GIZNADS'S PROFILE

Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.

Avid fan of classic turn-based & action JRPGs.

Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.




Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

Search

Filter

Giant_Sewer_Mutant_Optional_Battle.gif

Well shit! I'll have to go back and make him more difficult now, haha!

5_Manual_Save_Slots.gif

author=TheRpgmakerAddict
YES! This is exactly what I wanted! PERFECTION! =)


Aye, thanks much! It needed to be done! Took a while to come up with, but it's all functioning now!

BevODH.png

Ooh, boi! Dat the main char?

Nihilo Review

Thank you so much!
I'm overwhelmed by the amount of detail crammed into this review of just a demo! It really warms my heart.<3
I can't wait to put out the full game with all new modifications for people to play with, and a more fleshed out and detailed story and lore!
I'll be pouring the same amount work of and more into the rest of the game, and I truly hope it will live up to the expectations!

Again, thank you so much for taking the time to write in detail such a kind review!
Looking forward to your views on the full game!

Nihilo

author=Ashes of Emerald
Hey! You’re on the front page!!! Congrats

Ahh! I know! Totally unexpected, I'm so stoked.

Nihilo

author=dreadpirate
I did find that. I definitely must have misspelled when I entered the password. Hey, I love old school rpg's I never said I was good at them. Haha


Hahaha! I feel that, man! That puzzle's one of those "Okay, pull out the notepad" ones.

Alterium Shift

Aww hell yeah! Subbed!

Nihilo

author=dreadpirate
cool, thanks for trying onix rift out man. It'll be some time before I get back to it unfortunatey.l Regarding the diagonal movement fix, what you described is exactly how it's handled in onix rift. I figured you'd just forgotten to turn the switch off and on during a few message events. Right on man, I'll be trying to finish your demo. I'm having trouble with the first pressure release valve password.


You can find the answer to the 3 tier release system written on a poster in one of the rooms.
But the codes are as follows
SPOLIERS:
For Pressure valve release 1:
ENABLE
CONFIGTERM
NOSHUTPVAL1
For Pressure valve release 2:
ENABLE
CONFIGTERM
NOSHUTPVAL2

Nihilo

author=kaine87
wouldn't it be better to turn off the switch (s) that handle the eight-way movement in the dialogue and turn them back on when they are finished?


Typo in the comment.
I forgot to add turning the 8-way movement switch on and off.

Nihilo

author=dreadpirate
Hey giznads I gave this demo a rip. Really good job my man. The game looks great. Although I haven't completed the play through yet there was something I noticed, I only noticed it due to also using 8 directional movement in my project so I'm pretty aware of some of the obstacles I dealt with while eventing it within my own project. There are times during game play that I would walk up to something and press the action key, a message would pop up at the bottom of the screen, something like "just an old rusty pipe." now while the message is displayed the hero's movement is locked, you can't move up, down, left or right, however, before dismissing the message if the player presses both up and right lets say, the diagonal movement is still active and the player can still move around the screen in diagonal directions. I noticed it in multiple places so I just thought I'd give you a heads up. I am very impressed with your diagonal movement. It feels really good for tile based movement. I would like to know how you adjusted the player speed so well (dyn plugin perhaps, which one?) it's something I tried implementing but couldn't get just right. especially with the diagonal movement. Really great job man I can tell a lot of love went into it. All the hard work you've done over the years has paid off for sure. Cheers man.

edit: I just opened the game to finish the demo and I'm in the sewer, if I walk up to a piece of machinery it shows the message and I can't use any movement commands. If I walk up to a cocoon larva and press the action key, I get the message but my diagonal movement is still active. I just thought I'd give you an exact spot to check out.

Yo!
Thanks for the kind words, much appreciated!

I actually played Onyx Rift not too long ago! Loving what you're doing, VERY Secrt Of Mana! <3
Yeah, 8-way movement gets a little tricky. There's some spots in my game, where you can definitely keep moving diagonally while text is being read.
There IS HOWEVER a REALLY easy fix for that, I just didn't deem necessary enough to fix.
To solve this, create a common event, call it "Halt Hero" or whatever you wish, set it to "Auto Start" and tie it to a switch. No code actually has to go into the common event, just need the "auto-event" to stop everything for a moment while you're reading.
Next, when you create an event where you read dialogue, turn the switch you tied to that common event on before the message display, turn your 8-Way movement switch off, and then turn both the Auto Switch off and 8-way movement back on when the message is over. Boom, no 8-way movement during text.

I should probably go back through my game and add that to all the text, just for consistency's sake.

Thank you for bringing this up actually! It's now on my list of fixes.