FERMMOYLLE'S PROFILE

Game designer and fantasy writer.

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Iason's curse

Version 1.0a now live (saving bug found by Kylaila fixed).

Iason's curse

author=Kylaila
You can't save. It gives you an error-sound when selecting a save-file. I'll leave it until that's fixed.
Found the error. It lacks a save folder, so it prevents from saving (something that never happened during playtest). I'll upload a new file in a few minutes, but creating a folder named "save" on the same folder the game is should correct the problem.

author=Kylaila
It's sweet, with a .. clear FREE WOMEN!! thing, hah, I'll see how it goes. The intro scrolls away before I could read it, and you can also procceed message-boxes by accident - if it is still rolling you should be able to display the full message via enter before another hit moves you to the next textbox.
If you click (or press enter) during the intro before reading it, it'll show the game's logo for a few instants and then the game begins. Did that happen? Or the game suddenly decided to move on without player's input?

author=Kylaila
Going to the next directly (or scripted in sometimes, I couldn't really tell?) is odd and will make you miss stuff. It's always better to continue at your own leisure.

(I uh .. don't know the commands for the respective types, tho, so I can't give the technical bits)
No problem with the technical bits. I'm just worried by the errors you got--they shouldn't be there...

Iason's curse

author=Ratty524
This is a rhythm game? Seems interesting. I'll take a look at it later.

Yes, it's a rhythm game with adventure and fantasy elements. You may even find secret characters and items... and there's more than one ending.

author=InfectionFiles
Your mapping is pretty good with the RTP and the mechanics seem interesting!

Thanks. The idea of using RTP graphics was to speedy the game design: every minute I haven't spent searching for custom sprites went to a better (I hope) game experience.

Free Music Resource

Many good tunes there. Bookmarked for future use.

Game is ready! Yay! -- In Portuguese -- Now I need to translate into English.

I'd love to have a plugin that could allow me to define a multilanguage file. I'll probably create another project and translate everything there instead trying to mix and match everything.

Looking at some elaborate damage formulas for other peoples' games, and I'm p. much just using the ol' "atk minus def" (´・ω・`)

author=InfectionFiles
Has the d20 system ever been implemented into an rpg maker game?

I remember a VX script that dealt with d20 (up to 3.5 ed). I don't remember the author, though.

LockeZ designs boss battles for you

No AoE. There's no need to nuke the enemies. ;-)

And then you think it could an option to rework all the combats in your little project and use a theatrhythm variant in order to allow your daughter to play easily...

author=InfectionFiles
You could look into difficulty levels or something if you want it to be easier for her! Like make double enemies and heroes with lower stats or higher for characters!

Yes, I've thought of that. Changing the speed of the theatrhythm battles (easy, normal and hard modes) could be easily implemented. :-)

LockeZ designs boss battles for you

Yes, it makes sense. It'll take some time but I think I'll be able to do it. Thanks for the ideas.

LockeZ designs boss battles for you