My real name's Paul Dela Cruz. I live in central Florida, and I am currently attending community college here. As for my hobbies and aspirations, I love to design computer games in my free time. My longest game project published so far is called Sword of Light III. My most recently published game project is called Blox Trapper, and it is a mobile game that has been published to the Google Play Store.

Blox Trapper
Also available on Google Play!



Sword of Light Mini-RPG Review

Sorry, if you think it's a boring RPG...

Hey there, thanks for reviewing my game. I'm sorry if my RPG continued to frustrate you. I admit I probably should have used more time to fully develop my RPG, and I'm not going to argue against any of the feedback you mentioned; you are entitled to your own opinion, but I hope you could take time to understand a couple of things I would like to point out for as to why this RPG is not one of a more professional quality.

I made this entire RPG within the timespan of a week. The total amount of time it took for me to make this RPG if the hours were stacked together would be 12 hours, which is not a lot of time to create a good-quality RPG. The reason I rushed it is because this was my very first RPG and I guess while I was still trying to get familiar with the features, I wanted to publish a short little sample game to get experience on how it feels to publish my RPG to various RPG Maker websites. I, myself, did not expect for this short RPG to get accepted so easily, but as soon as I knew it, this game got accepted by sites like RPG Revolution and RPG Maker Web. I actually received a lot of downloads, and it inspired me to continue making sequels for Sword of Light, which I will talk about next.

I fully acknowledge that this game is not my best piece of work. I could have added a lot more into it, but I assure you, that my more recent game, Sword of Light II might be significantly better than this short RPG you had to put up with. Sword of Light II took about 3-4 months to make so you will probably notice a good chunk of positive changes from this newer RPG.

Furthermore, my most latest RPG, Sword of Light III, is close to being published to this site. I made Sword of Light III in 6-7 months, so I hope that when you get the opportunity to play it, you can start to find some more professional qualities in the game. I added so many positive changes to Sword of Light III from Sword of Light I that, if you compare the Sword of Light III to this one, it would be like comparing 8-bit Mario to Halo.

In conclusion, I appreciate your constructive feedback, but try checking up on my more recent RPG submissions, like Sword of Light II, for it's possible that some of the issues mentioned here could no longer exist with the new and improved sequels. I sincerely apologize for your unsatisfactory experience with my game, Sword of Light I. I hope you're still willing to try Sword of Light II and maybe even Sword of Light III when it comes out, but if you're not willing to take a chance, then I respect your decision.

After enduring the frustrations you've faced with Sword of Light I, I truly hope you have a much more amazing rest of the week. I'm sorry you had to put up with the burdens of this game.

Sincerely, Paul Dela Cruz
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