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Canvas

"Canvas Quest" has been released on Steam today.

http://store.steampowered.com/app/659260/Canvas_Quest/

It's unfortunate that two games that have "Canvas" as a title component have been released in quick succession, and even the more so because your game, sbethune81, should probably be the one to make money.

Chase for Divinity

That was one massive final dungeon, but now I've completed Chase for Divinity. Thank you for having developed such an entertaining game.

Here are some minor improvement suggestions in case you want to work on another version of Chase for Divinity sometime in the future:

A few spelling errors here and there; the duke in Mapledell calls Levron Zevron in the beginning; the weapons dealer in Misticonica claims to have imported weapons from "Daze" (instead of "Gaze").

The items "Life Shard" and "Bottle of Life" have the exact same effects.

After Vittoria and Sarah have made it out of the volcano: When they return to the castle now (of course there's no indication or incentive for doing this) and speak with King Aeon, the dialogue is still the same (with Levron's participation, even though he's not there at that time). Dialogue is only updated after Ed has joined the party.

When Ed joins the party, he's damaged when the player walks over the "swamp tiles" on the world map. By backtracking over the mountains to the place(s) where the party first entered the continent (castle, mountains, beach, tower, "hotel" lodge), I somehow managed to make Ed immune against this "tile damage".

In the tower where the last two relics (eyes) reside, on the map with the Power Orb treasure chest and the two arrow tiles: Shouldn't the stairs in the separated center area lead downstairs instead of upstairs?

I got into a random encounter on the sea fighting land enemies when sailing along the rocky shoreline north of Uppervale (southwest of the Mugen Desert continent). As I encountered similar bugs in other RPG Maker 2000 and 2003 games, this might be an engine-specific problem, though.

The Coffee Ring (treasure chest in the woods on the way to the mine) turns out to be a Coffee Bracelet.

Baramuirge Castle (first party's path): The computer that unlocks the level 3 locks says - when checked again - that the level 1 locks are unsealed.

Baramuirge Castle (second party's path): One treasure chest is already open (west of the treasure chest that contains a Secret Medicine; northwest of the treasure chest that contains the Erscilia Robe).

Chase for Divinity

Thanks for your answer, and you don't need to apologize, since I didn't grind for this last arena challenge in particular. Even though I love optional challenges in JRPGs, I don't mind skipping them in case they don't provide a proper reward. Complete Psionic equipment sets and Almighty Ribbons for all characters as well as four treasure ticket equipment pieces should be enough to tackle the final dungeon.

I still suspect that the last arena challenge can't be won when the Arena Abomination uses the "soul stealing" skill (assuming that it always deals 100 % of the character's maximum HP as damage) - and he can't be beaten before he uses it. Thus, this challenge would really be impossible to complete. Players, though, can't say you didn't warn them. It's obviously called "impossible" for a reason. :D

Chase for Divinity

I'm currently playing the game and enjoying it, especially the excellent dungeon design, but now I'm getting exasperated with the Arena Abomination during the seventh arena challenge. Since it's final dungeon time for my party, I thought I would be able to clear the arena by now. Is there any way to beat this nightmare? I've tried my luck with a level 40 Vittoria; she got all items that permanently raise status values and was equipped with: ExVoid Axe, Cluiria Shield, Psionic Armor, Psionic Helm and an accessory (I experimented with Beowulf Cape, Defensive Charm and Lich Amulet - the latter one is useless as the Arena Abomination's attacks don't seem to be darkness-based).

The first problem occurs when the Arena Abomination uses its "try to shred to pieces" skill. Due to the random factors of the battle system, this ability can cause up to 999 HP damage even when Vittoria's defense is (thanks to the Defensive Charm) 999. Unfortunately, the Arena Abomination's "soul stealing" skill is even worse: It always drains Vittoria of all of her (currently) 855 HP. If this skill always drains 100 % of Vittoria's maximum HP, this fight will truly be impossible to win.

What can I do to turn the tide in my favor? Did/do I miss some crucial equipment piece? Do I need to grind until I hit the level cap (50, I presume)? Is the reward for beating this challenge worth the effort at all? A little bit of developer's insight would be much appreciated. :)

Looking Back: Zephyrus and the Kingdom of Heaven

I recently completed the game. If you don't want to go to all the bother of scanning the enemies for weaknesses (thus wasting a turn and a Scan Crystal) and making notes, you will appreciate this list:

Abaddon: ... (strengths and weaknesses aren't shown when scanned)

Adam: ... (strengths and weaknesses aren't shown when scanned)

