GIZNADS'S PROFILE

Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.

Avid fan of classic turn-based & action JRPGs.

Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.




Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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Our Dark Heart (demo)

Hype! Demo release!

Rise of the Third Power

Wow! This looks phenomenal!
Glad to see this picked back up and revamped.
Subbed!

Nihilo

author=LolloRocketDiver
Ok I finished the demo! This is probably the most promising 2k3 demo I've ever played in my life. The aesthetic is great, the atmosphere and the animations are insane! I'm not a huge fan of the portraits behind the message box, though, but overall you did a wonderful job!

The gameplay is ok, I guess. I liked the battle system even if it's a bit slow sometimes. I don't really like spending turns changing infused elements and such, but I guess there will be more effective methods later in the game.
One thing about the battles: I still have to understand how the Fatigue works. I read the tutorial three times, but I don't get why there are two bars instead of one, since when one raises the other empties... dunno. XD
There's too little to comment on the character development in this demo, but I like the RP system and the weapon enhancing system. I suggest you to add the current number of materials in the crafting menu, though. That would be really helpful!

Plotwise, I won't express myself because that's just a demo so I need to experience the full story to give my opinion about it. However, I'm not fully convinced of the reasons why
the main characters got captured. The whole "fake-Nikolai thing" was a bit too much, for me XD. They could just talk to Estes and Nikolai and say "Hey, stop harassing the kid" and everything would've worked fine ^^"



Yo! Thank you for the kind words and feedback, that really means a lot to me! I feel very privileged to have you have tried my demo!
Portraits behind the message box has been fixed along with many other things that needed revised!

There are two bars in the fortitude gauge to display a balance. If you max out the fortitude gauge (green bar fills/red side empties) you get a limit break. If your fortitude depletes (red bar fills/green side empties) your defence gets halved and that character will take more damage. Kind of a punishment for letting it dip, instead of just rewarding the character with limit breaks.
I could've easily conveyed that with just one bar, but I honestly figured it was better demonstrated through a balance gauge with two bars.
I could probably word the tutorial better! I'm not the best when it comes to explanations and dialogue, hence why I'm looking for a new writer, haha!

I could definitely go add the number of materials held in the crafting menu! That's a great idea! I'll add that to my list of fixes/improvements!

It definitely is early on in the story, and it will build as the game goes on, but as for the plot concern!
My reason behind the capture of Nikolai was to convey that the outside world is filled with very unsavory characters such as bandits and people who will do anything including murdering innocent people for their things. I wanted to convey that there is little trust for people outside of people's cliques. Also, it was a good chance to introduce the strange powers and abilities the calamity has bestowed on people early on in the game. Such as Ragus' "Second skin" ability. The fact that he can mimic people's appearances and such.

Beloved Rapture

author=Ashes of Emerald
HOW IN HELL DID I NOT KNOW ABOUT THIS PROJECT! Subbed! Looks excellent <3


How the hell didn't you?! I thought for sure y'all had been in touch for some reason! Hah!

Nihilo

author=LolloRocketDiver
Hi! I'm trying the demo and it's freaking good. Awesome job, man! Congrats ^^
I stopped after the first boss but I'm liking the game so far. Maybe for a "tutorial fight", the battle is a bit too long.
I'll continue to play it next days and I'll write my feedback.

(I'm a bit disappointed to see some icons I made for Theia in this game without receiving any credit, but it's not a problem at all since this game rocks :D)


Yo! Thanks, it's an honor to have you even comment on page!
Theia was one of my biggest inspirations for picking this old project back up.

First fight is a bit long, and the tutorial is a bit dragged out for sure.
Currently working on implementing some other fights (or some other way in general) before the boss battle to split the tutorial up.
I hope you enjoy the rest of the demo! Definitely would LOVE some feedback from yourself.

Man, I completely spaced that I'd used some of your EXFONTs.
Credits have been corrected!

These will probably just be placeholder for now, because I love the way they look!

Nihilo

author=Amaterasu
this looks sexual. Subbed!

My man! Hope you'll give the demo a go!

Nihilo

author=Ashes of Emerald
Hey! You’re on the front page!!! Congrats

Ahh! I know! Totally unexpected, I'm so stoked.

Nihilo

author=dreadpirate
I did find that. I definitely must have misspelled when I entered the password. Hey, I love old school rpg's I never said I was good at them. Haha


Hahaha! I feel that, man! That puzzle's one of those "Okay, pull out the notepad" ones.

Alterium Shift

Aww hell yeah! Subbed!

Nihilo

author=dreadpirate
cool, thanks for trying onix rift out man. It'll be some time before I get back to it unfortunatey.l Regarding the diagonal movement fix, what you described is exactly how it's handled in onix rift. I figured you'd just forgotten to turn the switch off and on during a few message events. Right on man, I'll be trying to finish your demo. I'm having trouble with the first pressure release valve password.


You can find the answer to the 3 tier release system written on a poster in one of the rooms.
But the codes are as follows
SPOLIERS:
For Pressure valve release 1:
ENABLE
CONFIGTERM
NOSHUTPVAL1
For Pressure valve release 2:
ENABLE
CONFIGTERM
NOSHUTPVAL2