GAMINGMITCHELL03232013'S PROFILE

I am a newbie to this site and RPGMaker. Currently I am working on an untitled game in RPG Maker 2000. (It seems to be really easy to use, even with it's limitations) I will post a demo when I see the game is "demo worthy".

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The Screenshot Topic Returns

author=Dreaded


Your edits could use a lot of work. They clash with pretty much everything else on the screen.

And also, Alucard generally isn't a good sprite to make an edit of and use as a RM2K3 battle character.

The Screenshot Topic Returns

I understand you want your menu to look fancy, but sometimes simplicity is the best path.

The Screenshot Topic Returns

author=Link_2112
author=GamingMitchell03232013
Just finished this interior. Its really bare-bones as of right now, but it'll have to do.
What kind of building is that? If you try and piece it together, it's either a really funky shape or some kind of understand series of small rooms.

I probably should of explained it's design in-depth on the first post the image was on. Basically, it's supposed to be a house inside of a cave, I just haven't edited the chipset to have graphics from the RTP Cave.

The Screenshot Topic Returns

author=bulmabriefs144
Forget it, I give up.

I can read this text across the room, I've tried many many different colors before arriving at this one, and I've got to somehow figure out this stupid thing so that you guys can read it. Clearest it's ever been, and yet it's still "hard to read."

Ambrosia Oracle
L26 Healthy HP 2886/2886 (the 8 is the only thing troublesome, because it looks vaguely like a 0)
151649/161200 (exp) MP 0/0

Nevras Swordswoman
L29 Healthy HP 1998/1998
184800/197200 MP 77/77

Elias Shrine Maid
L24 Healthy HP 1202/1202
138366/139200 MP 192/192

Aqorm Thief
L24 Healthy HP HP 2136/2136
138449/139200 MP 100/100

I'm not posting here anymore. Screenshots are horrible.


I can read the menu text fine, it's just that the yellow colored text clashes with the forest BG.

The Screenshot Topic Returns

I understand now. The only reason you'd ever want a transparent background for the whole game is if you are using a picture to serve as the text box.

The Screenshot Topic Returns

Transparent text backgrounds can be useful. If you have an introduction to your game that is entirely text based but you don't feel like making a picture for the text, that is when transparent backgrounds come into play. Of course, VX/VXAce has the "Dim Background" option for text, which is more useful than not having a message background.

The Screenshot Topic Returns

author=SnowOwl
@LockeZ
See picture.
Ofcourse, if you want it to be even easier to read, making one color lighter and one color darker is even better, yes.

I'm pretty sure LockeZ meant like this:


It might be readable, but it's not pretty to look at. I can only imagine how horrible this would be with transparencies. Being that Bulma's most recent screenshots have transparent windows, here you go.


It's about as ugly as Sarah Jessica Parker right?

The Screenshot Topic Returns

It looks a little awkward to me because the screen is bigger than the shelves. Being that you're taking a realistic approach to your mapping, it should be the other way around. (Shelves being bigger than the screen)

The Screenshot Topic Returns

author=Mr_Detective
Is it okay for the TV to be bigger than everything else? :O Is there anything else wrong? :P



That's a really cool store. It reminds me of the Department Stores in Pokemon. But yeah, moving your TV down a tile would certainly help.

The Screenshot Topic Returns



I like these colors the most. They blend together very well. Though just curious, what are the other text colors in your System?