FOX420'S PROFILE
Fox420
19
A lover of RPGs, and working on my own projects.
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Dragon Quest DX
Sorry for lack of updates for awhile. I've been on hiatus for awhile, but work is still being done outside of the engine. New custom graphics are being made by a friend of mine. I've ditched the chibi sprites, and plan on remaking some old maps.
Dragon Quest DX
I've added a free poll online for anyone interested in suggesting ideas for my remake. https://linkto.run/p/B9KH1HYA
I also have more screenshots of development on my DA page, they're mixed in with other stuff; https://www.deviantart.com/shadowfox420/gallery/77227872/rpg-maker
I also have more screenshots of development on my DA page, they're mixed in with other stuff; https://www.deviantart.com/shadowfox420/gallery/77227872/rpg-maker
Dragon Quest DX
I've added a free poll online for anyone interested in suggesting ideas for my remake. https://linkto.run/p/B9KH1HYA
Dragon Quest DX
Sorry no real updates lately. Been slacking on my project again due to getting sucked into some games and Youtube of late. Will try to work more on my project soon and get a working Alpha build for testing.
Dragon Quest DX
author=dasgibtesnetauthor=Fox420So basically you mean: Magic should not trump a weapon?
Well I'm trying to keep to the original as best I can, just with added stuff. Spells already do a lot of damage in the original since enemies don't have any magic damage resistance except for a few. That and I don't want magic to outshine the top tier weapons.
This is wrong for me on so many levels.
You can use weapons as often as you want, while spells, cost a ressource that is hard to replenish until late game in DQ. That is just wrong. Well i can live with that to a degree, but i think that is fundamentally flawed.
Also you said "....plan to add in items to buff magic damage." which would imply weapons as well. So the staffs shouldn't have a chance to be as useful as melee weaponry? Thats just fundamentally wrong. They shouldn't be as strong in melee yes, but they should be useful for making magic stronger then a sword. Why? Because magic is using a precious ressource that is often hard to recover in DQ. That is my main gripe with the series to begin with...
Well i will still try this still, i just think that way of thinking is completly wrong.
Have a nice day!
Edit: One spelling mistake i just noticed.
So I added a system to improve magic damage based on M.Atk and having staves boost your output.
20200805_15_04_06Greenshot.png
20200427_21_32_56Greenshot.png
Was testing out a tool system with icons, that's why there was a crossbow icon. But i removed that script that added that UI element. The name is just a placeholder.
Dragon Quest DX
Well I'm trying to keep to the original as best I can, just with added stuff. Spells already do a lot of damage in the original since enemies don't have any magic damage resistance except for a few. That and I don't want magic to outshine the top tier weapons.