Arachni-Z: Strengths: Electricity, Holy, Dark; Weaknesses: Ice

Behemoth: Strengths: Physical; Weaknesses: Magic

Berserker: Strengths: Fire, Ice, Wind, Physical; Weaknesses: Electricity

Bub: Strengths: Wind, Slash; Weaknesses: Electricity, Pierce

Castor - Deliverance: Strengths: none; Weaknesses: none

Charioteer: Strengths: everything except Fire and Ice; Weaknesses: Fire, Ice

Crawler: Strengths: everything except Blast; Weaknesses: Blast

Cruiser: Strengths: Wind; Weaknesses: Electricity

Cursed: Strengths: Physical, Dark; Weaknesses: Wind

Dark Demon: Strengths: Everything except Holy; Weaknesses: Holy

Defense System: Strengths: Physical, Wind; Weaknesses: Electricity

Demon Knight: Strengths: Wind; Weaknesses: Electricity

Devil Rider: Strengths: Dark; Weaknesses: Holy

Drake: Strengths: Holy, Slash; Weaknesses: Dark, Pierce

Dweller: Strengths: Fire, Wind, Physical; Weaknesses: Ice

Eve: ... (strengths and weaknesses aren't shown when scanned)

Fotia: Strengths: Fire, Physical; Weaknesses: Ice

Fire Demon: Strengths: everything except Ice; Weaknesses: Ice

Guardian of Zoe: Strengths: Holy, Physical; Weaknesses: Dark

Harpy: Strengths: Wind, Slash; Weaknesses: Electricity, Pierce

Hell Dancer: Strengths: none; Weaknesses: none

Hellfire: Strengths: Fire, Electricity; Weaknesses: Ice, Wind

Hermit: Strengths: Magic; Weaknesses: Physical

Holy Demon: Strengths: everything except Dark; Weaknesses: Dark

Hound: Strengths: none; Weaknesses: Electricity

Ice Demon: Strengths: everything except Fire; Weaknesses: Fire

Jessua: Strengths: none; Weaknesses: none

Judas Warrior: Strengths: Physical, Fire, Wind, Dark; Weaknesses: Electricity

Kasdeya: Strengths: Dark, Ice, Electricity; Weaknesses: Fire, Wind, Holy

Kefali: Strengths: Magic; Weaknesses: Physical

Kefalioux: Strengths: Magic; Weaknesses: Physical

Kobold: Strengths: none; Weaknesses: none

Legionaire: Strengths: Dark; Weaknesses: Holy

Lochthian: Strengths: Physical, Fire, Ice, Wind; Weaknesses: Electricity

Makeena: Strengths: everything except Fire; Weaknesses: Fire

Man-Eater: Strengths: Pierce; Weaknesses: Fire

Mastema: Strengths: Electricity, Wind; Weaknesses: Ice

Minotaur: Strengths: Fire, Physical; Weaknesses: Ice

Mutated Judasian: Strengths: none; Weaknesses: Fire

Mutated Scorpion: Strengths: Wind; Weaknesses: Electricity

Nero: Strengths: Ice, Physical; Weaknesses: Fire

Oroan: Strengths: Electricity, Dark, Physical; Weaknesses: Wind, Holy

Prometheus: Strengths: Physical; Weaknesses: none

Raum: Strengths: Magic; Weaknesses: Physical, Blast

Ravager: Strengths: Physical; Weaknesses: Electricity

Samiazas: Strengths: All elemental and physical attacks except Fire; Weaknesses: Fire

Scula: Strengths: Fire, Electricity; Weaknesses: Ice

Skeleton: Strengths: Dark; Weaknesses: Holy

Spirit: Strengths: Magic; Weaknesses: Physical

System X: Strengths: none; Weaknesses: none

System Y: Strengths: none; Weaknesses: none

Tyrant: Strengths: none; Weaknesses: none

Undead Bahamut: Strengths: everything except Holy and Fire: Weaknesses: Holy, Fire

Wind Demon: Strengths: everything except Electricity: Weaknesses: Electricity

Wood Creature: Strengths: Ice, Wind, Physical; Weaknesses: Fire

Zephyrus: Strengths: none; Weaknesses: none

Zombie: Strengths: Ice, Physical; Weaknesses: Fire

Ask us ANYTHING! (Celebrating 1000 downloads and Featured Game status)

Thanks. Knowing these (fun) facts always sweetens the gaming experience in retrospect even more.

Suspecting that clearing the dungeon nullifies the teleportation events and thus denies access to the higher parts, I roamed the Arvandi Woods for hours so that I didn't miss anything.

I can't remember any rare drops from enemies, except that "axeman" that drops the Shannax Axe (which - to the best of my recollection - can only be bought later and, being worth 5.500, was my main source of income). It may come as a surprise, but I used this axe with Celes and Sando until the final dungeon. Despite its low hit rate, it still seemed to get things done faster because of its high critical rate.

Concerning Celes and Yoor, my impression/imagination was that Yoor held himself back, because he knew they couldn't enjoy a happy ending together either way. Then again, I refuse to believe that there can be platonic relationships between men and women in JRPGs. I mean: That doesn't even work in reality. :D

Ask us ANYTHING! (Celebrating 1000 downloads and Featured Game status)

I would like to revisit a topic from the main page.

author=Euphoniac
Diaboros again: Defeating the western warp and southern warp guardians spawns a treasure chest respectively, but I couldn't find a new treasure chest for defeating the eastern warp guardian (in case there's supposed to be one). Maybe these two treasure chests should have been there from the start. At least then I wouldn't have questioned my sanity.


author=Ephiam
I added in random surprises/treats like this in various areas of the game. This was simply to spice up each player's experience and an attempt to see if anyone would actually notice these minor changes =B


Do you remember all the other "surprises" and where you implemented them? I'm a sucker for secrets in JRPGs, but I'm pretty sure I've missed all of the "surprises" (except for the aforementioned one in Diaboros) in Chronicles of Tsufanubra.

