GIZNADS'S PROFILE

Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.

Avid fan of classic turn-based & action JRPGs.

Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.




Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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[RM2K3] [RM2K] Open source tools: LMU2PNG, XYZ2PNG, LCF2XML

Sounds like excellent tools!
The only problem is, I downloaded both of these, and neither of them ran. :/
I'm not sure if there's a special way to go about executing these or not, if so, I'm unable to figure it out.

Summoner of Sounds

Summoner of Sounds

Yeah, you alive, bro?

Summoner of Sounds

Ylmir - Dark Ages_1

Sorry, I'm not much of a reviewer, but I can say without a doubt this is my favorite for this contest.

In fact, all of your uploads have been fantastic thus far. ESPECIALLY "Home". <3
I always look forward to your releases.


author=nhubi
Giznads - Darkages into the woods remix

This is absolutely the theme to go with a bunch of adventurers timidly stepping into the forbidding woods and being presented with a dark and dangerous landscape. There are things that lurk here that are not for the faint of heart. I really like this, whilst it does have serious ominous overtones it also has a lightness that is in keeping with a wooded glade where though it is dark, light and air still flow through it naturally, unlike an underground dungeon where it would be much more oppressive.


author=Happy
@Giznads:
Noble town: Wow, I really love this. That plucked string instrument has a great reverb. (Lute?) The choir pads have really cool detuned effect too. This has a very mysterious fantasy feeling. The woodwinds feel a bit too non-transparent in comparison to the lute, though. And it feels like they could be further back in the soundscape when they come in, instead being so close with no reverb.

Into the woods: Great atmosphere! Gives very "dark fairytale" or folklore-vibe. I really dig this sort of stuff. Very horror-esque. The saturation effect and detune effects add a lot to the atmosphere. I'll have to give this one a favorite!

Mix-wise I think some of the ambiance pads could have more presence and the main music-box thing could blend in better with the backgrounds pads if it had some greater reverb. The mix works like this as well, I just personally feel the mix would have a greater presence in general with the pads having more presence. Anyway, this song has a really great idea!

Into the Woods Remix: Oh I didn't notice there was a remix. Well, I still feel the higher tones of the pads could stand out more, but even as it is now, it does work well enough. I would just personally mix it differently.


Thank you both so much for the positive reviews and the kind words again!
I will continue to take your suggestions and apply them to each upload.

+++ DynRPG - The RM2k3 Plugin SDK +++

Thanks for the help once again, bugmenot.

+++ DynRPG - The RM2k3 Plugin SDK +++

VM:SkillMenu(width)=4C9026,#320
VM:SkillMenu(height)=4C902B,#80
VM:SkillMenu(y)=4C9032,#64


Is there a way to apply the same adjustments to the item menu in battle?
If so, does anyone have the quickpatch commands?

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Razzy
How do I know what version my dnyrpg is ?

And how do I go about patching it to the latest if mines is outdated?
Do I have to use all the previous patches i applied onto my rpg_rt ?
I'd really like to avoid repatching everything again tbh.


If you right click your dynloader.dll in your project's folder and select "properties", under details you should be able to see what version you have under "file version".


Furthermore, there is way to transfer all of your current patches to a new RPG_RT.EXE
See here.

+++ DynRPG - The RM2k3 Plugin SDK +++

-_- I'll be damned, right on this site...
Thank you buddy!
Appreciate the response.

+++ DynRPG - The RM2k3 Plugin SDK +++

Does anyone know of a plugin or .ips that specifically activates WAIT instantly?
I've looked around for a day or two with no luck.
Any help would be much appreciated.

Summoner of Sounds

Thanks for the advice, Ylmir!
Just realized the program I use has a master compressor set by default in every template I open. I do believe that's the problem.
I guess it's hard to hear on my shitty WalMart speakers.

Here's the remixed version. http://rpgmaker.net/content/events/sos/files/sos_darkages_into_the_woods_remix.wav
Sounds a bit better on my end, please let me know if you hear a difference.