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Ika and Sphere

Can anyone tell me how hard either of these two engines are to use, and if they're more/less suitable for certain things?

Recent Error

I keep getting an error that goes along these lines when I try to load a page:

OperationalError at /forums/topics/5559/
(2019, "Can't initialize character set latin1 (path: /usr/share/mysql/charsets/)")

Request Method: GET
Request URL: http://rpgmaker.net/forums/topics/5559/
Exception Type: OperationalError
Exception Value:
(2019, "Can't initialize character set latin1 (path: /usr/share/mysql/charsets/)")
Exception Location: /usr/lib64/python2.4/site-packages/MySQL_python-1.2.2-py2.4-linux-x86_64.egg/MySQLdb/connections.py in __init__, line 170
Python Executable: /usr/bin/python
Python Version: 2.4.3
Python Path:
Server time: Sat, 20 Feb 2010 17:22:56 -0600
Traceback Switch to copy-and-paste view

/usr/lib/python2.4/site-packages/Django-1.0.2_final-py2.4.egg/django/core/handlers/base.py in get_response
response = middleware_method(request, callback, callback_args, callback_kwargs) ...
â–¶ Local vars
/var/www/sites/rpgmaker.net/django/rmn/apps/ban/middleware.py in process_view
if request.META != u'/banned/' and is_banned(request, request.user):
...
â–¶ Local vars
/var/www/sites/rpgmaker.net/django/rmn/apps/ban/utils.py in is_banned
cursor = connection.cursor()
...
â–¶ Local vars
/usr/lib/python2.4/site-packages/Django-1.0.2_final-py2.4.egg/django/db/backends/__init__.py in cursor
cursor = self._cursor(settings) ...
â–¶ Local vars
/usr/lib/python2.4/site-packages/Django-1.0.2_final-py2.4.egg/django/db/backends/mysql/base.py in _cursor
self.connection = Database.connect(**kwargs) ...
â–¶ Local vars
/usr/lib64/python2.4/site-packages/MySQL_python-1.2.2-py2.4-linux-x86_64.egg/MySQLdb/__init__.py in Connect
return Connection(*args, **kwargs) ...
â–¶ Local vars
/usr/lib64/python2.4/site-packages/MySQL_python-1.2.2-py2.4-linux-x86_64.egg/MySQLdb/connections.py in __init__
super(Connection, self).__init__(*args, **kwargs2) ...
â–¶ Local vars
Request information

