FELDSCHLACHT IV'S PROFILE

Hey, what's up? My name is Feldschlacht IV, but a lot of people also call me Mog, so that's fine too. I like working on my game, and I also like downloading some of your games and giving them a spin as well. I'm also big on community related things to get all of us together for whatever reason. If you're sticking around here, you'll definitely see more of me in the future.

See you later!
Chronology of the Last E...
One man tries his luck against the world and everything in it.

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Return of the Last Era

Been a while. Here's a taste of what's cooking.

You read my mind Craze; those mirror a lot of the things that we were thinking with the HUD as well (particular things such as the font (specifically not the final font) and HP/MP bars), and some additional information and flair is going to be in the final product as well. Good eye!

Don't worry; the UI right now is very alpha!

Been a while. Here's a taste of what's cooking.

Keep in mind that this is a mockup (courtesy of JosephSeraph!) but its indicative of what GM is capable of. Actual footage will be coming shortly when everything comes together.

author=nemo
Without revealing any trade secrets you might not be comfortable with sharing, any suggestions how I might educate myself to get there?

Tutorials, practice, and you can always reverse engineer packs of systems from the official site. But tutorials are HUGELY helpful! Udemy has some really neat tutorials!

Been a while. Here's a taste of what's cooking.

It's not as 'ready-made' as RPG Maker is, but I wouldn't say it's a lot harder to use. You do have to learn some code, but when the program touts that you can 'make a game really quickly!' it's not kidding; the code is easy enough to wrap your head around that you really can whip something up in short order.

It goes without saying that GM is orders of magnitude more powerful and customizable than RM though. As you guys will soon see in the future, the difference between Chronology on RM and Chronology on GM is absolutely unreal.

Not bagging on RM though; it's a great program and I wouldn't be here today without it!

Been a while. Here's a taste of what's cooking.

author=zDS
Looking super good! Did you change game engines or was it always that?


It's GM (Game Maker) now!

Skill Design - Forget mathematical balance, balance the feelings instead

Ignoring the impact of emotion, feeling, and visceral response is the biggest fuckup that game developers make. People say they do just what works without regard to how it makes them feel, but people actually do exactly according to how shit makes them feel.

Good on you for recognizing that.

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

A private donor would be cool, but as you can imagine, finding someone who's willing to give you free money towards an endeavor isn't easy. So unless someone with moneybags falls from the sky, that's not happening. I come from a humble background as well, so family loans aren't a thing either. To give you context, I'm the first person to even attend college in my family, much less graduate with military service. So that's not an option for me.

I have enough income to see Chronology through to the end (nor will it bankrupt me), so it's not a matter of getting enough money to finish it, it would just be faster (and probably 'better', as more money means a higher quality ceiling) with you know, more money.

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

First and foremost, I'd like to thank everyone a bunch for posting and giving your time to this topic. It really means a lot!

I want to make it clear to everyone though;

1. This is a hypothetical. I understand that before I'd do something like this, I'd need more of a game to show. That will happen regardless (see point 2), and I'm not saying "HEY GUYS I'M DOING THIS RIGHT NOW". So while it is helpful advice to tell me to pump the brakes, keep in mind I haven't even started the car yet. (I mean that analogy towards the whole funding thing, not the project itself. Chronology is well on the highway).

2. Chronology as a game will happen regardless of external funding. If it's good, maybe I'll even make some of it back. So don't look at it like 'if I can't get funding the game might not get finished.'. Not gonna happen; the only thing that's really left is the graphical overhaul, and finishing a game that's well underway.

Now to respond to everyone's sentiments, if not their posts;

WIP

Yeah, I see what you mean. Patreon might only work if I could release consistent 'pre' content, but Chronology isn't big enough for that.

Link

The issue with just 'throw it up' is that I don't want to attach my name, or my projects name on anything and everything just to make a buck. I take reputation pretty seriously and I'd only want Chronology's name attached to a minimum of things to keep its name good and fresh without dilution, either.

I totally get that the hustle is real, for most things I totally feel you, but you also have to think about time, effort, and brand when you apply it to certain things, like a product.

JosephSeraph

You da homie. You already know how I feel, so! I'm sure we might chat about it more later. For now, just keep rockin'!

Darken

I forgot about Steam Early Access! I'll look into that, namely once there's more game to present, of course. This subject might come up again in the future.

Kaem

Good advice, and noted. I might consider Kickstarter in the future, but all of those horror stories make me recoil.

Dyhalto

I have to agree with everyone else; the whole 'money for RPGs' phrase is mad weird. Isn't it a just...a product? There's nothing weird inherently about selling a game for money. Think about what you're saying here.

As far as the other stuff, I'm going to be honest; I think the angle of 'just another jrpg made with rpg maker' is a bit disingenuous; I really don't see a lot of them on crowdfunding, and the ones that I do, they're default asset, nothing standout about them games. Projects like Ara Fell are successful because they're notable, rare, and good. That's the quality I'm shooting for.


Everyone else: kudos, and I read your stuff too!

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

I've considered Kickstarter, but I've heard so many horror stories about it to give me 2nd, 3rd, 4th, etc thoughts.

Keep the thoughts coming guys, feed me info!

Getting To The Next Level: Is Patreon a good idea to consider moving forward?

author=Craze
Do you have anything to show to get people interested beyond some sprites? Are you making a porn game?

This isn't for now, this is for eventually down the road. When the (new) Chronology solidifies enough to have proper tilesets, new look, etc etc. I could do a few honest mockups for that purpose.

author=Craze
I'm not sure it'd work at this point. It's great for porn games but that's about it from what I've seen, unless you already have a LOT to show/try.

Why not? (research question) Have you seen it work for ONLY porn games, or more particularly, have you specifically seen it not work for non porn games?

I'm receptive to the idea because I see a lot of small fry to outright dumb shit on Patreon get funding, and I'd wager that once the (new) Chronology gets to a certain level of development, I mean, why not? Even a few bucks a month would be mad helpful.

Keep in mind I'm not saying 'I'm gonna run and do this right now', it's more of a 'could this work in the future' type of thing.