True facts: I didn't use noteboxes at all until a recently started project needed a way to identify which directions had exits. Then after going back to RMXP, I realized how much they would make a lot of my life easier with massive casts. Le sigh.
I had a project in RMXP and my solution to not being able to add extra information to database objects in the editor was... just to hard code it in. Poorly. Want to see what an character's new stat is? Well the code for it was a giant if/else statement for each possible character and each level worth of said stat!