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I swear "flash screen" in battle anims is broken.

Yes, rm2k3.

I swear "flash screen" in battle anims is broken.

No matter what, it just flashes the sprite of the character using the action. Yes, I have checked a thousand times, it is set to flash 'screen' not 'target' or anything.

I make a basic animation for Right Hand attacks. I say on frame 09 or so, to flash the screen white. When I test battle, it just flashes the character, not the screen. What's weird is that in the animation preview--it DOES flash the screen. But in actual gameplay, it doesn't.

Is this a known bug?

Timed hits in Rm2k3 DBS?

So we went from
"Hahahahahaha. No. You wish."
to
"Hey, here's a well thought out idea that might work" ?

<3 RMN

Thanks for the replies guys.

Make Battle Animations Easier

Ten years of RPG Maker and I didn't know you could hold shift to move BA's around more easily. Thanks for posting this.

Timed hits in Rm2k3 DBS?

I was wondering today, is there any conceivable way that you can think of to incorporate timed hits (as in Super Mario RPG) in to the DBS in rm2k3?

For instance, your hero selects a skill attack, and you have a battle event start during that attack that waits X amount of frames and checks for input?

It seems like there would be some roundabout way of accomplishing this in the DBS. Any ideas?

Screen1.png

Anyone else notice the tree inside the ceiling on the left?

Pixels

I started to make a 100% custom game a while ago. I have since quit it, but this was a chipset I was working on

Transparent Water without pictures or charsets.

oh, i just added a flat water line because I was in a hurry. You can and should make a curved water line that follows the curve of the walls. I did mention that in the tutorial.

Why hasn't this feature been implemented into RPG Makers?

post=152581
implement your own chipsets in VX? It's been in every other RPG Maker so why not this one? I believe their argument was to make it more user-friendly for newbies, but they still have the feature to implement music, charsets, etc.
Uh... you can?


I believe he's referring to the fact that you are only allowed 5 chipsets that are universal. Are there ways around this using scripts/hacks? Yes. Should those be necessary? Heavens no.

Why hasn't this feature been implemented into RPG Makers?

You select a tile from your tileset, as you normally would, only if you hold a certain key (say "alt" just for the sake of it) then the tile is mirrored. A similar thing could be done for a vertical flip.

This could add a lot of variety to your mapping without using a bit more memory nor time. If it were implemented for 2000 or 2003, it could have reduced the average tileset by about 25% just by taking out the redundant tiles that are manually flipped or mirrored.
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