GET
Variable Value
post
u'124412'
POST
No POST data
COOKIES
Variable Value
__utma
'153618939.969023553.1256046996.1266699660.1266708137.383'
__utmb
'153618939.5.10.1266708137'
__utmc
'153618939'
sessionid
'1eba58f84918d32b317beae97ac8ee41'
__utmz
'153618939.1251333655.44.2.utmcsr=google|utmccn=(organic)|utmcmd=organic|utmctr=rpgmaker.net'
META
Variable Value
DOCUMENT_ROOT
'/var/www/sites/rpgmaker.net/html'
GATEWAY_INTERFACE
'CGI/1.1'
HTTP_ACCEPT
'application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5'
HTTP_ACCEPT_CHARSET
'ISO-8859-1,utf-8;q=0.7,*;q=0.3'
HTTP_ACCEPT_ENCODING
'gzip,deflate,sdch'
HTTP_ACCEPT_LANGUAGE
'en-US,en;q=0.8'
HTTP_CONNECTION
'close'
HTTP_COOKIE
'__utmz=153618939.1251333655.44.2.utmcsr=google|utmccn=(organic)|utmcmd=organic|utmctr=rpgmaker.net; sessionid=1eba58f84918d32b317beae97ac8ee41; __utma=153618939.969023553.1256046996.1266699660.1266708137.383; __utmc=153618939; __utmb=153618939.5.10.1266708137'
HTTP_HOST
'rpgmaker.net'
HTTP_REFERER
'http://rpgmaker.net/forums/design/'
HTTP_USER_AGENT
'Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.0.249.89 Safari/532.5'
HTTP_X_FORWARDED_FOR
'70.226.173.225'
HTTP_X_REAL_IP
'70.226.173.225'
PATH
'/sbin:/usr/sbin:/bin:/usr/bin'
PATH_INFO
u'/forums/topics/5559/'
PATH_TRANSLATED
'/var/www/sites/rpgmaker.net/django/rmn/apache/wsgi.py/forums/topics/5559/'
QUERY_STRING
'post=124412'
REMOTE_ADDR
'70.226.173.225'
REMOTE_PORT
'37721'
REQUEST_METHOD
'GET'
REQUEST_URI
'/forums/topics/5559/?post=124412'
SCRIPT_FILENAME
'/var/www/sites/rpgmaker.net/django/rmn/apache/wsgi.py'
SCRIPT_NAME
u''
SERVER_ADDR
'127.0.0.1'
SERVER_ADMIN
'webmaster@rpgmaker.net'
SERVER_NAME
'rpgmaker.net'
SERVER_PORT
'80'
SERVER_PROTOCOL
'HTTP/1.0'
SERVER_SIGNATURE
'<address>Apache/2.2.3 (Red Hat) Server at rpgmaker.net Port 80</address>\n'
SERVER_SOFTWARE
'Apache/2.2.3 (Red Hat)'
mod_wsgi.application_group
''
mod_wsgi.callable_object
'application'
mod_wsgi.listener_host
'127.0.0.1'
mod_wsgi.listener_port
'80'
mod_wsgi.process_group
'rpgmaker'
mod_wsgi.reload_mechanism
'1'
mod_wsgi.script_reloading
'1'
wsgi.errors
<mod_wsgi.Log object at 0x2b011913bc60>
wsgi.file_wrapper
<built-in method file_wrapper of mod_wsgi.Adapter object at 0x2b0119e25e40>
wsgi.input
<mod_wsgi.Input object at 0x2b011927d930>
wsgi.multiprocess
True
wsgi.multithread
True
wsgi.run_once
False
wsgi.url_scheme
'http'
wsgi.version
(1, 0)
Settings
Using settings module rmn.settings
Setting Value
ABSOLUTE_URL_OVERRIDES
{}
ADMINS
()
ADMIN_FOR
()
ADMIN_MEDIA_PREFIX
'/media/'
ALLOWED_INCLUDE_ROOTS
()
APPEND_SLASH
True
AUTHENTICATION_BACKENDS
('django.contrib.auth.backends.ModelBackend',)
BANNED_IPS
()
CACHE_BACKEND
'locmem://'
CACHE_MIDDLEWARE_KEY_PREFIX
''
CACHE_MIDDLEWARE_SECONDS
600
CAPTCHA_KEY
'6LcTwQYAAAAAAL1YJ8nRLR-pm_fpGwOMYiOXvHGw'
COMMENTS_ALLOW_PROFANITIES
False
COMMENTS_BANNED_USERS_GROUP
None
COMMENTS_FIRST_FEW
0
COMMENTS_MODERATORS_GROUP
None
COMMENTS_SKETCHY_USERS_GROUP
None
CONTENT_ROOT
'/var/www/sites/rpgmaker.net/content/'
DATABASE_ENGINE
'mysql'
DATABASE_HOST
'localhost'
DATABASE_NAME
'rmn'
DATABASE_OPTIONS
{}
DATABASE_PASSWORD
'********************'
DATABASE_PORT
''
DATABASE_USER
'rmn_user'
DATETIME_FORMAT
'm/d/Y h:i A'
DATE_FORMAT
'm/d/Y'
DEBUG
True
DEBUG_PROPAGATE_EXCEPTIONS
False
DEFAULT_CHARSET
'utf-8'
DEFAULT_CONTENT_TYPE
'text/html'
DEFAULT_FILE_STORAGE
'django.core.files.storage.FileSystemStorage'
DEFAULT_FROM_EMAIL
'webmaster@localhost'
DEFAULT_INDEX_TABLESPACE
''
DEFAULT_TABLESPACE
''
DISALLOWED_USER_AGENTS
()
DJANGO_PATH
'/var/www/sites/rpgmaker.net/django/'
EMAIL_HOST
'smtp.gmail.com'
EMAIL_HOST_PASSWORD
'********************'
EMAIL_HOST_USER
'staff@rpgmaker.net'
EMAIL_PORT
587
EMAIL_SUBJECT_PREFIX
' '
EMAIL_USE_TLS
True
FILE_CHARSET
'utf-8'
FILE_UPLOAD_HANDLERS
('rmn.apps.upload.uploadhandler.UploadHandler',)
FILE_UPLOAD_MAX_MEMORY_SIZE
2621440
FILE_UPLOAD_PERMISSIONS
436
FILE_UPLOAD_TEMP_DIR
None
FIXTURE_DIRS
()
FORCE_SCRIPT_NAME
None
IGNORABLE_404_ENDS
('mail.pl', 'mailform.pl', 'mail.cgi', 'mailform.cgi', 'favicon.ico', '.php')
IGNORABLE_404_STARTS
('/cgi-bin/', '/_vti_bin', '/_vti_inf')
INSTALLED_APPS

