FOCKSIE'S PROFILE
Focksie

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I was diagnosed with life back in 91, so now I'm living it up till the end
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Side Scroller online?
Side Scroller online?
post=113678post=113603I just lost all hope in you ever succeeding.
I have experience writing scripts and viruses in autoit v3, and I have experience writing .cfg packs for TF2 also editing HUDs for that game as well.
I'd write something about you being an ass, but that would just bring me down to your level...
Side Scroller online?
I have experience writing scripts and viruses in autoit v3, and I have experience writing .cfg packs for TF2 also editing HUDs for that game as well.
Side Scroller online?
the online part is just the final goal... I'd just be happy to have a running game with some or most of the ideas I have to be in the game.
Side Scroller online?
Side Scroller online?
Side Scroller online?
I am trying to make a:
- Side-scrolling
- RPG
- Multiplayer-Online (peer-to-peer type servers)
It may remind you of Maple Story but think about it as more of a Gang Garrison 2 rip off
What kind of engine can I use to create the online multi-player element? start from scratch using C++?
any kind of insight would be greatly appreciated.
- Side-scrolling
- RPG
- Multiplayer-Online (peer-to-peer type servers)
It may remind you of Maple Story but think about it as more of a Gang Garrison 2 rip off
What kind of engine can I use to create the online multi-player element? start from scratch using C++?
any kind of insight would be greatly appreciated.
One more Newb
Lessons learned from MIGS
The importance of Music in a game
post=101029post=101015'tis a shame too.
But in general I really hate video game music. Most of it is really bad. I play most games with the music turned off.
EDIT: Also...
post=100928
I think a brilliant soundtrack is the most exceedingly easy thing to have in a game. Everything else takes effort, an exquisite soundtrack is effortless. I say it's ludicrous to not have a freaking awesome soundtrack.
I go a little overboard in this department. I write cutscenes, dream sequences, and story in my game specifically to accommodate the unused awesome music that I want to include.
I think it's super important in a way that few will acknowledge. If a game is great without good music, you might have something positive to say about it. But add great music, and you'll actually be blown away. It's like the difference between a movie that you say "it was pretty good," versus a movie that you actually watch a hundred times.
That is SO NOT TRUE. Great video game music takes time and effort.
Are you a music major or something?