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Phantom Block Review

Hello Gretgor,

Thank you for your review! As you mention, there are indeed lots of jank puzzles near the end of the game, which I've known about for a while. Through both a few years hindsight and watching community content, I've identified a lot of relatively timing intensive or counter-intuitive segments. There are solutions to these puzzles (including the one you described in this review) that are easier mechanically to execute, but I failed to more organically convey where blocks should be placed in those scenarios. During the production of the game and especially near the end, I didn't have the playtesters needed to weed out these issues - what was fine for me was difficult for others. I'm sorry your experience was not as good as it could have been.

As Phantom Block is a completed project, it would be disingenuous to go back and revise these segments now. I'm working on a Deluxe version that adds new levels and puzzle mechanics, enhances the music and works on a more robust engine and I hope to use the lessons learned from this first go around to provide a better play experience throughout. I don't have enough content to fully flesh out a new page for this yet, but hopefully that musical teaser should get you excited about it. I hope you'll join me for the second go 'round. :)

Michael

[Review Request]

Name: Phantom Block
Link: https://rpgmaker.net/games/8355/
Status: Complete
Genre: Puzzle Platformer
Estimated length: 2 hours
Small description: Guide Boomer through over thirty challenging levels. Use the power of the Phantom Blocks to modify the world around you - make the land intangible, gum up walls to stick to them, or even flip gravity upside down! It’s like you’re playing a level editor!
Special requests: No special requests.

Sunsong Review

I tried to do something different with the graphics. I'm not very skilled at making graphics or writing stories, so I edited the RTP as I have no money and in the context of this contest no time to commission custom retro graphics which would be more accurate. The retro theme was an idea so I could avoid a complex plot. I could have used NES colors, but it didn't look different enough from the regular RTP.

Sunsong Review

Thank you for the review! I intend to address your concerns about the game. I've messages you a more detailed description.

Although I do not think I will change the green, I should have given some context earlier; it is intended to mimic the original Game Boy, not a night vision goggles. The soundtrack is composed with OrgMaker, a chip tune program by Studio Pixel, which is why the music sounds old school: it is! Though I suppose I can't change an opinion, I'd hope it's not terrible c:

I will release a new version shortly to address these concerns and others.

Requesting playtesters - Special Thanks credit reward

Hello! I'm Gamesfreak13563 and I'm in need of play testers for my game, Sunsong. The game is an IGMC entry so a play through shouldn't be long. Game designers tell me to "fail faster" and this is where you guys come in. The game is here:

http://rpgmaker.net/games/6421/

If you choose to play test my game, I will give you a credit in Special Thanks when it reaches submission. (I may also tip money in bitcoin or paypal to people who write in depth critiques.) After playing the game, answer these questions:

1. What was your playtime?

2. What do you think of the main premise?

3. What do you think of the aesthetic?

4. Was the games difficulty ok?

5. How was the soundtrack?

6. Can anything be added or taken away?

7. Did you go to the Tower of Dawn first or the Tower if Twilight?

8. What classes did you use?

9. Did you ever feel the need to switch classes?

10. If you were given the game file, how would you change Sunsong?


Please also report any bugs you find.


If you decide to play test, please post. Thank you very much, and I hope you enjoy your adventure!

Sunsong

If you find any instances of text cutting off, please report them. Thanks!
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