INTERNAL_IPS
('192.168.1.101', '127.0.0.1')
JING_PATH
'/usr/bin/jing'
LANGUAGES
(('ar', 'Arabic'), ('bn', 'Bengali'), ('bg', 'Bulgarian'), ('ca', 'Catalan'), ('cs', 'Czech'), ('cy', 'Welsh'), ('da', 'Danish'), ('de', 'German'), ('el', 'Greek'), ('en', 'English'), ('es', 'Spanish'), ('et', 'Estonian'), ('es-ar', 'Argentinean Spanish'), ('eu', 'Basque'), ('fa', 'Persian'), ('fi', 'Finnish'), ('fr', 'French'), ('ga', 'Irish'), ('gl', 'Galician'), ('hu', 'Hungarian'), ('he', 'Hebrew'), ('hi', 'Hindi'), ('hr', 'Croatian'), ('is', 'Icelandic'), ('it', 'Italian'), ('ja', 'Japanese'), ('ka', 'Georgian'), ('ko', 'Korean'), ('km', 'Khmer'), ('kn', 'Kannada'), ('lv', 'Latvian'), ('lt', 'Lithuanian'), ('mk', 'Macedonian'), ('nl', 'Dutch'), ('no', 'Norwegian'), ('pl', 'Polish'), ('pt', 'Portuguese'), ('pt-br', 'Brazilian Portuguese'), ('ro', 'Romanian'), ('ru', 'Russian'), ('sk', 'Slovak'), ('sl', 'Slovenian'), ('sr', 'Serbian'), ('sv', 'Swedish'), ('ta', 'Tamil'), ('te', 'Telugu'), ('th', 'Thai'), ('tr', 'Turkish'), ('uk', 'Ukrainian'), ('zh-cn', 'Simplified Chinese'), ('zh-tw', 'Traditional Chinese'))
LANGUAGES_BIDI
('he', 'ar', 'fa')
LANGUAGE_CODE
'en-us'
LANGUAGE_COOKIE_NAME
'django_language'
LOCALE_PATHS
()
LOGIN_REDIRECT_URL
'/accounts/profile/'
LOGIN_URL
'/account/login/'
LOGOUT_URL
'/accounts/logout/'
MANAGERS
()
MEDIA_ROOT
'/var/www/sites/rpgmaker.net/html/'
MEDIA_URL
'http://rpgmaker.net/media/'
MIDDLEWARE_CLASSES
('django.middleware.gzip.GZipMiddleware', 'django.middleware.common.CommonMiddleware', 'django.contrib.csrf.middleware.CsrfMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.doc.XViewMiddleware', 'django.middleware.http.SetRemoteAddrFromForwardedFor', 'rmn.apps.resources.middleware.ResourcesMiddleware', 'rmn.apps.base.middleware.SiteMiddleware', 'rmn.apps.users.middleware.UserMiddleware', 'rmn.apps.ban.middleware.BanMiddleware')
MONTH_DAY_FORMAT
'F j'
PASSWORD_RESET_TIMEOUT_DAYS
'********************'
PREPEND_WWW
False
PROFANITIES_LIST
'********************'
RECAPTCHA_PRIV_KEY
'6LcTwQYAAAAAAL1YJ8nRLR-pm_fpGwOMYiOXvHGw'
RECAPTCHA_PUB_KEY
'6LcTwQYAAAAAALtrg2HzMbLrF1hkAW2Hab2MXsAM'
RESOURCE_COMBINERS
{'css': 'rmn.apps.resources.CSSManager', 'js': 'rmn.apps.resources.JSManager'}
ROOT_URLCONF
'rmn.urls'
SECRET_KEY
'********************'
SEND_BROKEN_LINK_EMAILS
False
SERVER_EMAIL
'root@localhost'
SESSION_COOKIE_AGE
1209600
SESSION_COOKIE_DOMAIN
None
SESSION_COOKIE_NAME
'sessionid'
SESSION_COOKIE_PATH
'/'
SESSION_COOKIE_SECURE
False
SESSION_ENGINE
'django.contrib.sessions.backends.db'
SESSION_EXPIRE_AT_BROWSER_CLOSE
False
SESSION_FILE_PATH
None
SESSION_SAVE_EVERY_REQUEST
False
SETTINGS_MODULE
'rmn.settings'
SITE_ROOT
'/var/www/sites/rpgmaker.net/django/rmn/'
TEMPLATE_CONTEXT_PROCESSORS
('django.core.context_processors.request', 'django.core.context_processors.media', 'rmn.apps.base.context_processors.site', 'rmn.apps.users.context_processors.user', 'rmn.apps.resources.context_processors.resources', 'django.core.context_processors.debug')
TEMPLATE_DEBUG
True
TEMPLATE_DIRS
('/var/www/sites/rpgmaker.net/django/rmn/templates',)
TEMPLATE_LOADERS
('django.template.loaders.filesystem.load_template_source', 'django.template.loaders.app_directories.load_template_source', 'rmn.apps.games.premium_template_loader.load_template_source')
TEMPLATE_STRING_IF_INVALID
''
TEST_DATABASE_CHARSET
None
TEST_DATABASE_COLLATION
None
TEST_DATABASE_NAME
None
TEST_RUNNER
'django.test.simple.run_tests'
TIME_FORMAT
'h:i A'
TIME_ZONE
'America/Chicago'
TRANSACTIONS_MANAGED
False
URL_VALIDATOR_USER_AGENT
'Django/1.0.2 final (http://www.djangoproject.com)'
USE_ETAGS
False
USE_I18N
False
YEAR_MONTH_FORMAT
'F Y'
You're seeing this error because you have DEBUG = True in your Django settings file. Change that to False, and Django will display a standard 500 page.

