:
 return [n, $game_variables[x]].min]

So far, I haven't ran into any issues. XD

Side note, I actually never used the Comment Out function before and usually just manually put a # in front of the line. ^.^;;

[RMVX ACE] Yanfly's FTB System Help~

As the title says, I need help with Yanfly's Free-Turn Battle system. What I am trying to do is make the maximum number of actions to have available to be limiting and increase the maximum through script calling. However, because I am unfamiliar with script calling, I keep getting errors or the script call doesn't work at all. I read a topic about script calling and I still have no clue what I am doing. >.<;;

Tl;dr: I have no idea what I am doing and I want to script call to change the maximum FTB actions per turn for the party.

Here is the link to the default FTB script if it helps at all.

What are you thinking about right now?

Goodbye my RPG Making spare time and hello Dragon Age: Inquisition spare time~ (Pretty freakin' happy!)

What are you thinking about right now?

Good to hear, Liberty. After reading that, I just asked in the Sale Support about this issue and as I am typing this, just realized that might've been the wrong place to ask for help. Dx