FELDSCHLACHT IV'S PROFILE

Hey, what's up? My name is Feldschlacht IV, but a lot of people also call me Mog, so that's fine too. I like working on my game, and I also like downloading some of your games and giving them a spin as well. I'm also big on community related things to get all of us together for whatever reason. If you're sticking around here, you'll definitely see more of me in the future.

See you later!
Chronology of the Last E...
One man tries his luck against the world and everything in it.

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I love this too!

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This looks so fantastic, my man.

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Xenogears made an entire game out of the concept of killing God. Final Fantasy Tactics was a plot that paralleled the Catholic Church's grip on medieval society. Dragon Age deconstructs the failings of organized religion.

Jude/Judea is a drop in the bucket compared to the lot of games, and many of those games don't inspire controversy from audiences even when dealing with controversial topics. I think I should be alright.

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I doubt it, man. It doesn't even break the top 100 in terms of controversial things in RPGs, in either JRPGs or WRPGs. If anything, Judec is a derivative of Judecca, and not Jude.

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Haha, good eye! I'll snip that real quick.

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Know Thy Enemy.

-Excerpt from 'Encyclopaedia Bestarium Compendium-Chapter IV'

...One of the most fundamental aspects of warfare is 'know thy enemy'. Individual combat against beasts is no different. In this chapter we examine the common classifications and manner of monsters and how to best them. Please keep in mind that these are general guidelines, and many a hunter has learned about exceptions in a fatal manner!

Humanoids: While not a monster in the technical sense (although some philosophers may disagree), you may cross swords with your fellow man almost as frequently as with a feral beast. In these scenarios, humanoids have the widest variety in strengths, weaknesses, and vulnerabilities. Blinding warriors, hexing mages, to stunning quick warriors is effective, but poison remains the universally reliable method of whittling down human foes across the board.

Beasts: Any fauna of the field, from wolves, to bears, to their more threatening, monstrous counterparts. Beast monsters usually share a common fear of fire, (although different subspecies may differ), and lacking in higher reasoning, fall prey to befuddlement or blindness. Beasts can bring much power to bear, often instinctively targeting their weakest quarry, but can be easily outwitted.

Dragonoids: While usually associated with higher genus dragons, the dragonoid family can also be assigned to most lesser reptillian based monsters. While fearsome (especially higher dragons with their breath attacks), with many subspecies possessing thick, hard scales that resists direct assault, many dragonoids have an extreme aversion to lower temperatures, and a simple nervous system lends itself to easily being stunned. Be wary however of the incredible diversity in the elemental distribution of higher dragons, however.

These are only a scant few of the various types of foes and monsters that exist in our world. Later chapters discuss and break down other subsets such as Ether monsters, Armored beasts, and Automata...

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If you haven't already, make sure to check out the Character Gameplay Showcase.

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NPCs you can talk to. I wanted to make towns/etc more alive and filled with people, but it would be impractical to enable the player to speak to them all. The '!' lets the player know who they can talk to, think FF12 if you've played it.

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Oh wow, it does look like they're on top of the power lines, doesn't it?

EDIT: Fixed, at the expense of making your post seem like it doesn't make sense (sorry about that, haha)

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Character sprites are still a bit of a WIP, so I'm with you there.