GODDIGA'S PROFILE

I'm Thai. I'm working as a game translator (Thai>Eng & Eng>Thai) for a hobby. We're working as a group as of now.

Contact me anytime if you want your game to be translated.

Check out our translations so far here:

> Thai/Japanese to English
- https://www.facebook.com/whateverzoneeng
- https://whateverzone.itch.io
- https://whateverzone.tumblr.com
- https://twitter.com/whateverz_one

> English to Thai
- https://www.facebook.com/whateverzonepage
- https://wez.in.th/game
Protective Clothing
Five people found themselves in a secluded, abandoned factory. Abducted for unknown reasons, the victims are faced with deadly traps as trust degrades by the minutes.

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Angel Painting Review

Thank you for your review! I can only talk about the issues of the font and the grammar.

I have no idea what font the creator used so I just stick with whatever font he originally put in the game. But it's not this big in v1.0 if I remember correctly. The creator fixed some bugs and send 1.1 to me and then I uploaded the game directly without checking it because I was so busy so it was partly my fault.

I haven't contacted with the developer for almost a year now. So, I doubt this game would get any update.

About "Used 2F Right Balcony Key", sorry about that error. I just thought that was fine without a subject (Ann,I,she whatever).

Anirone Review

author=pianotm
Oh, well a good example of a penalty would be, whenever you die, you lose an item and have to recover it, and maybe now it's in a different place. Or whenever you die, you lose progress and one or more puzzles you've already solved have to be solved again and have changed.

You've got the same thing going on with Angel Painting, except in that, the story is actually interesting and helps to maintain that interest. In Angel Painting, you've got a mystery you're trying to solve and the puzzles are providing clues. The lack of a threat doesn't reduce interest in Angel Painting.

Here, it just feels like you're solving puzzles to get to the next part. And I think Angel Painting is still in the queue, so you probably haven't seen that review, yet.

Thank you for your advice! I think I put something similar in the game. Not when you die, but it really resulted in the ending (The sword, the hammer, the lamp etc.). I can't include those penalties you mentioned in the game because it will ruin my game's concept (and I'm too lazy---no, I just hadn't thought about it.). Though I think I can use it in my next game.

The story is being put too much near the end (I mean a lot of texts) and that made the first part of the game not so much interest, it seems. It started without any story telling the player and focused only puzzle-solving on and on. It is quite hard to hold their interest under this concept. The puzzles in the second half are crazy, I must admit. It looks like I did something a bit opposite of Undertale (Genocide), maybe. It's a bad behavior of mine that make the game look like this ,too.

Anyways, I would like to know what you had summarize the story of Anirone. What ending you got? Or what part you gave up? If you would please tell me.

Thank you again!

Angel Painting Review

Wow! Thank you very much for the review! I have no idea about the font since mine is normal size. This is the only game I actually translated. Anirone was written in English in the first place because I want to publish it internationally. Hakuda was translated by my teammate, Nolfwin.

I admit this game is more story-focused and can be able to hold an interest than Anirone.

Anirone Review

Wow! Thank you for your review! This is my first game I developed. Actually, I was going to give up halfway, but I got some encouragement from some players. So, I decided to finished it, but not with my original plan.

I am kind of understand your boredom since even I used a lot of energy to maintain my interest to finish creating the game. There are only two reasons left that drove me this far, players who want to play the full game and an experience I would get from making a first game.

I don't even imagine someone would give a review this good for this game! I hope to hear what the players think about the good ending and the "true" story behind this game, but it seems like it is too hard to get :<

I didn't expect the map is good since that is the most boring and least determined part I did.

The music is from presence of music and others.

Also, if you can, please give me some example of real penalty you mentioned. I might be able to use it in my next game or whatever.

Thank you!

Hakuda's wife visiting Review

Wow! Thank you for the review! Sorry for the bad English since we are non-natives and students with not much experience about English language and translation work. I am surprised it ended up making a positive effect for your case.

I agree it was too short that I hope for more!
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