FIDCHELL'S PROFILE

My goal is to make good anthro games.
Death Proclaimed II - Va...
More insight on Valerie from DP2.

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[RMXP] Sound Limits/Cutting Out

author=NeverSilent
As what resource type of sound are these effects being played (i.e. BGM, BGS, ME, or SE)? From what I've seen, you can play as many SEs at once as you want. MEs on the other hand cause BGMs to pause for the time of their duration (but not BGSs). And you can only have one BGM, BGS or ME playing at the same time each.

I can think of no other for why this is happening other than that you're trying to play too many sound effects as MEs. I'm sorry if this isn't helpful.


If you're 100% sure that you can play as many SEs as you want, then that's actually useful information and there must be something wrong with our code, thank you!

[RMXP] Sound Limits/Cutting Out

Does anybody know of RMXP imposing a sound limit, that being sounds getting cut out if too many are playing at one time? We have footstep sounds in our game, so when two characters are moving around, other vital sound effects, like ambient noise, is cut out until the wait time has gone through. This is absolutely ridiculous since I was able to pull this off in RM2K3 without any cut-offs.

Is there a way to bypass this limit, or has anybody else had this problem? Thanks.

Fidchell "Let's Trying" Again

Okay, well I'm done playing Perseverance..except not really. After a recent playthrough, I've kinda been put off, and since the game isn't really done yet, I've decided I'm going to wait until it's finished. Still, though, I'm not sure if I'll go back to doing videos of it, but we'll see. You guys should see the last video as well; towards the end, it gets quite hilarious.

The playlist: https://www.youtube.com/playlist?list=PLiKwdbRenX13GWtTMR5TZoWLsvsOmCIkh

Bizarre, overall I'd say you've clearly put a lot of effort into the game, but in the later portion of the second half, I feel it has taken a bit of a nosedive. The environments and aesthetics are not very consistent, and the art itself also lacks consistency in quality, which is a big turn-off in my eyes. The gameplay is a little awkward and the lag is horrendous, but you've told me you're fixing it, so that's good. What I suppose I can admit I did like is the colorful cast of characters, although their dialogue is not that great, and as I said before, I'm impressed with the effort put forth in this project. Either way, please do finish it and touch it up where it needs touching up.

I'll be moving on to Craze's project, so look out for it.

Fidchell "Let's Trying" Again

author=Xenomic
http://rpgmaker.net/games/3758/Do you...want to Let's Try it again? Some issues were fixed from last time, but only some. Maybe you'll be able to get past the 2nd actual dungeon of the game this time too. >_> <_<


Ah, hello again. :P I'm not sure if I've played your redo back then, but how much was changed since my last thread?

author=lorddonk
How complete do the games have to be? Released state or like a beta?


Doesn't really matter to me. Just make sure it works!

author=BowelMovement
I seem to remember bugging you about this before


You actually have, but unfortunately it was pretty far down the list and I gave up before I could get to it.

Fidchell "Let's Trying" Again

Well, guys, it's that time again.

After a very long break I am going back to doing Let's Tries of RPG Maker games. Yippee! The ways things work this time is that anyone out there wanting to see your game played and dissected will post in this thread, but instead of taking everything and putting it in a queue, I will pick and choose what I wish to play, and there is no specific order going on here.

When I pick a game, I will of course play it, but a Let's Try indicates that I won't finish it; sometimes this won't be the case. If your game grabs my attention enough, I will actually turn it into a full-on Let's Play and try to get through the whole thing. There is no real limit to what I will accept. I will play from engine 2000 to VX ACE and I will play any genre. When I make a video I will be requesting permission to post it under your game's Media tab, so watch out for that.

There's nothing much more to say about this, so go ahead and start posting your wonderful game! Just be prepared because I'm not all about praising a game if it doesn't actually deserve it seeing as how I can be quite critical when it comes to RPG Maker games. Despite this I will attempt to give the best feedback I am able. I may also never pick up your game, so there's that too. D: (I will add all chosen games to my Play List)

EDIT: Oh right I should probably post a link to my channel huh? https://www.youtube.com/user/JakeSpringhorn

The Rare/Obscure RM Games Request Topic

I don't know if anyone remembers this one. It's pretty obscure. There was a game made in RM2003 that involved choosing one of three or four characters and you were pit against an army of gangsters with a pretty sweet action battle system. It was in a different language, can't remember which one exactly. It was also pretty gory.

Whatchu Workin' On? Tell us!



Finally working on the actual game. First cutscene in-work.

Whatchu Workin' On? Tell us!

author=Adon237
Glasses, those are wonderful death effects! I cannot wait to see what else you have planned, the horizontal collapse was already wonderful!


I agree. Those are pretty nice looking and definitely makes the DBS more fresh.

2014 Misaos - The VOTENING

author=NeverSilent
Take a look at last year's Misaos and find yourself proven wrong. The most popular RPG Maker game of all time winning in only two categories speaks volumes about how "broken" the Misaos really are.

I don't even care what won. The simple prospect that rabid fantards will huddle and vote the shit out of a game in a category it shouldn't be in is enough for me to disagree with this entire Misao concept.

In the end it's nothing worth bitching about, but I couldn't keep quiet this time around.

Whatchu Workin' On? Tell us!

We're getting closer to completing basic AI coding for Ruby Quest Undertow.



While that's getting done, I'm working on some sprites for Tomcat.