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

Today's the first time I've heard about Lotia (recently released on Steam). Here's a link to the successful Kickstarter campaign:

https://www.kickstarter.com/projects/crayonponyfish/lotia

I won't deny that a lot of effort (graphically) has gone into Lotia, but if a game like Lotia manages to secure more than 10.000 $, I think CotLE will have a very good chance to achieve a similar sum all the more. Feldschlacht, you should at least consider a Kickstarter campaign, even if you'd do it only for the PR. Even a failed Kickstarter campaign can only be of advantage. People who are interested in playing your game will buy it nonetheless, so the most important thing is to create customers' awareness.

Everlong Review

I apologize for having been rude. Everlong is one of the first RPG Maker games I've played and still one of my favorites. While I still think this game is heavily underrated, my real problem lies in the evaluation itself. Of course, I know why numbers/stars/etc. are used (to pander to the gaming industry, to give a quick overview, to engage people in heated discussions), yet I would very much prefer sheer descriptive reviews or ones without a numerical evaluation. Even though I know it's pointless to compare those subjective numbers, Everlong now having nearly the same valuation average as e.g. Durham Fantasy: Agartha (the same if this was the only review), a game much worse than Everlong, probably was what ticked me off.

@SiegfriedCalibur: If you (just) wanted to provide the developer with feedback, you could simply send him a message. Instead, you punish him for features other people enjoy, features that aren't objectively bad. I also don't like these boss battle mechanics, but I can see what the developer tried to achieve by implementing them. Thus, I would never massively devalue my score of the game just because of that. On the other hand, I'm shocked every time I thoroughly enjoyed a game and then realize: If I had to write an objective review, I would hand out a comparitively low score (compared to my enjoyment). Maybe that's why I've never written a review for a game on this site so far.

@unity: What I want to say can be misunderstood easily, so I'll try once again. I don't like ATB systems in RPGs if they don't feature a wait function. Consequently, I don't play RPGs with ATB systems that don't feature a wait function, even if it's the only thing "preventing" me from playing. This is by far more just than me playing the game, then writing a devastating review with the missing wait function as its main point of criticism. SiegfriedCalibur knew what he was getting into, so he should have avoided Everlong instead of writing a review out of frustration (which led to my reponse out of frustration). If he had played the game for the first time and had criticized unexpected or objectively flawed aspects like (fictive) an atrocious random encounter rate, sluggish controls or poorly implemented mini games, I wouldn't have said a word. In other words: I don't think reviews should only be positive - on the contrary. If a game that's theoretically right up my alley disappoints me, I will have no qualms to write a damning review. In short: I distinguish between games that are meant for me (but disappoint) and games that aren't meant for me. Since I read up extensively about potentially interesting games, I'm rarely disappointed and don't write reviews containing unfair criticism that could have been avoided if I had informed myself better. To admit to oneself: "I don't like this game mostly because of a feature only I can't stand", and thus to refrain from writing a slating is often times the more sensible solution.

Now that should be enough about different philosophies and mindsets. Maybe this review creates more buzz for Everlong than a lame five-stars counter review written by me could ever hope to accomplish.

Everlong Review

I don't think my point of view is difficult to understand. Look at all the features Everlong has to offer. The feature list alone is longer than the descriptions of most other games. Everlong isn't shitty garbage like 95 % of all other games on this site, instead it's packed with quality stuff. When it comes to amateur game development, it doesn't get any more professional than this. Maybe you would have agreed if you had completed the game (SiegfriedCalibur) or had played it at all (unity). Not even having completed Everlong is reason enough on its own to question your aptitude of reviewing this game.

I stand by my opinion. SiegfriedCalibur solely focuses on his pet peeve (thus the review being onesided), while other players enjoy the developer's efforts to try to break out of typical JRPG boss fight formulas. When you can't or don't want to complete a JRPG on your third try, you could - and should - simply admit this game isn't for you. If you don't like hip-hop, don't review hip-hop. Honestly, it's that simple: If a mechanic like this ruins your whole experience, maybe JRPGs aren't meant for you. I can go on for hours about why I don't like hip-hop, but that isn't helpful for people who like hip-hop, so I don't do it. I for one don't like Kentona's approach in Hero's Realm (different partys throughout different chapters before they join hands). Guess what: I don't like it, I don't play it, I don't review it.

But you? Revengeful as you are, you just had to ruin Everlong's valuation average. Now it appears as if Everlong was as bad as or even worse than some super short game not build over 15 years like Everlong, but within 15 minutes - just because some busybody wants to be in the spotlight. Congratulations, you've obviously achieved your goal. Let me make it even easier for you considering your glorious second review in the future by offering you this template: "Random encounters, didn't like, one star."