GIZNADS'S PROFILE

Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.

Avid fan of classic turn-based & action JRPGs.

Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.




Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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Screenshot Survival 20XX

author=goji
Wow, I can't get over how good this looks. Really makes me want to explore it.


Thanks much, my man! Hopefully I'll have the page back up, and a demo ready soon.

Screenshot Survival 20XX

author=Gretgor
@Giznads that looks epic! I can't even begin to imagine the amount of work it takes to make all those custom tiles. Did you make them all? I normally only use refmap cuz I'm not very good at editing my own.


Hey, thanks man. Much appreciated. I'd say about 30% of these graphics are pulled from other games, just heavily edited. The other 70% is royalty free stuff I either purchased of downloaded for free, but also, heavily edited to suit what I'm going for.

Screenshot Survival 20XX

author=Jpratt
@giznads I have been struggling to get my cityscape to look apocalyptic, but you make it look easy. That looks stellar.

Thanks, man. I appreciate that!

author=KoopaKush
@Giznads
My man you never disappoint, it's like the perfect amount of grittiness with a tad of vibrancy to give it character. I love it man!

You still working on this project with Rm2k3?


Thanks, big dawg. Can't wait to play Shadow Seeker!
Yep, still an ongoing thing in rm2k3. I just polished my battle system design and such, so now I'm finally ready to move on to mapping and plotting the story out.

author=Blind
author=Giznads
Messing around with mapping. Revamping some stuff for my old post-apocalyptic rpg.

IMG
Absolutely stunning. Looks like a map I'd see on GW etc during the golden age of 2k3. So much polish.

If anything, I'd lower the brightness on the dirt/terrain just a tiny bit, as it looks more saturated than everything else here - unless that was the effect you intended.


Hey dude! Yeah, looking at it, it does seem a bit vibrant. Once played in game the desert sand storm overlays and such kind of mask all of that though. I'll get them kinks worked out. Thanks for the kind words homie, hope BR is moving along fluidly!

author=Liberty
The best part is how easy it is to read what is what. A lot of games that attempt the apocalyptic look tend to over-detail or blend to hell, making it hard to see what, exactly, you're looking at. This works really well, though.


Thanks so much for the compliment! Coming from you it means a lot!

author=Jpratt
@blind I quite like that affect. I think it's part of what makes it stand out so much. Though, in game it may not be as esthetically pleasing.

@Giznads The only thing that strikes me as odd is how an umbrella could remain standing upright through the apocalypse.


It's a stronk ass umbrella, homie.

Screenshot Survival 20XX

Messing around with mapping. Revamping some stuff for my old post-apocalyptic rpg.

[RM2K3] BattleStatusWindow

Is there a hex code or a quick patch to get rid of the displayed window message for conditions afflicted to enemies when they are targeted? I've been trying to tinker around with compiling/creating plugins for rm2k3, but I'm brand new to this. I THINK the right starting point would be in "DrawBattleStatusWindow"...

Can someone help me or point me in the right direction?
Any help would be much appreciated.

I'm currently using a plugin, AubreyTheBard's DynBattleDisplay, to show condition icons over the enemy's head, and the window status message is just funky looking.
(ignore the inconsistency in statuses)

+++ DynRPG - The RM2k3 Plugin SDK +++

Any DynPlugins/Patches or QuickPatches out there that can be used to freeze ALL ATB bars in battle? I'm currently using Pepsi Otaku's Battle_ATB_Overhaul plugin, which has a "FreezeATBBar" function, but it doesn't seem to actually work.
Any help would be much appreciated.

EDIT: Work-around found

+++ DynRPG - The RM2k3 Plugin SDK +++

Hey, guys. Just seeking a little bit of knowledge here.
Is it possible to remove the message that shows enemy conditions that pops up when selecting enemies through Quick patches, Dyn Patches, or Plugins?

I recently incorporated Aubrey's DynBattleDisplay plugin and it seems redundant to have this message pop up, now that conditions are displayed directly above the sprites.

Picture for reference.

+++ DynRPG - The RM2k3 Plugin SDK +++

Anyone know of anyway to have certain party members be completely unable to be selected for item use/spell use? Like, have the selector completely ignore certain party members. :/

+++ DynRPG - The RM2k3 Plugin SDK +++

@AubreyTheBard

Thanks Aubrey! For what it's worth, I didn't expect anyone to make anything for me. Just wondering if anyone had any knowledge of an existing plug, or maybe something I was doing wrong. Really just looking for any knowledge to to share at all, and you did exactly that so, again, thanks much, my dude.

Makes since, seems like you'd have to edit the RM2k3 engine itself to get the results I'm looking for. I have a work around already, as kind of shown in the picture itself. I'll just be making multiple skills that will eventually deplete after each use. It will just take some time and patience to code. :D Really no big deal.

Again, thanks for your time bulma and aubrey.

+++ DynRPG - The RM2k3 Plugin SDK +++

Any plugin or way around not being able to show a variable amount in skill descriptions? I'm storing the amount of certain items held in a variable, and It'd be nice to be able to be able to show EX: "Grenades \V{0094}" withing the skill description chosen.
I'm using an ammo type system in my game, and it'd be nice to be able to just show a variable amount stored within the skill description.
I included a picture to be more thorough.