GRAYBURG'S PROFILE

Amateur artist, composer, scripter and designer.
Jack-of-too-many-trades, mediocre at all.

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Non-random Randomness

In Harvest Moon, the weather each day can be any of the following:
- Sunny, which is the norm
- Rainy, which makes growing crops easier and raising livestock harder
- Hurricane, which destroys crops and kills animals

Players commonly reload their game if a hurricane ever occurs, essentially removing the existence of hurricanes.

1. How would you feel about determining the sequence of events beforehand?
The player will become aware of this should he ever replay a set of days.

2. How would you feel about influencing the RNG to not be random?
Eventually, there will be ten consecutive days of rain. This "oddity" could be ended prematurely at, say, the fifth day.


These are relevant to other forms of randomness.

Players can restart battles until an attack critical hits, or until a slot machine lines up 777.

Oddities can exist in the form of attacks with 90% accuracy missing thirty times in a row, or a roulette wheel never landing on the first dozen in twenty rolls.

Clarification on "Bad Blogging"

Is posting weekly about minor progress too much? By minor, I mean something like tweaking a menu screen.

If it is too much, I could just make it a private profile, right?

Can you change a game name once it's been submitted?

Just wondering.

In-depth Deus Cards discussion

While it's highly unlikely, I wanted to hear from people familiar with this game and its battle system.

In particular, I wanted to hear about the following:
-Balance between the different deck types (Power, Mani, Form, Energy)
-Importance of the various stats
-Effectiveness of comboing cards
-Usefulness of the various card effects
-Mechanics of the battle system in general

For those that aren't familiar (practically everyone), Deus Cards is a ridiculously well-evented RM2K card game. It's well worth your time from a consumer and developer perspective.
Link to the game: http://queenscourt.org/othergames.php
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