I'm Mike. I'm go to a music school. I tell myself over and over again that I'm going there to learn new musical skills and build a network of people which I can slowly build a steady music career off of even though I know deep down what I really want to do is go there, start a band, get famous, piss people off for the fun of it and break stuff.

Aside from that, I can totally believe it's not butter. Stupid margarine jerks think they can fool me? YEAH RIGHT!


Composer needs feedback

So... I've always wanted to make a video game soundtrack ever since I started learning music. I don't mean making music for a big commercial game, mind you, just an indie game such as the type you find on here.

I know my compositions aren't complete utter shit. However, it would be arrogant of me to assume that people would want to use them for their video games, since this is my first time doing it.( I've written lots of music, just not for games, which is why I have come here.)

A lot of you are game designers( and some of you composers), right? I need some feedback! What do my compositions need? What am I doing wrong? What am I doing right? C'mon, tear my work apart like a pack of wild wolves!

This is something I feel could be used as a battle theme in a sci-fi/ fantasy sort of game.

This is something I think could be used for either a cave level, or an abandoned temple or some such.

But, then again, what do I know? That's why I came here. To tell the truth, I'm a bit nervous, but no guts no glory, right?

( And just for kicks... this is some of the music I've made I know is good. But it wasn't made for games.)
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