RPGMaker 2k3 - Event Consistency

So, I'm working on a BQ4 puzzle with more events than normal, and I was wondering if there was any easy way to make it reset all events to original positions.

Anyone want to start a one-month two-person colloboration project?

-----------------------------------------------------------------------------------------------------------
EDIT: I didn't hear any interest, so I'm no longer looking for this at the moment.
-----------------------------------------------------------------------------------------------------------

So, I have some free time right now, and I've been wanting to make a game. However, my skillset is somewhat specialized/limited, and I work better if I'm working with other people for a deadline.

So I figure if anyone has a good deal of free time for a month, is interested, and skilled at things I'm not, we could do something together.

The only proof of my work so far is a couple of puzzles - one in Befuddle Quest, and one in Befuddle Quest 3.

Skill list:
----------------------
Dialogue/Character Design/Character Development - This is probably my strongest point. I've done a lot of text-based roleplaying as various characters, and I feel pretty confident about it.

Spelling/Editing - Pretty good at this sort of thing, I don't know the exacts of semi-colons and the like, but I can usually tell misspelled words, bad punctuation, and the like.

Story/Gameplay Integration - I can figure out story from gameplay, or gameplay from story, pretty well.

Minigame/puzzle design - I've studied game design a good deal, and making minigames/puzzles/etc isn't too hard for me.

Kinda Skills
-------------------
Plot - I think I can make compelling short-term plots based on character motivation and the like, but I lack the ability to string it together in a normal way. If I was writing plot on this, I'd highly lean towards a multiple-connected-short-story sort of thing.

Programming - I can kinda program

Music/Sound Finding - I can find stuff that pretty much works.

Battle Design - Battle Design is something I don't understand entirely yet, but I think I could get my head around it with effort. It's something I really want to learn, though, so I don't mind doing it.

Skills I lack
--------------------
Graphic Finding - I would probably just default to some sort of RTP if it was left to me, I'm not a very visual thinker.

Graphic Design

Map Design - It takes me hours to make a map reach mediocrity.

Music/Sound Creation

*

If you're interested in making a game together, please send me a list of your skills and what sort of game(s) you'd be interested in doing via PM, or better yet, contact me on #rpgmaker.net so we can talk more freely.

My most recent idea revolves around a piece of god or something as the main character, capturing souls that died in a war that created the god. It would see their most important moments as it returns them to the afterlife, being able to absorb them or use them as party members afterwards. Kinda stealing the Valkyrie Profile setup except all their stories would be interrelated rather than one-shots.

But I'm really open to other ideas too.

RPGmaker VX - Quicktime Events in Battle Script?

I was wondering if there were any 'press X when attacked to defend' or 'press X when attacking at right time to make a second attack' type scripts for VX out there.

Ideally for the tankentai/sideview battler, since otherwise it would be rather confusing, but I imagine I could hack it in there if I had a basic system of some kind.
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