FIDCHELL'S PROFILE

My goal is to make good anthro games.
Death Proclaimed II - Va...
More insight on Valerie from DP2.

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screen47.png

author=AtiyaTheSeeker
I'm amazed that you're back, working on this again. Looking good with your new style!
Thanks for sticking around! Stay tuned for more updates!

screen12.png

Nice meticulously detailed tileset! I like how you've even slanted a lot of the objects as well. Much attention to detail~

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That was very punny. But the screenshot is lovely. I like the details what with the tilted mine carts and scaffolding.

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author=JosephSeraph
this isn't isometric, it's more like oblique projection, but hey I really like all screens here! <3

This project looks good.


Aiee, you're right. Just didn't know what the terminology for this was exactly. Will change that now.

Port_of_Alimena.PNG

Very nice. Love how those stairways give a sense of depth in this.

Streets_of_Alimena.PNG

Cat girls are very much appreciated! Love how compact and cozy the map looks.

Trees.png

The font is creepy, but also looks like something that would appear on the poster of an indie movie.

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Nice carpeting you have here, sir!

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Why not let the player assume direct control instead of choosing an option from a series of text?

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author=Max McGee
What is that arrowy thingy meant to be? What purpose does it serve? (I have been remiss in playing your last few releases, so that may be an ignorant question.)

For some reason this looks a bit like it's suffering from jpeg compression artifacting. Why is that?

The mini-HUD in the lower left corner seems a bit small and grainy.

(Sorry, I'm not usually so critical.)


The arrow points in the direction you wish for your character to move. You don't freely move in this game. It's a turn-based thing.
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