FELGEST'S PROFILE

Search

Filter

Stones of Destiny - The Final Return

author=synfulwolf
Okay five seconds into the game and I am horribly confused...on several points.
1. The telaporting thing... has to go.
2. The girl walked through the fountain ... not around it through it... which if you try to you cant.... needs a fix.
3. You have all four of your people at the start of the game, with no history or explanation what so ever.... Sucks and is very confusing... Why are they with you ... what is their goal?
4. Enemies seem to be a great many levels above you, and i had a hard time beating a single soldier.

Thank you for your time... but please get someone to test and edit your work.

Thank you for your post.
1) Why it has to go?
2) She was flying or she was immaterial at that moment or anything else that can explain this. The logic behind this is similar of the logic behind the teleportations, which may be understood later in the game.
3) The fourth member is a being whose purpose is to watch the protagonist, the other members don't have any reason to be with you, but they don't need a reason to do what they are doing (maybe this can be understood later in the game).
4) You are supposed to avoid fighting too many guards in that castle, they give you negligible experience, and the boss can be beaten as early as level 3. Remember that you can save anywhere in the game, and you have 20 save slots (in the newest version at least).

Escape.png

author=psy_wombats
Not being able to escape is really annoying.
You can toggle on/off random encounters if you do a side quest at the beginning of the game, so this shouldn't be a problem early in the game. (Currently only in the Spanish version)

Also, in older versions (for example the current English version), you can escape, but the success rate is low.

If you defeat this boss, you can escape any random battle with 100% success rate.

Stones of Destiny - The Final Return

author=wwrigle2
There's no game text in this game!!!!


You need to install the Calibri font:
http://www.mediafire.com/?yllk439uj6ava

Stones of Destiny - The Final Return

Screen_4.png

author=iloveflash
They're fighting the corridor??

Look carefully.

Screen_3.png

author=Marrend
2.71 x 10^100 is 271 with 98 zeroes behind it, not 271. But I do agree that this is a pointlessly high number.
No, actually, I was just thinking that the decimals and the multipliers were some kind of flavor text. As if to exemplify that the ability is little more than an all-target instant death spell that hits the "KO" status regardless of what a character's resistance to the "KO" status is.

The boss really does that amount of damage. You can get strong enough to defeat this boss (although if you decide to fight it too early it'll be impossible). The game has almost zero grinding (and grinding is most of the time pointless), you get stronger as the plot demands.


I might be able to see a game display five digits for max hp/mp. Maybe six. But ten separate digits? Without looking like a complete mess? I'd like to see this.

I'd also like to understand this concept of no grinding. If the plot demands that the party be at a certain level of strength (as you clearly suggest), wouldn't the plot, therefore, require the player to grind? Error of type: nonsensical logic.


*Edit, nitpick: I think the value you're looking for is "E", which is the limit, as X approaches "infinity", of the value of (1+X^-1)^X. Or something like that. Well, that's what I was taught what the definition of "E" was, anyway.


When I mean that my game has almost no grinding, I mean the plot (boss experience) does the grinding for you (it's possible to beat most of the game without fighting any random encounter (if you have mastered the battle system), there is only one part when defeating random encounters is necessary, but these battles are almost inescapable).

Yes the number I'm looking for is 'e', which is Lim X->Infinity (1+X^-1)^X, which is the same as Lim X->0 (1+X)^(X^-1) (variable change). I prefer the limit when X approaches 0 because it's easier to visualize in a plot.

Screen_2.png

author=Marrend
"Alpha"? Not quite familiar with the mathematical meaning. "E"? Yeah, I know that one. 2.71828 etc. The third one I'm unfamiliar with. I think the last one is a lower-case "Theta", but I could be mistaken.

Where's my "pi"!?

The Alpha is the second Feigenbaum constant (2.50290787509589282228390287321821578638127137672714...)

e is (2.71828182845904523536028747135266249775724709369995...)

Phi is the golden ratio (1.6180339887...)

Delta is the first Feigenbaum constant (4.66920160910299067185320382...)

The pi is just in front of you... (if you have a flat-screen, consider changing your angle of vision)

The place of the digits of the numbers have an effect in the battle (that's never explained, even if you look at the script it'll be very hard to understand completely)

Screen_2.png

author=mongoosezxc
letters fighting numbers?


They are all numbers (most of these are real irrational numbers represented with a symbol).

Screen_3.png

author=Marrend
When I saw this screen on the front page, I was like "catmitts game?" Guess not.

Annnyway, what the...? Are you just joking around, or are you being totally serious with those damage values? If you're joking around (and the ability is merely dealing 271/543/271/271), that's pretty silly.

If you're being totally serious, then, um... how do you defeat this boss? I getting the odd impression that it spams this craziness each turn. Even if it doesn't, this is just... insane.

The boss really does that amount of damage. You can get strong enough to defeat this boss (although if you decide to fight it too early it'll be impossible). The game has almost zero grinding (and grinding is most of the time pointless), you get stronger as the plot demands.

The Screenshot Topic Returns

Pages: first 12 next last