GAMINGMITCHELL03232013'S PROFILE

I am a newbie to this site and RPGMaker. Currently I am working on an untitled game in RPG Maker 2000. (It seems to be really easy to use, even with it's limitations) I will post a demo when I see the game is "demo worthy".

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OrbyMcOrbison.png

Is Ozma going to be this game's "Diamond Weapon", or will that be something else?

Final Fantasy Blackmoon Prophecy

You could always just import the image into a RM2K(3) file as a .png.

Final Fantasy Blackmoon Prophecy II

So, will their be actual demos for this game, instead of just updating the gamepage with images and blogs?

Sunleth.png

On a FFXIII related note, the only redeeming factors about it for me were Sazh, the presentation, the music, and then the cute little Chocobo in Sazh's Afro.

On a non-FFXIII related note, the RTP cliffs and the FFIV vegetation (The grass, trees, vines) blend really well. Great job!

WTFIsThatSephiroth.png

I really don't understand all the hate for ATB. Honestly, my only two gripes with it were that you couldn't use Gil for anything (You should have to use Gil to buy the Premium Characters, Tickets, and the Hourglasses IMO), and the gameplay is mindlessly redundant (though that can be good sometimes).

But back on topic, will you be using Safer Sephiroth's Battle music from FFVII, or just the generic superboss theme in this game (I think it's The Fierce Battle from FFVI)?

Pokémon RMN Version

I just thought of a required Pokemon that isn't mentioned in the rules. Does a Pikaclone (That is, a ripoff of Pikachu such as Emolga and Pachirisu), count as a Pokemon similar to an official one?

Pokémon RMN Version

author=Ratty524
> I was kind of going for Torchic with a little bit of Starly and Skiddo for a reference. I didn't really know how else to interpret a fuzzy bird who happens to be a grass type, so I figured that it's feathers look bush-like. I agree with your comment on Flaregon, though, and I'm more than like going to make some adjustments with his design.

> I see what you mean by Flaregon, but not so much with the rest. By the time they reach level 16, which when they all evolve, they learn about 1 or 2 actual STAB moves. Another thing to note is that "manual moves" are moves learned through TM/HM/and Tutor, which won't be so easily accessible during the beginning of the game.

> That's actually precisely what I'm aiming for Flaregon. I want to create a mixed sweeper where instead of having both offense stats exactly the same, I'd have one stat much higher than the other, but gear its movepool towards the opposite direction, so that any EV investment would manly just be in patching up that one low offensive stat.

> You aren't blind at all. I chose not to give it that move because appearance-wise, I don't think Fairimp's tail would be strong enough to force something out of battle with one whip. I'm considering on making it avialable for its evolutions, though.


-I can see how you incorporated Starly and Torchic's designs now.

-I guess I forgot that these Pokemon evolve (lol). But yeah, that clears up a lot of things.

-That's actually really interesting and unique. While it is cool, your strategy would most likely only work if you understand how IVs and EVs work (Which most players don't even care about). Mind you, I'm not saying it's a bad idea, it's just a little gimmicky.

-Alright, that makes sense.

Pokémon RMN Version

Sorry for Double post.

Pokémon RMN Version

Grass Type Starter: Skiddo/Gogoat + Generic Bird?
Fire Type Starter: Totodile + Charmander?
Water Type Starter: Original.

-Overall, the designs are basic, but none of them strike me as appealing IMO. I like how Toribush and Fairimp's level up movesets hint to the final evolution's types (I'm assuming Grass/Flying and Water/Fairy or Water/Psychic respectively) though.

-As level up moves, they learn way too many STAB moves (4/7 Fire-Type moves in a row for Flaregon is peanuts).

-And speaking of Flaregon, the moves it can learn seem to hint at it being physically based by it's final evolution, but it's Special Attack is higher. Do you plan on it being a mixed attacker when it is fully evolved?

-Maybe I'm just blind, but Fairimp can learn Aqua Tail and Iron Tail but not Dragon Tail?

EDIT: You say the final lineup will be Grass/Steel, Fire, and Water/Fairy, but Toribush has no moves (not even any manually taught moves!), and nothing on it's design that indicates it'll be a Grass/Steel-Type by it's final evolution.

Overall, this project is looking really great for a Pokemon fangame! I can't wait until the whole roster is completed.

Pokémon RMN Version

Here are some tips from a long time Pokenerd/fan/veteran.

Keep the typings consistent with the Pokemon's design. If you're going to create a Sea Serpent, make it Water/Dragon instead of Water/Flying.

Give the Pokemon moves to cover it's weaknesses. Example: Fairy-Types are weak to Steel and Poison-Type Pokemon, so have it know a Ground-Type move because it covers both types.

Choose your abilities carefully so it doesn't get too OP. If you're Pokemon is rocking 80/150/75/150/30/100 for base stats, don't give it Shadow Tag (Shadow Tag prevents the opponent from switching out, so the said Pokemon can and will sweep).

Make your Pokemon's design look compelling to use it. A Pokeball with eyes won't be as compelling as a haunted chandelier or an ice cream cone (Yeah, I'd use Vanilluxe over Voltorb any day, sue me).

Try to keep motifs of real Pokemon consistent. Most Psychic-Types can learn Shadow Ball and Psyshock, so have your Psychic-Type learn both of those moves as well.

Egg groups should make sense. I really don't want to see any HSOWA in this project. (Example: a Fire-Type should not be able to mate with a Water-Type)

These are just simple pointers and opinions, feel free to ignore them if you please.