Fan of the RM series since 95, even if I only ever finished something in 2k, VX, and VX Ace. Lover of pasta dishes, popcorn, and carbonated beverages.
Dogs > cats, but cats don't suck.
I'm old enough to have grown up with a rotary phone in the house.



You know you messed up somewhere when your mage-healer deals more direct physical damage than the rest of the party combined.

I remember in FFXI White Mages stored "points" as they healed up to a certain maximum if they were in a specific stance. Said points made their Holy spell more powerful, but it took a while to cap it out, and the points were reset once cast.

I don't know the damage scaling of your game, but perhaps something like GRS suggested for point accumulation, and then another comment event/ variable check, in the vein of "if v > x then v = x", would let you keep that potency rolling?
Pages: 1