FULMINIS-ICTUS'S PROFILE

Hi!

I'm a composer living in Germany and I'm a huge fan of indie games. I especially like RPG Maker games. One of my biggest inspirations is Joe Hisaishi. I'm already active on the German RPG Maker VX Ace forum. There I'm part of the Ressi team where we create resources for the community every two months.

If you're in need of a composer then feel free to visit my website! You'll find my demo reel there and infos about me and my music.

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Museum (Musée de Cire)

author=purplehills
I would like to find one, but it's not easy to find ^^

That's a lie D:
The only challenge in finding a composer for an indie game is that you have to filter the bad ones from the good ones and find someone who you can afford (if he's not doing it for free anyway, which isn't that uncommon). I'd send you some links or recommend some people I know but I'd feel weird if I'd do that here. Almost like a spammer. If you want some help on that feel free to send me a PM.

Museum (Musée de Cire)

I feel like I should've been able to find it myself.^^
Personally I'd advice to get a composer on board since this would give the game more individuality and he/she would be able to make pieces which match the situations perfectly (provided that the composer is good of course). But mogeko uses publicly available music too and the games are still great, so I guess it depends on your preferences. Either way I like the pieces that you've chosen for the game!

Museum (Musée de Cire)

I'm looking forward to the release! I'm pretty sure that this game is right up my alley since I love these kind of settings.
Since music is a big factor for me in video games I wanted to ask what kind of pieces you're planning to use (from a specific composer in your team if you have one for example or are you planning to get those from sites where you can get 'em for free (which would make me sad btw ;_;)).

Miss

author=RPGHorrorGirl
The game and the description may contain grammar mistakes.


I'd suggest that you should let someone proofread everything before uploading the full game here. I'm sure that you'll find someone in the forum who's willing to test your game and point out the mistakes. Unfortunately I'm not a native speaker myself, otherwise I would help you out.
The art looks quite good by the way! I wish you good luck with the game ^^

AURORA

author=Description
It is inspired by the Japanese horror game Ib, Mad father and the abstract game Yume Nikki.


Ib and first and foremost Yume Nikki are some of my favorite RPG Maker games so I'm pretty excited for this. Especially that sound will have an important role in this game appeals to me. So make sure that you get a decent composer for this game or I'll never forgive you °^°

I don't get why some developers of RPG Maker games want voice acting in their game all of a sudden though. Maybe I'm just too old school.

Kago to Torii

author=Draxicor
Thank you for explaining how to loop, I'll be sure to correct it!

There's one thing I forgot to mention. After removing the silence at the beginning and exporting it as an MP3 file there will probably still be silence at the beginning. That's just how MP3s are and I'd recommend exporting the piece as either a WAV or OGG file. OGG is actually one of the better formats for the RPG Maker. MP3 files aren't suitable for this kind of looping at all actually.

Kago to Torii

Okay, I just played the demo and read "The Diary of Hisakawa Mai" and I thought I
might give some feedback.

First off the demo:
The moment I read the warning I knew that this is gonna be really interesting. Only reading this part already sent some shivers down my spine and built the right atmosphere. It's currently midnight here in Germany so that definitely helped. What I loved most is the monster design and the scares. Especially the one where a shadowy person can be seen standing behind the door and after you enter and leave there are suddenly multiple shadows. The jumpscare in the bath really got me as well. The atmosphere was amazing too.

There are some things which bothered me though. I actually expected more puzzles in the demo but there weren't that many actually ;_;. Some things about the audio were weird as well. You chose quite fitting music but the causal exploration piece ("horrorair") didn't loop that great. I know that you got it from a website where those pieces can be downloaded for free but the problem could have been easily solved by cutting away the first few milliseconds of free space at the beginning of the piece. Then no one could tell when the loop would actually start again. Another thing which bothered me is how the sound effect which is played when you find stuff gets cut off as soon as you click away the message. It would be a lot better if it would continue playing even if you dismiss the message. Maybe it's the fault of the Engine though and I'm blaming you although you aren't at fault. ^^


And now "The Diary of Hisakawa Mai":
The story was amazing! It really gave me the creeps. Especially the usage of the sound effects was great. And the ending... just wow. I actually enjoyed it even more than the demo. Don't get me wrong though. The demo was still great ^^

But like in the demo there were still things that bothered me concerning the music. The piece that is played at the 24th ("majo") is kind of unfitting in my opinion. I don't think the music should get more lighthearted because the monster still appears in this part. On the 26th on the other hand is a more relaxed atmosphere because the woman isn't at her home where she had those nightmares and she seems to be out of the grasp of the monster. That's why the piece "majo" would fit a lot better to this scene and the more creepy piece should be used at the 24th day. But that's just my opinion. ^^

In the end it's still up to you to decide whether the things I pointed out which attracted my attention in a negative way are really bad or if my taste in horror games is just off. Most of the things I pointed out are about music because I'm a musician and composer myself so I guess music is the thing which I feel most confident criticizing in this case because I know my way around this topic ^^


I hope I am able to help somehow by telling you guys my opinion. I'm looking forward to the future updates already (especially the ghost diaries)!

The Worldbuilder's Fate

Nice to see that you decided to introduce your game here as well! I love your mapping by the way. I forgot to mention that last time ^^

There's one thing that bothers me though: You misspelled my name ;_;

Kago to Torii

author=Draxicor
The demo takes place before the events of the main game, so i'd recommend you play it once the game is released, to get the full experience!

Oh, I thought the demo was just part of the whole game but if that's not the case then I'll gladly play the demo before the full game is released. I think this kind of approach is actually smarter anyway because the people who already played the demo won't be bored when they have to play through the same part twice. The reason why I don't like playing demos is mostly because they oftentimes end on a cliffhanger and then you have to wait so long till the full game is released and eventually die from excitement. Literally. And I'm still to young to die such a death. Guess I'll give it a try then.

Kago to Torii

Okay, you didn't only convince me that you're able to create a great horror atmosphere but also that you're great at making interesting puzzles. I'm definitely gonna play the game the first night it's out. I'm really looking forward to this.

I just hope that it's gonna be just as interesting as the trailer and mysteries on your site make it seem. Please don't disappoint us and make a great horror game!
I didn't play the demo btw because I don't like playing demos in general unless it's a demo from a project I'm working on obviously.
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