STATUS

FFVI: Brave New World taught me a powerful lesson: A great way to make Status Effects more viable is to simple make enemies more powerful, hit harder, and make Status Effects work more.

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I learned that from RPG Maker games where people can't balance properly.

In Legionwood, Poison killed Castoth for me. 16,000 damage per turn, whereas my fully buffed party could muster 4,000 if nobody needed healing.
Hexatona
JESEUS MIMLLION SPOLERS
3702
Dragon Quest games and SMT taught me this.

The hardest thing to overcome is making players actually know the status effects will work.
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