FIDCHELL'S PROFILE

My goal is to make good anthro games.
Death Proclaimed II - Va...
More insight on Valerie from DP2.

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Slip into Ruby part 3: Making a Scene continued.

author=Trihan
Once I finish the bestiary tutorial, what aspects of programming/particular systems would people like me to cover next?

If nobody has any suggestions what I may do is do a line-by-line analysis series on the default scripts explaining what they do.


That sounds like an excellent idea actually. It would greatly help to show us how things operate and would certainly show the many different aspects and uses of RGSS.

Slip into Ruby part 3: Making a Scene continued.

These should be useful considering I'm trying to learn Ruby from the ground up elsewhere as well. Thanks for posting!

Don’t Throw Away That 2k3 Just Yet

RPG Maker 2003 still has a lot of life in it. Unfortunately, after Wild Wings 2, I'm going to be moving on. I can't say for sure if I'll ever get back to it in the future, but I've been stuck with these engines for so long. It's been a lot of fun, but I wish to direct myself to produce more ambitious games, finally free of the limits and frustrations of the 2k3 engine, and I'm really looking forward to it.

So you want to be a game developer?

And what if no one cares about your work to give feedback? What if one thing that helps press you forward and motivates you is feedback itself?
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