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While the overall package wasn't a heavy hitter, Breath of Fire IV had some pretty rad ideas that I think are worth revisiting.

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Such as...?
I couldn't fit all of it in the status, haha...

-The Combo system; combining different actions in one turn to combine their effects and to sometimes create new abilities, such as Ryu casting Burn, Nina casting Cyclone, and Simoon popping out. Or one person casting Cure (one ally), another casting Protect (that hits all allies) that same turn, which results in a Protect that cures all allies.

-Attacks that hit multiple times at a lot of dimension to the above and the battle system in general; trying to get abilities to hit as many times as you can with as many effects as you can (on both allies and enemies) can be a lot of fun in figuring out how to do it. Breath of Fire IV could have benefited a lot from more optional dungeons for the player to really push it, and their team to the limit.

-All of your party members participates in a battle, but only those in the front row are 'active'. Back row fighters get a bit of their MP restored and statuses cleared every turn.

-Enemies that totally change up their shit mid battle (such as those Treant enemies that catch fire and turn into a different monster when hit by a fire based move) or have different rewards or more EXP or gold based on battle events, such as those club wielding Cyclops that drop a good weapon for Cray (who uses clubs) if you manage to defeat them without breaking their club.

The only thing that hurts how dynamic the enemies are is that with the exception of certain bosses, the game is too easy to really reward you for it like it could.

-While the fishing system can be annoying, the mini game and its rewards were consistent throughout and the stamp collecting thing was a good incentive if you liked fishing.

-To that end, the mini games were well integrated with the game itself; the 'points' you got for completing the mini games were used to enhance your dragon forms. While a lot of the mini games were silly, my point being is that the game incentivized the mini games and doing them well with an in game reward. If you're going to have mini games, make them mean something.

-The Fairy Village had a lot of cool things going for it, with stuff like farming and being able to purchase insurance (lol) for battles in case things went south.

-All of the party members fit into their 'roles' much better than Breath of Fire 3 did. Ryu is a good all rounder, even with his dragon forms, instead of being an unstoppable juggernaut like he was in 3. Nina is actually a very useful mage, contrary to her, (and magic in general) being almost useless in BOF III. Cray, while his role gets reduced, is good at what he does; hitting shit real hard. Ursula is good at multitasking and crowd control. Ershin and Scias are interesting niche fighters; Scias is good a being a quick hard hitter with some spells, and Ershin is a very interesting case; going from a Cray-lite to being a sturdy potential ultra-mage midgame.

-This isn't unique to BOF IV, but the battle animations/sprites were slick as fuck. Scias is that dude.
Yeah, Breath Of Fire 4 was a pretty good game, IMO, and I actually kind of prefer it more than 3, actually. Both games were pretty solid in my books, and had some really interesting ideas going for it, like you already mentioned.

I mean, the only sucky thing that I can remember right now is that they got rid of the dragon gene splicing mechanic from 3 and dumbed it down a bit by just having straight up transformations for Ryu. Plus the world map was reduced by going from point A to point B on a pretty linear pathway, but then again Breath Of Fire 3’s world map was pretty similar to it in a lot of cases, so it’s not that much of a big deal.

But yeah, having all your party members being able to fight together, and switch between one another for certain situations was a pretty cool idea. The combo system was neat, similar to something out of Chrono Trigger, and it was pretty cool how you got to play as the game’s main villain and kind of see things from his own personal perspective of what’s going on, compared to the other three games.

It’s just a shame that this Breath Of Fire game was pretty much the last game in the series that went this way before 5 and 6 started changing things unnecessarily to something else that’s almost completely unrecognizable to the rest of the series. Instead of taking away what worked before, they should have continued building upon it.
I do miss Breath of Fire games. (Though 5 was... better not to be talked about).


...I think someone deliberately made this status to hook me into replying. You dastardly soul, you!


4 was pretty good. I liked the battle system quite a bit and Fou Lu's story was just... really really well done. I liked how it swapped back and forth. The story had some pretty dark parts (like Mina! ;.; ) and it was nice to see more Worens, too.

That said, I'm only just getting over the inundation that occurred to me (thanks to Mum playing far longer than the in-game clock would time up to (apparently 400 hours is as much as they thought someone would ever possibly play. They were WRONG)), so I'm actually looking forward to my LPing the series after I'm done with the Suikoden series (granted, still got 4 and 5 to play for Suikoden, but hey! Getting there at least).



Fuck those damn plains, though. Follow the woodsmoke, my ass!
Not as bad as crossing the desert in 3.

And I totally forgot about poor ol’ Mina Elina (oops, thanks Feld) and what happens to her towards the end. Shit, that was pretty sad.
Elina, you mean? (I think Mina was the BOF I or II Nina sister's name).

But yeah it was pretty fucked up
Marrend
Guardian of the Description Thread
21781
Mina was definitely 2.


She became the Great Bird, if I recall?


Though, the way that was done was still sad, in it's own way.


*Edit, aside: Geeze, I feel like such a minority person by not entirely hating really liking Dragon Quarter. Then again, I totally did not play it the way it was (probably) supposed to be played, so, I really cannot comment about another person's experience.
author=Marrend
Geeze, I feel like such a minority person by not entirely hating really liking Dragon Quarter.

Don’t let Liberty hear you say that, Marrend, or she’ll cut you.

You better run for the hills, now.
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