Hi, I compose video game music, make battle animations, assemble tilesets. Lots of sprite ripping and more for RPG Maker 2003, using my 2 handy tools, FL studio, and Photoshop. I'm always learning new things, and getting better at what I do. I work hard to surpass my limits. I am a perfectionist.

If you're interested in seeing the things I do, you can watch my videos on youtube.

If you need resources, here's a link to my photobucket. It has lots of battle animations and such, just for yoo! Please give credit though, if you're going to use them.





Lmao, Eliza Thornberry.

I Want to Bring Her Back to Life but I Don't Know Where to Start

Love your mapping.

Transparent Water without pictures or charsets.

I wanna try this again, but the pictures won't show up :(

Magic Animations for RM2k3

Hehe, thanks!

:O !!! You're familiar with my works? Hehe. Well, I don't exactly draw the sprites them self. I rip those from games, but I compile them in my own ways.

Some of them I made just for my friend's game, so I won't give those out unless he says it's okay.

But a lot of the battle animation sheets I have for the public are here. Plus a bunch of other stuff for people to use.



Magic Animations for RM2k3

Well, I design custom magic animations for RM2k3. Mostly for other people's games. I figured I'd show off some gifs of my animations in action. Here are some samples.


Animation Compilation


How do you get a text window like this?

Oppps! HAHA. 2k3!

How do you get a text window like this?

^ This is from Gameboy Color Zelda.

I want to know how to get a text window like this. I want it to be small like that. Like how it is in Zelda.

Edit: Opps. Forgot to mention. I'm using 2k3. ^-^'

Introduction to pixel movement in rm2k3

at :55 of the video. How did you get that screen pan to the next map??? that's just like Zelda. How did you do that?

Are These Things Possible With DynRPG Plugin?

Do pixel movement? Well... Not a full 16 pixel step, but more of an 8 pixel step? Also... Is it possible to make maps with 8x8 tiles instead? I know that lots of RPGS use 8x8... so I am wondering if it's possible to be able to select 8x8 of a 16x16 tile to use... Another thing. Is it possible to import animated gif tiles tne paste on maps, and have them animate on their own? I got a lot of questions, and I am just wondering if such things are possible.

I know jack crap about C++ and all that fancy jazz, so if it's possible, I certainly can't make it happen... -_-'

EDIT: Oh, another thing. Is it possible to use alpha transparent battle animations, charsets, etc? Like that 'Blend' mode that XP/VX uses?