FELDSCHLACHT IV'S PROFILE

Hey, what's up? My name is Feldschlacht IV, but a lot of people also call me Mog, so that's fine too. I like working on my game, and I also like downloading some of your games and giving them a spin as well. I'm also big on community related things to get all of us together for whatever reason. If you're sticking around here, you'll definitely see more of me in the future.

See you later!
Chronology of the Last E...
One man tries his luck against the world and everything in it.

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Special thanks for Color Palette RPG Maker for featuring Fatal Runtime!

Since Final Fantasy VII has been trending today, decided to make a series of my favorite bars in the OG game! Check it out:

https://twitter.com/FeldFour/status/1380734180745564160

ALSO, check soon for updates on my MAIN project! Huge news there.

DON'T BE NOSY

Video games absolutely cannot be both 'art' and 'things I like and definitely not something that makes me uncomfortable' at the same time.

lol i totally phrased this weird. my fault guys!

What I meant to say was; video games (or whatever) can't be both 'art' and ONLY 'things I like and find comfortable/inoffensive'

That's sort of what I meant with some of the comments above; art is subjective and even arbitrary, it doesn't have to be anything (and at the same time, can be anything(, but with that said, art doesn't have the obligation to be something you like or something that doesn't offend your sensibilities, and I think video game fans are sort of slow to catch on to that truth.

Video games absolutely cannot be both 'art' and 'things I like and definitely not something that makes me uncomfortable' at the same time.

author=kentona
Art can't be comfortable or enjoyed?


That's not what I'm saying; what I'm saying is, is that art isn't limited to someone's comfort zone and what they like.

AnotherOne! Again, thanks to @JosephSeraph. Remaking Chronology's visuals from the ground up to hopefully make it killer!

Just a sneak peek.

Follow Chronology of the Last Era's Twitter page here. If you like what you see, support Chronology via a follow and maybe a like or a retweet!

The very talented JosephSeraph's Twitter is here! Check it out!

Chronology's gonna be dope, guys.

While the overall package wasn't a heavy hitter, Breath of Fire IV had some pretty rad ideas that I think are worth revisiting.

Elina, you mean? (I think Mina was the BOF I or II Nina sister's name).

But yeah it was pretty fucked up

While the overall package wasn't a heavy hitter, Breath of Fire IV had some pretty rad ideas that I think are worth revisiting.

I couldn't fit all of it in the status, haha...

-The Combo system; combining different actions in one turn to combine their effects and to sometimes create new abilities, such as Ryu casting Burn, Nina casting Cyclone, and Simoon popping out. Or one person casting Cure (one ally), another casting Protect (that hits all allies) that same turn, which results in a Protect that cures all allies.

-Attacks that hit multiple times at a lot of dimension to the above and the battle system in general; trying to get abilities to hit as many times as you can with as many effects as you can (on both allies and enemies) can be a lot of fun in figuring out how to do it. Breath of Fire IV could have benefited a lot from more optional dungeons for the player to really push it, and their team to the limit.

-All of your party members participates in a battle, but only those in the front row are 'active'. Back row fighters get a bit of their MP restored and statuses cleared every turn.

-Enemies that totally change up their shit mid battle (such as those Treant enemies that catch fire and turn into a different monster when hit by a fire based move) or have different rewards or more EXP or gold based on battle events, such as those club wielding Cyclops that drop a good weapon for Cray (who uses clubs) if you manage to defeat them without breaking their club.

The only thing that hurts how dynamic the enemies are is that with the exception of certain bosses, the game is too easy to really reward you for it like it could.

-While the fishing system can be annoying, the mini game and its rewards were consistent throughout and the stamp collecting thing was a good incentive if you liked fishing.

-To that end, the mini games were well integrated with the game itself; the 'points' you got for completing the mini games were used to enhance your dragon forms. While a lot of the mini games were silly, my point being is that the game incentivized the mini games and doing them well with an in game reward. If you're going to have mini games, make them mean something.

-The Fairy Village had a lot of cool things going for it, with stuff like farming and being able to purchase insurance (lol) for battles in case things went south.

-All of the party members fit into their 'roles' much better than Breath of Fire 3 did. Ryu is a good all rounder, even with his dragon forms, instead of being an unstoppable juggernaut like he was in 3. Nina is actually a very useful mage, contrary to her, (and magic in general) being almost useless in BOF III. Cray, while his role gets reduced, is good at what he does; hitting shit real hard. Ursula is good at multitasking and crowd control. Ershin and Scias are interesting niche fighters; Scias is good a being a quick hard hitter with some spells, and Ershin is a very interesting case; going from a Cray-lite to being a sturdy potential ultra-mage midgame.

-This isn't unique to BOF IV, but the battle animations/sprites were slick as fuck. Scias is that dude.

Woooaahh I never REALLY respected how much the 'continue playing area BGM even in battles' effect is until FFVI Brave New World featured the World of Ruin world map music overlaying the battles in abandoned Narshe.

author=Zeigfried_McBacon
BNW didn't make something new out of that; WoR Narshe has always been that way.


No it hasn't, the battle music played in WoR Narshe.

Woooaahh I never REALLY respected how much the 'continue playing area BGM even in battles' effect is until FFVI Brave New World featured the World of Ruin world map music overlaying the battles in abandoned Narshe.

Hey mang, I'm only talking about

author=GRG
(I don't know if BNW does that there, I'm thinking of the randomizer hacks that basically turned off the regular battle theme for the game and keep the local music going. It's good)


Which is what they did.

How Square could have did WoR, *kanyeshrug* I don't know. But within the parameters of a mod changing something existing, I thought this was powerful.