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Fun vs. Satisfaction

If a game isn't consistently engaging and latching the player onto the experience, I don't think it'll work out great. You could have the best ending in the world, but it wouldn't work out as well if you lose half your players at the second arc.

Better to have a game that is a enjoyable ride the entire dozen+ hours, rather than a slog that makes you really happy at the last hour. I personally can't beat through the repetition of Bravely Default's latter arc and decided to just watch the rest, unfortunately. Too many other games I need to beat through...

An idea I had for a Pokemon game

author=RedMask
Yeah I think you would definitely want trainer battles as a way of raising cash since that's something Pokemon fans are accustomed to doing. Having them do tricks for spectators is also a possibilty. You could also capture specific monsters and assign them to do certain things for the community like capture an Electrode/Magnemite to power a house whose residents can't afford their electrical bill. Also, you could capture a Ryhorn and it could give rides to people who can't afford a car.
Another aspect of the game would be designing your gym, that should be pretty fun I think.
Speaking of which I noticed that in Pokemon the player never pays to get in the gym. Perhaps you only pay a fee if you are a regular member at said gym like the NPCs that battle the player before the gym leader. So part of the game would be about convincing other trainers to get a membership at your place.

Anyway hope that gives you a better picture and we can certainly brainstorm some more on other game play possibilities.


For a start, the assigning of different Mons to do community tasks reminds me of the Devil Summoner: Raidou Kuzunoha games, in which demons in the game could help perform various tasks such as investigation, lighting up dark areas, reaching hidden places via flight, etc. I suggest if you ever actually make this that you look to that for some inspiration. A good amount of abilities would probably be based on Type. (Electric would be able to power things, Fire can set things ablaze, etc.)

Modern 3D platformers?

I would say Tearaway fits the bill well, though it's for the Vita and not the longest game out there. It definitely has nifty gameplay, though.

I don't know any other 3D platformers out right now.

State Icon appears with another of a key

author=gemmon
yes... i am not using any scripts... i am using an iconset but I am certain that I updated the original icons... for example; poison still uses the purple bubbles icon and i set this up in the state database tab... so when the enemy hit my character in battle, the poison icon showed up in the status ailment area that allows two icons max and one is the poison bubble and the other is an icon of a key....

again, thank you :)


I'm not entirely sure. You could try checking the icon image file and simply edit out the key, though if it's actually drawing two icons it might be a problem when you have other states.

(Also, I assume this is RPG Maker VX Ace...?)

An idea I had for a Pokemon game

author=RedMask
The only Pokemon games I ever finished was Blue and Yellow version but I do know a bit about how the series has progressed and months ago when X and Y released I saw that the main character seemed to live in a very wealthy area.
So, I thought maybe they should do a Pokemon game that's the exact opposite where you play a kid who grew up in a ghetto and instead of a goal of beating the elite four his goal is to open up his own gym which could bring tourism and commerce to his neighborhood. The game would basically focus on raising money for the poor through the use of your pokemon.
Let me know if you like or hate the idea.


Now, the idea itself is sound from a story angle, but you'll need to elaborate on gameplay, because I can't really imagine how the game would play out. Would Pokemon have to do tricks to attract spectators, would you go fight random trainers to get money and use that to fund the gym (that's not getting into the possible intricacies of starting a gym in the first place), what would it be?

State Icon appears with another of a key

Okay, so if I read that correctly, there's a key icon next to the poison icon?

Any scripts you're using that may be the cause?

A Global Warming video game

author=RedMask
Has anyone ever made a global warming video game?I already found the answer to the first part of this question.
How do you think a global warming game should play?

author=LockeZ
If it doesn't involve an army of fire elementals invading planet Earth and culminate in a final boss battle where you kill the Sun, you're doing it wrong.


Someone needs to go make this into a Global Warming SRPG. Build a massive army to fend off the forces of the Sun. The challenge would be creating stronger weapons without contributing more to global warming, which would intensify the enemy's power.

author=pianotm
Don't forget the Ice Queen and her elementals waiting to overrun the world and enslave humanity. (You know, for the theory that global warming is simply a precursor to ice age, one that I've done a great deal of study on and firmly believe.)


This would be the sequel, but I wouldn't know how the same mechanics would apply. Conserve heat/energy?

The Screenshot Topic Returns

author=nurvuss
Is that a Devil Summoner fangame, or just general SMT? You've really nailed the limited animation of Devil Summoner :D


It's more Digital Devil Saga, to be completely honest. I can't code for shite.

Devil Summoner was definitely what I had in mind when making this, though.

The Screenshot Topic Returns

These are from an old build of what I'm making right now. For a first actual project I think it's coming along alright.











(fangames are fun to make)


What are you thinking about right now?

I'm thinking about why the heck I'm back to posting in this place again. I've left a lot of carp on this site I'd rather put behind me and start fresh.