GHALEON777'S PROFILE

RPG Maker user, focused more on battles mechanics.

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What do you think about pixelated sprites on a HD background?

Hahaha that Pier Solar example was god awful. Thank you all for the replies, i needed opinions on this. FF RK looks really cool, and they use HD animations/casting spells too.

What do you think about pixelated sprites on a HD background?

Well, that is my question, i like the style of pixelated characters in a HD map/background, (something like Final Fantasy Record Keeper). I think it looks nice, but just want to know other opinions.

Harold and the Emvee crew

Looks like shit

Final Fantasy: Echoes of the Past

viridedragon.png

This dragon is NOT from Lunar 2, its from Lunar 1 Silver Star Story Complete.

RPG Game focusing only in battles

Thanks for the suggestion llly! I will try to do as much as i can.

Lunar: The last hope

RPG Game focusing only in battles

That is exactly what i am going to do, a game with battles as the main "Progress". But it will got many cutscenes with dialoges and telling what is actually happening and why they are battling. True on that a good game does not need lot of text to tell a great story, unless we are talking about Xenogears.

RPG Game focusing only in battles

Excellent opinion LockeZ, i also think the same. Well FF RK is really good, but if you mean the filler content all those Menu, etc, etc is really confusing for me. I would prefer it more basic and simple instead of too much stuff on screen.
The exploration is nice, but as you said it can be exhausting sometimes, or those random battle are just plain dumb, I remember playing FF IV on PSP and the constant enemy encounter was frustating to the point of giving up the game.
About the break i suppose that it will be upgrading the character or doing side quest to another towns or dungeos that are avaible when certain requirements are met, the player can travel between towns and in those towns you can find better weapons, people that offers jobs, and stuff...
Mmm the deep battles aren´t my thing, i just want to make something simple, like FF, but with nice animations, well done animations and skills. And your advice is really helpful, creating a good system where the player will take their time upgrading and taking other jobs.
And YES i suck at mapping, i know parallax, but it´s too time consuming and battle systems are what i like to do. I wanted to make a Lunar fan game using this method of traveling system. Idk if you know Lunar games (Lunar Silver Star Story and Lunar 2 Eternal Blue for PSX) main thing is that tilesets of said games are hard to rip if not impossible to fit correctly in RPG Maker, and the other is the lack of creativity in maps haha. I will check those games for sure.

The Witches' Tea Party

Great, a girl making such nice game deserves a sub. :D